Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. Werebite870

    Werebite870 Well-Known Member

    Feb 7, 2011
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    Meant to dig into this earlier, but battleheart legacy "got in the way." Only one question so far: HOW MANY HATS?
     
  2. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    Ya we want in the hat box to say you have like X out of y hats so we knowz when to quit hat hunting ;)
     
  3. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    Funny, you're waiting to play this until the 2nd update, and playing BL in the meantime, and I'm playing this while biding my time until I can upgrade to an iPhone 5S/6 so I can play BL.

    That being said, there is an iPad control fix coming in the update that should hopefully drop within the week. Maybe that'll sufficiently alleviate your issue?
     
  4. Darth Ronfar

    Darth Ronfar Well-Known Member

    Nov 20, 2011
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    Animal related
    LA
    #2584 Darth Ronfar, Jun 9, 2014
    Last edited: Jun 9, 2014
    The Rogue gets more and more difficult to use as you go on... Beating the Gold dungeon with her is almost impossible IMO(mostly trying to get to the end)

    If you hate the SpellSword you might not like the Cultist as she is kinda a combo of the Rogue and the Mage. I didn't like the SpellSword at first either but now he's one of my favorites.( He has the best and most diverse forge upgrades and probly the best items/scrolls)

    I dislike the Adventurer for pretty much the same reason I find him too similar to the Warrior.

    The Mage is better than she looks... Being able to do consistent safe damage from afar offsets her low health and energy.

    If I had to rank who has it the hardest in the final dungeon I would say with the easiest first -

    Warrior
    Mage
    SpellSword
    Cultist
    Adventurer
    Rogue

    Anyways that's just my personal opinion, I'm sure other people will have diff. opinions concering that.

    Looking forward to the first update...


    Oh well, I've got some questions/suggestions about the changes planned for all the Forge Upgrades..

    I'll start with the Warrior not much here but what's the difference between The Obsidian Ward and the Stonebeard Slab?(do either have a chance of not breaking or something?) and for the Mirror of Kamran could you possibly think about making it deflect Magic or something like that?

    For the Magebane gloves when it says disintegrates projectiles does that mean it goes through them ? I find these gloves kind of useless when compared to The Steel Plate. I dunno...I don't really see the point?

    I think the Duskhander should travel a bit further..

    For the Mage -

    The Tome of Storms definetly needs an upgrade it acts more like a downsipe rather than an upswipe Imo because of the extremely short range. It needs to be bigger or changed to something differnt.

    For the Rogue

    I noticed that the Toadskin Cowters now have 100% chance of inflicting poison..what about Atta's Bite? Say you have both what would the point of Atta's bite be then?

    The Blind Eye Skean and Mirage Poinard both have "a chance" of working why not make them always work(like the Toadskin Cowters) or atleast make them work more often etc..

    The Whirlwind Greaves should go slightly farther Imo...

    Adventurer -

    Red Death should have some other kind of bonus added on Imo. I find that the obliterating of enemies happens very rarely and your giving up bonus health between floors. Maybe a bonus to critical strike as well or maybe work like the Phaseblade and do more damge on consecutive hits.

    Amulet of Unseen just doesn't feel right Imo maybe consider changing this?

    Same with Zephyr Boots..what exactly is "bleeds enemies you dash through" I don't really notice it doing anything.

    My ideas for replacements are something that stuns and does minor damage for upswipe and a torch that can grant you haste for a brief amount of time.

    SpellSword-

    Akumu's Scrollshell is pretty useless Imo, the teleport doesn't really do anything except waste energy. I think it should be something like a small shadow bomb..your dash teleports you into an enemy does minor damge or stuns without damage or something like that.

    Orcfist Leathers seem a bit underpowered compared to the others. I think it should do something else along with the longer stuns.(Like maybe extend the duration of haste or something?) Or it could extend the duration of all scroll spells(but that might be to powerful)

    Cultist -

    I think Gords Jagged teeth should travel a bit further than it currently does..

    I still think the Twins should work like the Mage's charge shot and shoot 2 at full charge and one at regular energy cost.

    Why is Brilliant Purple only limited to 2 foes? How much damge Nebulous Green a actually do?(I don't notice it doing much)

    What exactly is the point of Deathguard? (I don't see being invulnerable for only 2 seconds as usefull?)

    For Chaos Girdle why does it have to replace stealth? Why not just have an stun dash that also grants stealth?


