Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    Secret of mana and zelda are action rpgs, therefore this is an arpg. Have u found a hat yet? You will need to hunt them down and figure out which is best for each dungeon/floor. Don't get me started on what hats to wear during boss fights...
     
  2. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    Wait... wait what? I thought hats are just cosmetics... I've got 6 so far.
     
  3. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
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    Is the mage's "frigid ~" upgrade working at all? It summoned a white orb thing with a lot of particles, but seemed to have zero effect on enemies.

    This is why I rarely get any of the forge upgrades -- many of the ones I've tried seemed like downgrades.

    The passives are fine. They aren't meant to be OP like getting over-leveled in an RPG would be. But yeah, see above re: forge upgrades. Hats are cosmetic only.
     
  4. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    Knowing what a great job they've done in enemy designs, it is unacceptable just how poor the passives are, like "+1% critics". They can do better than this I'm sure. I don't ask for overpowered passives and upgrades, but merely just ones with better design.
     
  5. popjam5

    popjam5 Well-Known Member

    Jun 15, 2012
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    Any videos of the fourth dungeon's boss yet?
     
  6. FateRiddle

    FateRiddle Well-Known Member

    Jun 3, 2014
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    Would you kindly tell me more about hats?
     
  7. goodboyback

    goodboyback Well-Known Member

    Mar 30, 2014
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    Hats are entirely cosmetic arent they?:confused:
     
  8. RollingSkull

    RollingSkull Active Member

    Jun 19, 2010
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    "Just" an action game. As if ARPG is somehow better.
     
  9. bilboa

    bilboa Well-Known Member

    May 23, 2013
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    Boston, MA, USA
    Yes hats are cosmetic. Zombie is just joking.
     
  10. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    Aaaaa. Thanks!
     
  11. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Behind you
    Just got killed as the warrior by the last boss after just holding on for about 8 levels, the boss dropped in a bunch of dynamite-throwing guys, just got overwhelmed
     
  12. BlottoBrah

    BlottoBrah Well-Known Member

    Apr 12, 2013
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    Is there a trick to getting past the door in the credits level? I took out all the enemies (that I know of) but door is still locked.
     
  13. Hambo12

    Hambo12 Well-Known Member

    Jul 23, 2012
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    there is a hidden area where u meet a gnome and he says the door is open and then u can go to the blocked area and get the gnome hat
     
  14. BlottoBrah

    BlottoBrah Well-Known Member

    Apr 12, 2013
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    Great. Thank you.
     
  15. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    #3015 Guise, Jun 25, 2014
    Last edited: Jun 25, 2014
    Not to spoil the fun, but I just want to clarify and state definitively: hats only affect a character's appearance. They're purely cosmetic and provide no stat or ability benefits.

    On the other hand, equipping the hat that feels right for the character at a given moment can give you a feeling of confidence and provide aesthetic pleasure.
     
  16. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    Mines explode quite fast. I ran straight across one as the mage and got hit. :(

    ...Please tell me that there aren't mines in the massive 20 floor dungeon.
    This is going to hurt. :p
     
  17. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Cultist is super overpowered I think. But she gets to stay strong because, for whatever reason, no one considers her at the top of the strength charts besides me.

    I think Zelda is more of an action-adventure. RPG just means "the game is based around making numbers go up". I call Wayward Souls an action-adventure for this reason, since the numbers are much less important compared to player skill.

    It shuts off all enemy spellcasting. It also slows enemies, but the effect can be hard to notice unless an enemy is using a charging attack. Otherwise the enemies waddle through quickly enough. What I might do is increase the size of the slow field. This will increase the size of the anti-magic field, too, but I think this doesn't matter much since it tends to catch spellcasts really easy, anyway.
     
  18. romiem

    romiem Well-Known Member

    Jun 20, 2014
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    I agree, mines are definitely one aspect of the game that needs a re-work. The only characters that can effectively deal with them are warrior with shield and rogue with dash. Every other character will get blown to smithereens. Even the pro players on YouTube can't avoid them which tells me their delay needs to be increased.
     
  19. Hawkster59

    Hawkster59 Member

    Jun 16, 2014
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    Adventurer's lantern turns them off. Also you can reveal them before they blow up, just gotta keep your eyes peeled.

    I bet the other unmentioned classes have ways to diffuse them too, but I haven't discovered them yet.
     
  20. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #3020 Intendro, Jun 26, 2014
    Last edited: Jun 26, 2014
    But they're so unnoticeable when you're running around a dark room trying not to be killed by monsters. :p

    Maybe if they went off after enough time to run straight through one without getting hit...? That sounds reasonable enough, right?
    They seem kind of unfair now. Or just really annoying. :eek:
     

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