Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. bilboa

    bilboa Well-Known Member

    May 23, 2013
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    Boston, MA, USA
    The upgrades in this game are intentionally meant to have less impact, to make the game rely a lot more on player skill, compared to a lot of other RPGs.
     
  2. slamwise

    slamwise New Member

    Jul 10, 2014
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    #3242 slamwise, Jul 11, 2014
    Last edited: Jul 14, 2014
    damn damn damn damn
     
  3. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    YES finally beat the Labyrinth as the Adventurer!
    Now to beat it with the Mage :D
     

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  4. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    I got that way... Then I FINALLY beat it. The feeling I had after that was incredible. Heart was pounding, hands sweating, mind racing and ready to take on anything...

    Same feelings I had when beating games back in the day that took try after try after try after frustrating try after broken controller after try after try... =oP
     
  5. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    Under your bed
    Just relax, take a deep breath, and start learning enemy attack patterns. This is not a game you can just run through and rely on twitch reflexes 100%, though you do need those sometimes. No the best way to proceed, and what will allow you to beat levels, is finding the strategy behind each character, and how to most effectively use the tools at your disposal to counter enemy attack patterns. This constitutes learning in this game, and will give you a ton of satisfaction when you begin to wipe out rooms full of enemies without taking a scratch.

    To start, it's not a bad idea to look up videos on youtube of people that have beaten the catacombs with your primary character. It can be done, I promise.
     
  6. SolsticeLady

    SolsticeLady Active Member

    May 15, 2014
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    I can just add to the advice from the other forum members, be patient and practice countering enemy attack patterns. I've been playing the Catacombs for about two weeks now, kept getting further and further until just five minutes ago I reached level 8 for the first time and beat King of Thorns on first try. It's so exhilarating! Good luck with your journey through Catacombs!
     

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  7. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    Just came across the room with probably 1,000 ghosts in it. Actually made me worried to step off of the lit path! Really wanted to see if they'd swarm if I did step off of it, but finding out would mean certain death, and I was on a good run :p
     
  8. boristanoto

    boristanoto Member

    Dec 3, 2013
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    I bought the android version as well. Kepa, if it's not too much trouble, I want the widescreen version for Mage Gauntlet and maybe a new male character. Instabuy.
     
  9. Margeta

    Margeta Member

    Mar 28, 2012
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    Sadly no, as I already left the run. But there was absolutely no other ennemies in the room ! I ran through it for a good 3 minutes, just in case another invis ennemy would be hiding somewhere...
     
  10. playtheshovels

    Jul 3, 2014
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    When I first started playing catacombs, I too "hunted" for the stealthed thorned guys (often for minutes at a time, as well), but the best strategy if one of them is the last remaining enemy is just to sit tight in the middle of the room - they usually charge after about 10 seconds. Did you try that?
     
  11. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
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    Any chance the coin attraction speed can be increased, please? It is a pain having to backtrack and otherwise wait around in order to collect coins.
     
  12. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Yes. Though the speed isn't the problem so much that the magnet doesn't kick in quickly enough, I think.

    Widescreen version of Mage Gauntlet: Yeah we hired contractors to do it, because otherwise we'd never have time. They did it in like 4 days haha. Submitting that soon.

    Paladin is a male character though not really sure why that matters? It'll be awhile before the update that adds the Paladin though, around the same time that the PC version is done. And we're not sure when that is, since we've spent a lot of time on the iOS updates.
     
  13. twalkabout

    twalkabout Well-Known Member
    Patreon Bronze

    Nov 12, 2008
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    #3253 twalkabout, Jul 11, 2014
    Last edited: Jul 11, 2014
    Grabbed the update just before a trip to Brazil, so that worked out well for the long flight. Haven't had as much time to play otherwise. I’ve beat the diamond dungeon with the warrior and the cultist and played it a bit with the mage. The balance changes all seem great. Nerfing the warrior’s shields was not as bad as I thought or probably I’m just better now.

    My general feelings on the diamond/labyrinth dungeon and update are:

    POSITIVES
    1. Random enemy combos are fun and keep it interesting, it’s definitely my favorite dungeon.
    2. Multiple forges finally let you try out all the level II upgrades.
    3. Gold drops so much improved. I finally just bought my last gift upgrade.
    4. Hat drops seem increased and the hat box after bosses is nice.
    5. I really like the charging animation when you don't have enough energy to use a power attack, it's a nice touch.

    NEGATIVES
    1. For me, the boss is too hard for such a long dungeon with permadeath. It takes so long to get there it is extremely time consuming to get any practice on the boss without cheating. I feel like levels 1-10 are relatively easy so I almost would just prefer a 10-11 level dungeon and just kinda skip the first 10 floors.
    2. After the first boss the back doors unlock and you can go pick up any extra ammo/spells, but the 2nd and 3rd bosses the doors don’t unlock and you can only descend.
    3. Could use some chests before the boss on level 20. Preferably at least 4 mage gauntlet style.
    4. Hats are so plentiful now I no longer want to go into the special mazes. Maybe add a few regular chests in the hat mazes so that it might be worth going into them to get ammo and spells?

