Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. SolsticeLady

    SolsticeLady Active Member

    May 15, 2014
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    I once played without internet connection and got some achievements. These were registered in the game but not in Gamecenter. Next time I played with internet connection but achievements weren't updated to Gamecenter. Is there a way to still get the achievements updated to GC? I tried to repeat the achievement requirement but this didn't work, I guess, because it is already registered in the game and thus doesn't trigger.
     
  2. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #3202 Intendro, Jul 7, 2014
    Last edited: Jul 7, 2014
    Specifically, you can start at any unlocked dungeon for the character in question.
    And on a related note, forge upgrades do not carry over to the next dungeon, so you don't have to start from an earlier dungeon to have the most advantage.


    Pro swipe in this and Mage Gauntlet is my favorite type of virtual analog stick ever. Like the analog stick is wherever my thumb is. I can't miss it. It's practically perfect. :)
     
  3. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #3203 Intendro, Jul 7, 2014
    Last edited: Jul 7, 2014
    Do the swipe upgrades for certain characters that give "increased critical chance" only apply to the swipe move? Do some of them apply to regular attacks and some to only the swipe move?

    Example: The mage has one for the flamethrower (up swipe) and one for the gust of wind (down swipe). The wind doesn't do much damage, does it? So that's why I ask.

    Also, I think the wording of them sort of implies that the flames get more critical and the wind upgrade gives more critical in general...

    And how much chance do each of the critical chance equipments give, anyway?
     
  4. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Wrong tab :p
     
  5. Klonis

    Klonis Active Member

    Apr 2, 2011
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    Where is the long awaited Mage Gauntlet widescreen support?
     
  6. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Wondering that, did a test, seems to affect both special attacks and normal attacks by about 5-10ish percent?, but can't be sure as I may have just gotten lucky
     
  7. Bluellama1

    Bluellama1 Well-Known Member

    Jul 25, 2009
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    Coming when they have time.

    @oscar123967, I play on an iPhone 5. I generally don't use headphones, but when I do, I don't have much issue with it because I guess I don't hold the phone quite like you do? The headphone cable goes right between my middle and ring finger.
     
  8. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    I've beaten all dungeons with all chars, and I think base adventurer is 2nd worst. But when you get good upgrades (shield, sunnebrand, amulet of the unseen), adventurer is second only to cultist in my opinion
     
  9. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Will pass it along. I think it's like how it is simply because it works on all screens, though. We support some really old devices.

    This usually fixes itself. Not sure if there's anything we can do about it.

    It's always to all attacks, including the normal attack.

    I decided we'd never actually have free time to do this, so recently I hired some contractors to finally do that for me. Not sure when they'll be done, should be pretty soon though.

    Off top of head, it's 4%/7% depending on tier.
     
  10. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    Widescreen Mage Gauntlet is the answer to my prayers.

    So what happens when you have collected all the hats? Do "doubles" keep popping up, or do coins just come out?
     
  11. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Haha thanks one of the things WS did for me was completely ruin MG with its pure awesomeness and widescreenness
     
  12. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Just coins
     
  13. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #3213 Intendro, Jul 8, 2014
    Last edited: Jul 8, 2014
    All right, thanks. :)


    :eek:
    Awesome! It's happening!

    I suppose I should ask...
    What about an option for Wayward Souls controls? I would prefer to use the swipe to dash like in this, if it gets added. *shrug* It's not that big a deal if it doesn't happen.
     
  14. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Not soon, but maybe. What we might end up doing is

    1. Brandon (RC artist) is going to make a Zelda-y spinoff of Wayward Souls. Exploring a non-random area, finding items to open new areas, more exploration focused than combat focused.

    2. This Zelda-y game will have options for both swipey controls like WS and button controls like MG. This would be for using the items you equip, so two item slots and you can assign any item to the up/down button/swipe. I'd also like the do more controls customization in general, like sensitivity sliders and button position customization.

    3. If the above works well, I might have that team add these options to both MG and WS. MG would get the swipe-to-dash, WS would get a button option.
     
  15. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    When you say spinoff do you mean spinoff like same type of thing with a focus on exploring or more of a new test game?
     
  16. Klonis

    Klonis Active Member

    Apr 2, 2011
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    I am very happy for the Zelda-spinof news.Make it real.
     
  17. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I don't understand the question...
     
  18. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    Make this a reality! So many developers have tried their hand at "Zelda-y" games, and come up short. You guys already seem to have the fundamentals of the formula down-pat. I'd love to see this.
     
  19. Darth Ronfar

    Darth Ronfar Well-Known Member

    Nov 20, 2011
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    So about the Paladin?... Will he have his moves from the opening or is it still not decided or what?
     
  20. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Sorry, what I meant was:

    Are you making the same sort of game, same controls, same art, same kind of thing, but with a focus on exploration and with no random generation, or are you making a new kind of game with just the same controls?
     

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