Didn't get the early hats before either. :/ Anyways can you "win" in the tutorial? Any secret cuscene? Also iCloud in the future? ;P
I have to agree with everyone who is having difficulty getting swipe commands to register on iPad. A fix utilizing buttons to activate skills seems like an obvious and easy fix.
Thanks for confirming this. I've spent a good chunk of my playtime running along nearly every wall just in case.
Suggestion: I don't see an indicator of which floor I'm on. That would be nice to have. I looked at the pause screen and map screen, didn't see one.
Does anyone know if this game works on an iPod 4 gen? Edit: Nevermind. Yes it does work fine with iPod 4.
Wow, I am amazingly bad at this game. For one thing, the directional movement doesn't seem very responsive - I often attack in the wrong direction. Maybe I just need to get used to it? Playing on an iphone 5.
I've been a huge Rocketcat fan since I discovered Mage Gauntlet on the App Store all those years ago. It's been a mainstay on my iPad and iPhone since. I've been so hyped to play this it's not even funny. My excitement for this is comparable to how I used to feel back in the day when a new Final Fantasy would be released, not even kidding. Hahahaha! Mage was a rare breed - a proper, feature complete game without any IAP crap or shady tactics. Just a simple, well made game. I have two questions, if anyone can help me. It's not a deal breaker of any sort, but does this have any sort of cloud save support? Just curious. I can't decide if I want to focus on the iPad or iPhone for playing it. Some experiences just work better on one or the other. Which leads me to my next question. Has anyone played this on both? Which did you find more enjoyable?
I have absolutely no idea how to deal with slimes as the Rogue. The small green ones are surprisingly fast, and the large purple ones keep spawning them faster than I can deal with them. When I go to kill the purple ones, I get swarmed and take significant damage. I've encountered 4-5 slime-themed floors so far, and haven't survived a single one.
I've thoroughly enjoyed my experience on my 5s but haven't played it on an iPad. I've heard it plays well on a Mini, but a full size might be on the bigger side. Also Kepa said they wouldn't be using iCloud and might be implementing another way but I can't remember exactly how.
I hate them too but for the small green ones in the open, stab, retreat, repeat unless they're against a wall, stab stab stab stab and win. Bull slimes, stab as much as you can then dash to dodge and repeat. The giant purple ones, kill them ASAP if they haven't spawned anything yet. Otherwise, hit the purple and a couple of greens in one hit then retreat and repeat, weaving in and out. Deal with the bull first if any and drag it away from the slime pack since it's fast. Poison and stuns are amazing for these.
Argh! Apparently you only get to see each character's story scenes once. That's not good. Can we please get an update fixing that? Also, one of the mage's has a typo. "...our things..."
Hmm weird. It might be the iOS version then. Couple weeks or so? Better hurry. Not sure why some are getting the hats and others aren't. We'll fix it in update. Probably won't be responding to this until then. It will though uh let me know when you get through the second and third dungeons. First update: fourth, incredibly difficult area. Minimap would cover too much of the screen. Don't think we'll do buttons either, we specifically were avoiding those. Like that's the opposite of what we wanted to do.
Word from the developers is no on this Forum Post. I find that terribly disappointing for a couple reasons. Any game that relies on unlocks and collectibles for progression/accomplishment shouldn't make you choose which device to play on. I like Wayward Souls so much I want to be able to play on my iPad and my iPhone. Instead I have to choose unless I want to unlock everything twice. Another reason is if I delete a game and want to add it back later, I lose all progress. In addition to this, take this game with the Early Adopter Hats (I also did not receive them). If you ever delete your game, you likely won't get them back as well. I am not a developer but I find it hard to believe iCloud is as problematic is some folks would have us believe. Take Time Surfer by Kumobius. That game has been out since Jan 2013 and has full, seemless iCloud support for pets, costumes, unlocks and in game purchases. You never even see it working, it just works. There are tons of other games before and after that game that support it successfully, whether as a background task or as an active option to go into an iCloud menu in game and save/load to iCloud. It would be nice to at least have the option even if used at own risk.
We were planning this but just kind of forgot, woops. Don't think so. He has so much health and does so much damage. We may have some way to beat the intro added later, I wanted to do something for that. Hmm maybe, seems kind of redundant though since like you said I do mention it. Sure, we'll do that in the update. Really easy. I thought there was a way to repeat that... if not we can add it.
Am I missing something or is this a roguelike with no health regen, or any health drops? I think I played about 15m so far on the first two floors and did not run into one health drop. Is this normal? Am I supposed to unlock some way of regaining health through skills or something?