Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. EightRooks

    EightRooks Well-Known Member

    Jan 13, 2012
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    I've only played a few times, with the Mage, and while I don't mind the difficulty so far, I would really have liked a health bar for the bosses. Made it to the first twice and I have no real idea how well I was doing. Poured two sprites and half-a-dozen of the offensive and defensive attacks into him the second time but it didn't really feel any different to the first. I think he started attacking a bit faster? But that may just have been me imagining it.
     
  2. pjft

    pjft Well-Known Member

    Feb 15, 2011
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    I agree that the controls aren't that terrible, but while moving works well on the iPad, swiping to trigger the Siegel abilities is very unreliable, which means that I rarely use them, since I cannot rely on them when I need them the most in the heat of the combat.

    Definitely tweak it for the iPad, but I would not decline an option for having buttons for the special abilities on the big screen.

    As for the mini map suggestion, certainly it might not be needed, but having a button for the map would come in handy. It's two levels deep at the moment, as someone pointed out earlier.

    As for the upgrades, I find that they could be better explained. It says, for instance, +1 Life. That's fine, but since we don't know the life total +1 is meaningless. Any chance of it being a percentage? Or just let us know what the max life is somewhere.

    Other than that, great game.
     
  3. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    You guys with the control issues: why don't you just switch them in the options menu?
     
  4. Aventador

    Aventador Well-Known Member

    Jan 16, 2013
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    You can't possibly negate that all iPads are having problems with registering swipes, so yeah controls aren't that good if they don't let me use special attack when I want to.
    Someone mentioned it and I agree that bosses should have visible health bar, also getting to map should be easier or put a minimap on screen.
    But overall had an excellent game experience so far.
     
  5. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    You can't.

    The only control option is for a virtual stick on the left side, for movement.

    Our issues are mainly with swiping (to trigger skills) not always working. From what I can see here, this applies to iPad Mini users mostly and iPad full size as well.

    I would LOVE an option for buttons for the skills, though...
     
  6. Vovin

    Vovin 👮 Spam Police 🚓

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    #586 Vovin, Apr 25, 2014
    Last edited: Apr 25, 2014
    Boss health bars are for wimps. Not Dark Souls players. ;)

    UH... reminds me that Darks Souls is waiting for me tonight. That and some bite marks on the egde of my desk.
     
  7. SonixManix

    SonixManix Well-Known Member

    Nov 21, 2013
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    Kepa, can you tweak the slime floors to make it a bit easier? I have never beaten a single one.
     
  8. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Ah, I see. I was wondering already. Had no control issues on my iPhone, neither with stick nor swipes. Reading through the thread, you're right. iPad owners seems to be affected mostly.
     
  9. paradsecar

    paradsecar Well-Known Member

    Jun 27, 2012
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    I love this game but I'll throw in my vote as well for either reworked iPad controlls or the option for virtual buttons (at least for the special abilities). I know the devs said it goes against what they were going for but it worked well for Bastion and that was way more forgiving than this.

    That minor gripe aside, this is a great game and I'm loving it on my iPhone.
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    ...Or Monster Hunter players ;)
     
  11. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    I have to agree with this, though I've done it with the rogue and far too easily with the warrior as they're all I've tried. Just a slight tweak though. Like fewer greens or slower respawn rate but slightly increase their damage. Or maybe just less aggressiveness? Really tiring to face slimes compared to everything else in the keep.

    Tip for these rooms with the rogue:
    - keep green numbers low or get overwhelmed.
    - blues, 2 hits or face a nova
    - stun and stab to insta kill greens and tiny blues
    - avoid dashing into a mob. You will cry.
    - beast mode bulls and giant greens/purples when open
    - use your items! Screen stun means you wipe all tiny slimes instantly with a backstab from any direction

    Warrior:
    - mow them down with combos (attack a slime, hold to charge and insta release)
     
  12. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
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    I got my first health position this morning on the second floor of cursed gallows, I've probably played about 20 times? I've also got a hat, can't remember where but I've not got past the fourth floor, so they can be gotten before the boss.

    While I like the controls and agree with others that buttons aren't needed, I do think the swipe thing for the iPad needs tweaking, I have to swipe several times for my shield to show, I tried the game on my daughters iPhone and it works fluidy there.

    As for the difficulty, I'm finding it difficult but I know that it's most likely me and that I'm in the minority, I think people who have previous experience with these types of games will take to a lot quicker than someone like me who is totally new to the whole genre, I will say that it's not lessening my enjoyment but sometimes I feel frustrated at not being able to get any further, like I say though, I think that's cos I'm new to this game type more than it being the game itself. Someone who doesn't play a lot of puzzles will find a new type difficult while to those who have experience the early levels will be easy.
     
  13. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    I want boss health bars too, so I can see how well I'm doing.
     
  14. EightRooks

    EightRooks Well-Known Member

    Jan 13, 2012
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    #594 EightRooks, Apr 25, 2014
    Last edited: Apr 25, 2014
    See, I actually don't completely disagree with this (or the sentiment, at least) - it's just that Wayward Souls doesn't feel half as... streamlined to play, to me. Almost no possibility you'll be able to regenerate any health, a "gun" which overheats in a couple of seconds, trapped in a tiny room, an enemy whose AoE attacks can cover nearly half the floor space, who an entire stock of both special attacks isn't enough to kill, who has no particular weakness, who can kill you in half a minute, tops... and when you die there's a very, very good chance you'll waste the next four or five attempts trying to get back to fight him (and have nothing much to show for it with how fast the skill costs increase).

    Compare that to Demon's or Dark Souls where much of the time once you've opened the shortcuts to the current boss you can get back there quickly and easily with very little trouble - you might well still have to fight enemies but you're plainly covering the same ground much faster, because you were smart and clever and you found all the right switches to push and doors to open and what have you, and you can hang on to far more pieces of equipment to prepare you for when you do make it. Wayward Souls, as far as I can see, is just "You died. Do it again". Despite what the internet likes to think, that isn't really how Dark Souls works.

    Note that this isn't complaining the game is too hard or no fun or whatever. I really am enjoying it greatly, what little I've played. It's just it's plainly not quite as polished and cleverly designed as a AAA console franchise. Which isn't a deal breaker, coming from a tiny indie studio! Just saying, a health bar for bosses might be one way to mitigate these issues without having to redesign or rebalance a whole mess of things - sure, you died, sure, you'll probably have to play the entire area ten times more before you can take on the boss again, and procedural content or not the basic experience of those ten tries will be exactly the same, but at least you know for certain you got him down to 1% of his health or whatever and when you finally get back there you'll kick his ass for sure. The not knowing (with no health bar) is annoying, and IMO it's not really the good kind of annoying.
     
  15. GiHubb

    GiHubb Well-Known Member
    Patreon Silver

    Apr 27, 2010
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    Can the game be beaten? Does it have an ending?
     
  16. Unstablefan

    Unstablefan Well-Known Member
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    Feb 22, 2013
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    I think one issue I am having is not accounting for the frames it takes to complete an attack. Telling myself to only ever attack once before backngn off is helping, it seems. Hit and run with the Mage is also working pretty well.

    Still haven't beaten the first boss though. :/
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I take it back, the difficulty isn't fine at all. In the very first floor the first "arena" was literally a bullet hell minigame. I died within seconds.
     
  18. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    Yes, the game can be beaten.

    An endless mode is to be added in an update.
     
  19. Nutrilica

    Nutrilica Member

    Mar 17, 2012
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    Saw Pictures, Saw RocketCat, Saw new icon on my homescreen ;)
     

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