You can switch characters on the fly at no penalty. The gold you've acquired is universal and can be spent on any class. The final, most expensive upgrade for each class is global and everyone benefits from it. Checkpoint progression is per character. So if you get to the second dungeon as the warrior, you must still beat the first dungeon as the other characters. But your progress is still saved regardless if you play any other class.
I don't see any option or any way to make the different characters' scenes play again. I can replay the prologue with the paladin but I can't make the other characters' story scenes show up again.
Loving the game's challenge, and different classes, just a little weird with the lack of health drops but it is what it is I guess.
Ok so I am using the warrior and can make it to the boss on level 5 but cant beat him... Any tips or suggestions?
Congratulations to this great games and the great reviews so far. Well deserved! I bet touch arcade won't keep you/us waiting long with there own review. I spent a 2hours or so and got to level 4 but I have to get better - a lot Didn't come across any hats, though. Have to keep looking.
Spoiler Run out of the way of his jump attack. When he stands and is about to swing, just move around him then attack him, because he won't turn to aim after he's already about to attack.
I look at it like this. Health drops are an easy way to control difficulty, the dev can drop them whenever. There isn't a difficulty option and they want the game to be difficult, so you won't but rarely find them. When one does drop, you'll make it count. Instead of dropping health, they designed the game to become a bit easier through passive upgrades which will fill your health a bit between runs and that's one way they control difficulty. As brought up in another forum, it would be cool if there weren't any upgrades and balanced the game purely off skill oppose to chasing/grinding the max (ideal) build, but that would possibly eliminate some of the replay value for some since a lot of gamers are programmed to be rewarded incrementally in some way.
Yeah bummer, but it still got the #2 spot under "Best New Games" so that's pretty good! Also, as of right now it's the #33 overall paid app, which is encouraging.
Nice news, all around. Great news. Thanks. And yeah, I should have broadened my query to "any cloud save backup service". I doubt many of us feel that strongly about iCloud Yeah, if they can be avoided while the game retain the same mass appeal, all the better. That's the Lexi archetype, right? Seems only fitting Yeah, no doubt: even if I did not find them quite as precise as I was expecting, the swipe controls are still very smooth, and among the better for the platform. I doubt I'd use buttons over them. But if those buttons can bring in a larger playerbase for a small effort (IF, mind you, since I don't know just how much work it mean for Rocketcat), principle alone sounds like a bad reason not to implement.
Ok, so I'm really interested in the game. I enjoyed Mage Gauntlet, but I couldn't finish it because about half way through the final tower, it just became too difficult for me. So how does this game compare in difficulty?
The beginning is definitely quite a bit harder than the beginning of Mage Gauntlet. I haven't gotten much further than about halfway through the second dungeon. Anyways, the Mage is really powerful IMO. Barely got touched going through the first dungeon on her.
So I didn't get the early adopter hats (like a lot of people), but I just found Mort's Bear Hood, which I thought was one of them, in a chest. Are they supposed to be obtainable in the same way as the other hats, or is there something weird going on here?