    Well, That's about it.. :eek:
     
  5. twalkabout

    twalkabout Well-Known Member
    Patreon Bronze

    Nov 12, 2008
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    Thanks! Aside from that being a useful tip for Wayward Souls, I had never heard of iExplorer and it has some amazing features (save text messages into a pdf, save voice mail, etc).

    I don't think there is a need to grind really, IÂ’d recommend just waiting for the update and IÂ’m pretty sure working your way through the 20 floor diamond dungeon with a few characters will get you all the gold you need. Otherwise you will end up with extra gold if you grind now and no way to spend it until the future update with the monster shopkeeper.

    I agree with this ranking. And I don't hate the rogue, I think she's a lot of fun to play with, I just personally found her difficult. As far as fun I'd rank them (in order of most fun to least)
    Cultist > Mage > Rogue > SpellSword > Adventurer > Warrior.

    IÂ’m also really happy you are keeping the MageÂ’s health regen upgrade intact! IÂ’m simultaneously looking forward to the update and dreading a 20 floor dungeonÂ…
     
  6. goodboyback

    goodboyback Well-Known Member

    Mar 30, 2014
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    #2586 goodboyback, Jun 9, 2014
    Last edited: Jun 9, 2014
    @kepa,please include vitual buttons for upswipe and downswipe along with fixed analog option in the next update,Even though I'm playing on an iphone the controls just aren't tight enough specially for the gold dungeon,I've died too many times because the swipes didn't register.
    Please allow us to adjust the controls on screen too.I know it sounds like I'm complaining but trust me I love this game it's my no. 3 all time favorite iphone,The control fix will bump it up to top spot easily.:)
     
  7. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    I really really like the invisible joy stick. Buttons could be the way to go for abilities though, I could activate them faster. Also, hot keyed buttons for the consumable items would be great, like for the rogue there are more than two abilities cuz all the items. But the warrior would always only have two buttons.

    And plz tell me monster shop keeper coming this update. Or do I have to wait a couple more months?
     
  8. goodboyback

    goodboyback Well-Known Member

    Mar 30, 2014
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    @thanks for the reply mate,Spellsword does have great scrolls and gets them consistently but they don't do enough damage for me.I agree with all of your suggestions there specially the teleport ability,it's just uses far too much energy to be of any use.People are really loving the mage here,I just probably hate mages I think never liked them in Dark souls either they just didn't quite fit in that game.:p
     
  9. goodboyback

    goodboyback Well-Known Member

    Mar 30, 2014
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    Why can't you play BL?.
    My suggestion would be to get ip6 even if it's a bit more expensive,I suppose the bigget screen will make huge difference to gaming,It may finally be much more powerful than ps3/360 so much likely will recieve direct ports in the future.
     
  10. Ecko7123

    Ecko7123 Well-Known Member

    Jan 28, 2009
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    I have a question, not sure if this is a spoiler but with the first character that goes into the tower are you supposed to die? Is that the only option cause no matter how often I get to the end I always get 1 shotted.
     
  11. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #2591 Intendro, Jun 9, 2014
    Last edited: Jun 9, 2014
    It's near-impossible to win now but will be made possible in an update (not sure when). But still hard.

    So yes, that's a hopeless boss fight. The way the story goes, that character loses. I don't know if the official story will be winning once it really becomes possible, though.

    ...Must the tutorial area be spoiler tagged? *shrug* I did anyway.
     
  12. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Behind you
    My ranking is Spellsword, Warrior, Rogue, Cultist, Adventurer, Mage
     
  13. Ecko7123

    Ecko7123 Well-Known Member

    Jan 28, 2009
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    Ah ok, thanks for letting me know I kept deleting the game and retrying wondering if it would be any different lol
     
  14. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    NY, NY
    There's an option to replay that segment without deleting the game.
     
  15. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    #2595 zombiemuscle, Jun 9, 2014
    Last edited: Jun 9, 2014
    Lol ;)

    So when do we get the update? This week? On the new release day?
     
  16. Werebite870

    Werebite870 Well-Known Member

    Feb 7, 2011
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    Can someone explain how to use the shield? I thought it was a continuous toggle but its disabled when i attack. Just a bit confuzzled now
     
  17. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    I never used the shield because u had to swipe to reactivate after attacking.
     
  18. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    The gold dungeon 10 floors?
     
  19. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    NY, NY
    It's nine. Going to be eight after the next update apparently.
     
  20. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    Sweet I'll take any help I can get hehe
     

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