Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
    1,207
    0
    0
    The lantern doesn't feel that powerful to me (and I do mean when standing still to make it last longer). It seems it does at least a fair amount of damage, I guess...

    I think it should manage to do at least as much as your sword if you have to stand still vulnerable to non-magic attacks.

    Defeating a whole room using all 6 ammo doesn't sound overpowered. It sounds about what I would expect, depending on what enemies. Plus, that's all your ammo gone now. :eek:

    4 ammo sounds really bad, like I'd never want to use any of my ammo. :eek:
     
  2. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
    157
    0
    0
    Behind you
    Clearing a room using 6 ammo isn't that much just look at cultist usually one ammo is enough
     
  3. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    I don't believe they are, except Orvar's Buckler has "chance to not get damaged" built into it at upgrade II. Oh and Giant's Knife takes a little less energy at II, I think, but is otherwise exactly like the Warrior's basic sword.

    No, this isn't the second update yet, just a hotfix. We'll try this again in update 2 coming up.

    The darker guards are the nightmare versions, who have shields that are very hard to break. They look too similar to the normal versions though, I think.

    Looking into that issue. But yeah the solution for now is just closing/opening the app.

    I can try making these a little more forgiving.

    What we're going to do is make it do slightly more damage than it does even now, but also make it actually root you in place for a bit. It'll be about like swinging a sword I think, maybe somewhere between the shortsword and twohander. The problem with the lantern balance now is that you can use up your 6 ammo with it as quickly as you can swipe, giving it no downsides as long as you're willing to blow the ammo.
     
  4. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
    1,207
    0
    0
    The lantern change sounds good. :)

    And I just remembered, about those flamethrower traps, I once encountered a set that had so many in a row it was barely possible to get past without getting hit... so making them slightly easier sounds good too.
     
  5. JackMule

    JackMule Well-Known Member

    Sep 26, 2011
    193
    0
    0
    Getting past large sections of flame spewers without taking damage is possible, it's just very finicky. You should stand directly in between the two, or as far away from the one if there's only one row, and only advance a moment after the flames die out. If you go too early, you're guaranteed to take a hit.
     
  6. noteatino

    noteatino Well-Known Member

    Jun 27, 2014
    555
    0
    0
    I'd like to share that in Catacombs, I entered to a room completely full of exploding mines and I didn't noticed any of it. I died, of course. More like CataBOMBS. :(
     
  7. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
    1,207
    0
    0
    I had encountered so many in a row that running right after the flames stopped firing was barely fast enough. I don't think I even managed to time it, though it might've been possible. :eek:
     
  8. speedyph

    speedyph 🌊🌊🌊🏃🏃😂😂😂⚡️⚡️⚡️

    Feb 3, 2013
    372
    1
    18
    Dis thread is bannanas########
     
  9. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    Yeah I'll take a look at the flame traps when I'm doing balance testing for update 2. That should be in a week or two?

    I laughed when I read this. THANKS A LOT, O*BOMBS*A
     
  10. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
    157
    0
    0
    Behind you
    Still can't beat the labyrinth as the adventurer or mage, adventurer is mostly just the room generator giving really hard rooms
     
  11. Alan-C

    Alan-C Well-Known Member

    Jun 7, 2014
    142
    0
    0
    Developer
    I just got this. I am loving the style and mechanics.

    The only thing I am having difficulty and not very happy with is the control scheme, I do not find it very comfortable.

    But certainly recommend this one and, based on the comments and reviews, it is nice to see people are willing to spend a more fair price for games on iOS - glad to see not everything has to be 0.99!
     
  12. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
    1,102
    4
    38
    #3112 Quazonk, Jul 1, 2014
    Last edited: Jul 1, 2014
    Gloat post: Just earned my shiny diamond emblem to complete my Warrior character, finally.

    The gloat: I finished the final boss off with full power, and a health potion to spare! I feel like I should have gotten a special giant pope's hat or something afterward, but I'll settle for finally getting the diamond emblem ;p.
     

    Attached Files:

  13. Drexra

    Drexra Well-Known Member

    Nov 29, 2009
    344
    0
    0
    Student
    Colorado
    Ive been going to wikis and such/going through update logs to find an answer to how many floors are in the gold dungeon now but cant seem to find it. If anyone knows offhand I'd be super appreciative.
     
  14. JackMule

    JackMule Well-Known Member

    Sep 26, 2011
    193
    0
    0
    There's 8 floors.
     
  15. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
    1,832
    0
    0
    Ocho
     
  16. Drexra

    Drexra Well-Known Member

    Nov 29, 2009
    344
    0
    0
    Student
    Colorado
    Thanks guys, appreciate it! For some reason I was thinking seven, but was off. Still not even close, best was six!
     
  17. Hawkster59

    Hawkster59 Member

    Jun 16, 2014
    19
    0
    1
    #3117 Hawkster59, Jul 1, 2014
    Last edited: Jul 1, 2014
    I suppose you're right, 4 would be too low a number. We'd probably just get a single lantern from supply boxes too. Also I'm finding it harder to corral enemies together to pull this type of nuking off in the Labyrinth than in the catacombs because of how varied the enemy types can be.

    I like the change Kepa mentioned. Will force me to use the lantern more tactically than like how I use the warrior's shield for split-second blocks.
     
  18. noteatino

    noteatino Well-Known Member

    Jun 27, 2014
    555
    0
    0
  19. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
    165
    0
    16
    Yeah those seem completely broken/bogus. They need to be revisited IMO.
     
  20. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
    165
    0
    16
    #3120 mkaen, Jul 2, 2014
    Last edited: Jul 2, 2014
    Apparently I had no choice but to clear this huge mob of zombies in close quarters as Mage in order to proceed. Any tips on how to do that?
     

Share This Page