I obviously can't speak for Rocketcat, but all of these suggestions seem to be of the "would be nice, but nope, too much to go back and implement retroactively to the existing game" variety.
Just to be clear, you have to complete each dungeon in one go, but once you finish a dungeon it does save that. So the save points are at the end of each dungeon.
Something that I think would be cool is some outdoor areas, you could probably port over some from MG, most of the levels are very dark and gloomy, having some bright ones would be nice, also some rainy environments. Another idea I had was a return to Mage Gauntlet kinda thing, where we could go back and see the aftermath of the final boss in MG, and we could see an old Lexi or something, or we get to rescue her from the tower.
Finally completed all of the dungeons with the characters of my choice (warrior, mage, spellsword, cultist) . Well I guess thats it for this one. Can't wait for the next rocketcat rpg!
This is the best mobile game I've ever played, and I'd pay $100 for it if Rocketcat were asking it. Not buying it is.....no. Buy it.
You wouldn't pay hundred bucks lol.. It is a fantastic game though and I highly suggest it.. Get ready to die, a lot.. The game is difficult and it takes forever to build your character up.. Awesome nontheless
Why is it that nowhere in the app description does it say it's a rogue-like? Clearly lots of people are gonna be pissed off thinking this is a zelda clone only to find out their entire save gets wiped if they die. Meh looks nice, if only it doesn't have permanent death which is so pointless.
To be accurate, you don't lose your entire save when you die, just your progress in the current dungeon. There's a save point at the end of each dungeon. But yea, I agree it's a pretty frustratingly hard game, which isn't for everyone.
I'm saying it's pointless for me k? Because I prefer more casual games where you don't have to retrace your steps hundreds of times if you die. If you like it good for you. It's too much to ask to put a simple warning in the description saying it's a rogue-like or "featuring permanent death mechanics" so people who are not interested in these kinds of games will stay away? Sounds misleading. Would you buy a game that looks exactly like Ocarina of Time with a description that supports it, but after further investigation finds out its combat is turn-based and nowhere in the description mentions this?
I dunno, I like to read reviews and watch trailers before I buy games. I never read the iTunes descriptions. It's something I do because of things like you're talking about. You can request a refund from Apple, but in the future you should look more into the games you're buying before buying them, especially with all the stuff in the AppStore.
You save your coins to upgrade characters and obviously the levels you unlock, hats and all that. It's just that the dungeons don't have any checkpoints and you lose all the equipment you got in a dungeon after finishing it/dying.
First off, WS is one of my favorite games on iOS, even though I know I'll probably never complete it, as is. I think this great dev should just add another difficulty mode and have the current game as hard mode. Then, adjust so that normal mode spawns you at the floor you perished on, instead of back at the beginning of the stage. I may actually be able to finish the game that way# The benefits of having different difficulty modes is twofold...increase the user base and more importantly, sales.
On everything I stand for, yes, I most absolutely would, and more. I have received literally hundreds of hours of enjoyment out of this game, and I'd be embarrassed to tell you how quickly and how many times I have burned through 100 bucks in my life. This game is worth it imo, lol away
Just a little fun fact. Every time I play this game I sing "Carry On My Wayward Souls!". Yea, I'm pretty cool like that. Just trying to keep things on topic #.