    DIAMOND / LABYRINTH DUNGEON FORGE FLOORS
    The forges are on floors:
    3, 6, 7, 9, 11, 13, 15, 17, 19
    . Helpful to know so that if you find an early stair exit you know if there is even a forge on that level to go for

    INVINCIBILITY BUT FROZEN BUG
    Also ran into a really bizarre bug, I used a shadow bomb on the last boss and then before I finished teleporting I used I think a health potion. I was then frozen in place and no controls worked. However I was also invincible. It was kinda entertaining to watch dozens of enemies spawn. I was hoping some friendly fire would take out the boss but to no avail. See attached pic. I hope a pic of the final boss is not too much of a spoiler for anybody, if it is let me know I can delete it.

    IDEAS
    1. The charging animation gave me the idea that especially for the mage / spellsword / rogue when you really need to know if you have enough energy to do even do a basic attack or dash - would it be possible to darken the color of the character's sprite to indicate when their energy is too low to do anything?
    2. The nightmare knight guys with the difficult to break shields definitely need darker/different coloring, I didn't realize they even existed until I read this forum, I had previously thought it was a bug.
    3. I think the forge upgrades that give you a 4/7% critical chance increase are vastly underwhelming compared to the other upgrades. Especially with the cultist who already has 15% when she is maxed out. I think something like 15/30% or even more would make them more attractive. I currently always avoid them if possible.
     

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  14. TheRybka

    TheRybka Well-Known Member

    Sep 19, 2013
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    #3254 TheRybka, Jul 12, 2014
    Last edited: Jul 12, 2014
    Soo...I still don't have my earlybird hats. I've been patient about this for a while, but I've just downloaded the latest updates and there's still no fix. Any advice?
     
  15. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    We kind of guessed at the fix for it, since we're still not sure what's causing the problem. This next update we'll do some sort of cheat code feed-in I think, as a last ditch solution. Like you can type in EARLYHATS to get the hats.

    Thanks for the feedback! I don't think a lot will change with the dungeon, balance-wise. We probably could have made it shorter but I wanted at least one really long one. Future modes we add will be shorter, though. I noticed the lack of backtracking too, but don't know if I should change that really.

    1. Not a bad idea, I wonder if we could just get rid of the energy bar in a future game due ot this. 2. Yeah woops, need to have Brandon fix that. 3. Don't think I'll change this one. The thing about critical chance is that it gets better the more you can stack it. 7% doesn't sound like a lot, but it gets pretty good if you can stack it to 20% total or more.
     
  16. Bliquid

    Bliquid Well-Known Member

    Jun 14, 2012
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    Been playing for a while now.
    I don't know if the subject has already been tackled on the forum, but i'd like to share my thoughts about the Warr's final gift: i don't see the point.
    Damage output is chiseled so that for every class a fixed number of hits is needed to take down one enemy.
    Then there's the random bonus damage from crits, which is a real boon.
    The bonus damage given from the next blow after BEING HIT (caps for major downside) isn't as effective thus being a waste of a final gift.
    Before update, in vanilla-potionssuck version, Warr's gift had a meaning, like every other final gift.
    So is there a chance to modify it?
    A few random ideas:
    1) major damage after being hit, a one-hit KO for almost every mob besides the sturdiest ones.
    2)next 2 or 3 attacks with the current damage instead of 1,sorta of 3 guaranteed crits.
    3)next hit generates a small explosion that slightly pushes away nearby foes or stuns them for a short time.
    4) next hit generates a one time Thorned Shield buff.( maybe this would be more suitable as a Pala gift, sort of a Holy Shield)
     
  17. noteatino

    noteatino Well-Known Member

    Jun 27, 2014
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    I came across that room too, so freaking awesone. Yes, they do. I took some screenshots, I don't know if I should share them here. Hahaha btw I used an item to stun them (I don't know how it's called). I have another screenshot of that.
     
  18. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    But then you couldn't tell how close you are to enough energy. Or how much extra energy you have.
     
  19. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    I'm a bit confused about the achievements for the Mage, can someone help me out?

    I don't know what "As the Mage, use 4 different targeted attack scrolls in 4 seconds on an enemy" means. Targeted attack scrolls? What are those?

    Also, I don't know what "As the Mage, nullify an enemy magic projectile using the Gust ability with the starter robe" means. Gust ability? Starter robe? Are these emberforge terms that I haven't learned yet?

    Any help you guys can provide would be appreciated, after I've finished the game with Mage, I've 100%'ed it!
     
  20. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Behind you
    1. Use 4 spells that you aim (fireball, chainzap, etc)
    2. When there's an enemy projectile, swipe down with your base robe near the projectile and the spell is nullified
     

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