Nooooo...! My want to collect everything is screaming in pain. # Please tell me potions will still work, I'd also like a chance at getting far. Being perfect and taking no damage is too annoying for me. I want to know I can keep going if I do well enough... without it eventually having to be never getting touched... Ouch.
You guys are absolutely nuts! How many hours did it take to get to floor 100? Some of you have sick skills, my thumbs would be bleeding...
Yeah. Floor 280 seems ridiculous. Needs moar challenge for those guys xD. Wonder whatbfloor the hp regen turns to 0.
I didn't get nearly that far (I gave up and let the enemies kill me on floor 106 because I wanted to see the new area in the credits level), but I didn't notice any difference in my health regeneration up to that point. When is it supposed to go away?
Oh haha. Just realized Endless is WAY easier than it should be, due to the programmer forgetting to put in a feature. Health regen is supposed to get slower and slower from going downstairs, every 10 floors. Eventually it's supposed to cut off completely. We may also make potions rarer as you go deeper, too. Or just not allow them in Endless? Oh, I should ask: How do Rogue and Adventurer feel now?
save transfers I guess i am having trouble with exporting my save from my iPhone to my iPad. It looks like the number of medallions i have complete is present however none of the gold or skills i have already purchased show up. I tried importing the file multiple times to my iPad. Do those things not transfer.
How about not making regen completely stop? At least keep potions intact... Too much pain... How am I supposed to avoid all damage that much to compete? I think this is going overboard. It turns into an unfair version of the normal levels. No health at all? #
Fully agree. A lot of the people commenting in this thread are the top elite players of this game, and are not speaking for the average player, who still finds Wayward Souls to be will-crushingly hard. The regen and potion systems work well as-is.
I agree as well. I have yet to try the dungeon (blasted play store) but from my experience with the game. Id never have beaten the mines without hp regen xD. Still cant beat the gold dungeon either xD.
You've gotta be kidding me. I'm on floor 93, it's taken me hours and hours to get here, and now I'm in a room, stuck, with an insidiator trapped on the other side of the door, unable to get in. I've tried everything, standing still to lure out other Insidiators, and run around for the last 10 minutes trying to get a glitch-hit on him through the door. No dice D: N O O o o o o 。 。 . . . .
Since my first floor 70 crashed run, my best has been 41. Any tips? I just always get a small room with 5 temerators.
I am playing with game controller as advenutrer, and I have seen him walks like Michael Jackson's moon walk (backwards walk) numbers of times. It is a bug or kind of new feature?
Take some screenshots of the room, that shouldn't happen and generally we can fix that. Having a really long mode will make these problems more obvious. We might keep potions intact. The regen is supposed to slow down to a complete stop by floor 150 or so, by design. It's a bug but it's sounds pretty harmless?
I hadn't played adventurer until after this update because I didn't think he'd be my thing. Thus far my prediction seems accurate. Rogue feels about the same but I hadn't played her in a while. But I did want to thank you for the magnet buff which is awesome. MUCH less time wasted just chasing down coins.
It's still better to fix as in an intensive battle it makes me missed the opportunity to strike the enemy on both side.
Kepa was it intentional to have 200 free coins in the hat chests in the credits farmable for anyone who's beaten the diamond dungeon?