Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
    1,207
    0
    0
    #601 Intendro, Apr 25, 2014
    Last edited: Apr 25, 2014
    Those digging things, something-wurm, right? I encountered those my first play. A room full, lots of bullets. :eek:
    They don't do as much damage as normal enemies, but I didn't expect such an encounter in the first area. I managed to survive.. I died before the next area though, the first time anyway.
     
  2. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
    541
    0
    16
    It adds clutter, the point of the game is to be smart, skillful and tactical, there is no need for a power bar, you beat them when you beat them.
     
  3. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
    1,207
    0
    0
    #603 Intendro, Apr 25, 2014
    Last edited: Apr 25, 2014
    Still nice to see how close I am to winning. Or if I am doing better than last time. I prefer having a boss health meter.
    I can be smart, skillful and tactical with a boss health meter. :eek:

    There could be an option for it, then everyone's happy. :)
     
  4. SherlockEB

    SherlockEB Well-Known Member
    Patreon Bronze

    Apr 22, 2013
    459
    0
    0
    You have to be more of that without a boss health meter.
     
  5. Echoen

    Echoen Well-Known Member

    May 16, 2012
    2,114
    3
    38
    USA
    5 stars from TA, of course. :) congratulations Rocketcat!
     
  6. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
    6,514
    3
    38
    Germany

    Yeah!

    Well, when I beat up someone in real life, he doesn't have a health bar above his head either, so I never know the exact point of time when he will go down.
     
  7. bcredonk

    bcredonk Well-Known Member

    Apr 8, 2014
    74
    0
    0
    With the first boss I don't feel the need for a health bar, it crossed my mind but I don't think it's necessary. Haven't gotten to the second, but I think the lack adds to the intensity of the fight.

    Also found out today that the warriors glass sword upgrade doesn't break knight shields... so be careful with that upgrade in the tower.
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    Yup. I don't like them when they appear along with other enemies, even if it's just a single one, but a room filled with those suckers? UGH.
     
  9. heringer

    heringer Well-Known Member

    Oct 2, 2011
    807
    0
    0
    You kind of do, though. In real life you can tell a lot by bruises, bleeding, limping, etc. Can't tell anything from a bunch of sprites.

    In Monster Hunter the enemies flee, limp, get new moves, etc, so you have a rough idea of how much longer until it goes down.

    Health bars aren't very elegant, but there are other ways to inform the player. A lot of 2D games deal with this by changing the boss's color, giving new moves, making it faster, etc.
     
  10. drixz

    drixz Well-Known Member

    Dec 26, 2008
    189
    1
    18
    Absolutely. Myself and JackMule have beaten the game with warrior and mage respectively.

    Btw congratulations with the perfect ratings on TA and PG Kepa! It's totally GOTD ('D' for decades) material!
     
  11. chickdigger802

    chickdigger802 Well-Known Member

    Apr 14, 2009
    1,224
    0
    0
    Atlanta GA
    Any tips on the swiping? I'm swiping up and down like instructed but the game seems to register that maybe only 50-60% of the time :/

    i dont feel like im doing anything wrong (iphone 5, ios 7.1)
     
  12. worldcitizen1919

    worldcitizen1919 Well-Known Member

    Jun 27, 2012
    1,615
    0
    36
    Despite the rave by TA I can't see why I should get this? It's just a dungeon crawl isn't it? From the review and video I can't see anything unique about this. What is better about this that I should fork out the cash?
     
  13. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
    1,207
    0
    0
    Right.

    I think the first boss started using a new move near death, but I would still like to see a health meter since it's more precise.
     
  14. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
    530
    0
    16
    Europe
    ###
    Five star TA review. Congrats!!!
     
  15. Pivi

    Pivi Well-Known Member

    Feb 5, 2013
    195
    0
    0
    Hey everyone!

    Although I'm not so fond of rogue-like games, I'm nearly at the point of buying this one.

    Sorry if it was mentioned before, but as I read in the review, we can use the gold to permanently upgrade the heroes between different runs. Does that mean that there's a way to getting stronger from game to game permanently, or are these upgrades just temporary "one run" upgrades?

    My main problem with rogue-likes is that I always have to start from the beginning with the same low leveled character, but if I can make them stronger here, then this can be the rogue-like I would probably enjoy. :)
     
  16. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
    1,207
    0
    0
    #616 Intendro, Apr 25, 2014
    Last edited: Apr 25, 2014
    Those upgrades you buy with gold are permanent forever, not just for one attempt.
     
  17. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    3
    38
    The Work-At-Home Guy
    Philippines
    wELL DESERVED 5-STARS FROM THE ta REVIEW!
     
  18. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    dISABLE CAPS LOCK MAN!
     
  19. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #619 Ayjona, Apr 25, 2014
    Last edited: Apr 25, 2014
    I'm not quite as enthusiastic about WS as most, but there are a few aspects that are rare or unique (and quite excellent) about the game:

    *The combat system is truly twitch- and skill-based. While there are persistent upgrades and some few items which directly increase melee potential, player skill is truly prevailent. And this is no simple masher. In addition to timed and precise attacks and spells, you'll be dodging, blocking, exploiting openings and countering, all with split-second decisions. In most encounters, half a second of indecision is enough to land you in trouble. The well-made controls offer a great deal of precision and manual command, and lead to battle mechanics that rival most desktop titles in reliance on skill and precision.

    *The story and narrative (of which there is more than what is first apparent, and LOTS more than any roguelike I've come across, and rivals many other action-RPGs) is told through a combination of still frame cutscenes, random in-game encounters (ghosts of fallen warriors and miners who repeat scenes from their lives, run-ins with named characters, cameos from a certain hero of old, etc), and story encounters with relevant dialogue. As a vessel for storytelling, this combination is both uncommon and very nicely implemented, which leads to a fragmented and portioned narrative that suits the roguelike format and the platform truly well.

    *Seven different characters offer replay value similar to games in the roguelike genre (and more than most action-RPGs), but with entirely different narrative perspectives (in addition to the mechanical variety which is common to playing through RPGs with different classes/builds. The differences in mechanics and playstyle between the seven characters is also quite drastic). Also, the game has to be overcome with every single character for a total understanding of the plot.

    *The mix between action-RPG and roguelike is, in itself, rather innovative.
     
  20. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    Randomly generated dungeons, MANY different enemies, challenging difficulty (although sometimes it's just crazy), beautiful pixel art graphics with very cool lighting effects, different characters, etc etc etc

    If you like dungeon crawlers you should get this.

    Oh, and HATS.
     

Share This Page