Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I made flame traps like 0.2 seconds easier (which makes a big difference) and made mines visible from 16 more pixels away (which is pretty helpful without making them completely weak I hope).

    What type of staff are you using? If using the normal staff, you can try using normal attacks (which have an AOE component) and alternating that with your downswipe. If you have the upgrades, downswipe will give you energy while contributing to your damage and keeping stuff away. As you do this, you can hope they drop ammo for your gust and sword and keep plowing away that way.
     
  2. Darth Ronfar

    Darth Ronfar Well-Known Member

    Nov 20, 2011
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    LA
    What I mean with the Twins is that with a full bar it shoots the 2 like normal... But at some point less than full it just shoots one, most likely at the point the regular one can be shot.( comparatively to the mages staff how at the full bar it shoots the full powered shot but at less it shoots the smaller beams)
     
  3. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    I think I've read developer posted about putting an end to updates till PC version release, is it true?
     
  4. Zunda

    Zunda Well-Known Member

    Mar 6, 2014
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    Now I know how the big morning star guys timing off... It happens when they are pushed by any kind of attack. Unfortunately, each hero has chances to cause this problem.
    Hope this helps!
     
  5. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #3125 Intendro, Jul 2, 2014
    Last edited: Jul 2, 2014
    That's not exactly how the mage works.
    The mage only fires the full power shot if you charge it, and have enough power. Otherwise you use the normal attack if you try to use a charge attack. It's just like everyone else's charge attack works.
    The difference here is that the mage uses energy for her normal attack too.
     
  6. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Third update will be after the PC version release. Second update is coming fairly soon, but there will be a gap in time between that and third update. This was always the plan, since the third update will have a lot of added stuff coming from the PC version.
     
  7. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I'm replaying the first dungeon to get more coins and better equips before diving into the next one but after completing it only the hats I get get saved.

    Is this a bug or intended? Do I need to reinstall the game to fix it?
     
  8. Apricosomoso

    Apricosomoso Well-Known Member

    Mar 4, 2014
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    Hope lots of stuff means new areas and enemies
     
  9. JackMule

    JackMule Well-Known Member

    Sep 26, 2011
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    Your equips (other than hats) reset back to the basics each time. The only things that carry over are gold, hats, and purchased abilities. Also, you might as well just go to the second dungeon. There's better gold drops there.
     
  10. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Damn, I thought those were real updates instead of just boosts for a single dungeon.

    Then what's perma-death about this game?
     
  11. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    Perma-death means that there are no checkpoints in each dungeon. You can unlock each dungeon by beating the last, but if you die in the dungeon, it's always back to floor 1.
     
  12. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Then there isn't any point in replaying other dungeons apart from hats after the boss?

    I actually liked the idea of the equips being permanent until dying. I hope Rocketcat can add something like that for one of their upcoming games. Permadeath just doesn't seem that much of a punish if you don't really lose anything.
     
  13. playtheshovels

    Jul 3, 2014
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    #3133 playtheshovels, Jul 3, 2014
    Last edited: Jul 3, 2014
    fearful visage

    Love the game. One question on upgrades:

    Fearful Visage - The cultist upgrade that gives your attacks a chance to stun enemies. I've only got it to level 3 but it has never once triggered for me. Does it not trigger for dagger throws?
     
  14. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    Well, aside from the fact that every dungeon is randomly generated and there are 6 characters (presently) to beat each one with. But yes, once you beat the boss of each dungeon and collected the medallion for each character, yes, you are grinding for coins and hats.
     
  15. playtheshovels

    Jul 3, 2014
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    I'd say the number of people who have cleared all dungeons with all characters is probably less than 100.
     
  16. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    I'd rather not. But the game is pretty much as you said, you do lose stuff. You lose your weapon/equip upgrades (the game changers). If you lost all your gold and hats, it'd be pointless to collect hats and seeing how the game is not easy, most people wouldn't have that much gold at all if they kept losing it.
     
  17. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Behind you
    Finally beat the labyrinth with the adventurer, some issue with the post-boss text?
     
  18. Razumikhin

    Razumikhin New Member

    Nov 14, 2012
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    Does anyone know how exactly the Cultists' stealth works? By and large, enemies behave as I would expect - they show no indication they know where I am.

    However, it is not always like this. The cloaked enemies will charge as you run past, and in rooms with summoned enemies (the zombie summoner rooms), I have been chased by the horde after trying to get away using stealth. Is there some aspect of stealth that gives you away? Something to avoid doing while stealthed?

    (I guess the cloaked enemies behavior is designed so that you don't have to release your own stealth to clear a room, but I am most curious about the other cases.)
     
  19. DantBro18

    DantBro18 Well-Known Member

    Aug 20, 2012
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    I must request a boss health bar at the top of the screen, I find it annoying to die from a boss and not see how much damage I've done.
     
  20. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Kepa mentioned that this will be added in the future :) I think he said next major update
     

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