Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. jameslavis

    jameslavis Well-Known Member

    Mar 15, 2011
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    Two achievement questions. Anyone else not have warrior gold achievement but have it done? Also what are the gift upgrades
     
  2. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    Please make paladin accessible ;)
     
  3. UrbanVermonter

    UrbanVermonter Active Member

    May 18, 2014
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    Yes, I would like to see a visual indicator for doors opening as well. Pretty much everything else has a visual component, though occaisonally thorned uncloak in places where they are hard to see.

    Mage Gauntlet had a purple "Level Cleared" message when you killed all enemies in a level. Since Wayward Souls is a progression of the work done for that game I wonder if that event is still in the code base and could be repurposed here.
     
  4. Nightshift Nurse

    Nightshift Nurse Well-Known Member

    Jun 23, 2011
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    Well, then I just gotta say…your game's broken. And making people think that after dozens of hours of grinding they still won't have a fighting chance at beating the game - let alone the silver dungeon - is kinda cruel. Not to mention being a huge waste of the player's time.

    You can't have it both ways - either the game needs better balance overall or the upgrades actually need to have an impact on the difficulty. I've got the Warrior about two thirds of the way to being maxed out and am still struggling with the Silver dungeon. And despite the money I've poured into buffing the Rogue, even victory in the Bronze dungeon isn't assured.

    But now that you say a full set of upgrades will have little overall impact…it just robs me of any desire to continue playing Wayward Souls for the time being.
     
  5. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    Sounds like this game isn't for you then.
     
  6. WooHooII

    WooHooII Well-Known Member

    Aug 14, 2009
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    The upgrades make the game a bit easier, but ultimately they don't make a huge difference; the whole point is that you will only make progress when you're skilled enough to do so, rather than when you've obtained enough gold to upgrade everything. I realize that a quite a few games allow you to progress by relying on upgrades, but that doesn't mean that this game is in any way "broken" because it doesn't.

    This is not to say that the upgrades are useless; getting bonus health each floor, in particular, can save your life many times. They will not, however, make things easy.
     
  7. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    I thought I would never best the silver dungeon. But then I did. And I'm loving it. I wouldn't go back and ask for an easier game now that I won. But if I were still losing, I might complain ;)
     
  8. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Oh maybe. We had something like that before, but took it out because it seemed less necessary than it was in Mage Gauntlet (where you needed to kill everything to ace the levels).

    Oh, don't get me wrong, the upgrades will help, especially the health recovery one. They just won't win the game for you, like grinding a ton in your example would (FFVII). It's still always going to depend on your skill, you can't just level up your Cloud Strife until you can one-shot-kill your Sephiroth.

    You should probably just ask other people in here for tips for the 2nd dungeon. Or wait to see if the next update helps out with your other issues.
     
  9. UrbanVermonter

    UrbanVermonter Active Member

    May 18, 2014
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    If the upgrades were intended to give hope then at least for me they worked as designed. The early upgrades on the characters are great because while you are learning how to approach the game with them, not only are you getting better skill-wise, but the characters are getting a little easier to work with at the same time. The end result for me was that every run in the bronze and silver dungeon felt like I was advancing the ball a little. If that was grinding, it didn't feel like it one bit for me.

    Where I hit the wall was moving to the gold dungeon. By this point the higher upgrades and the gifts take much more gold, and the gold dungeon currently doesn't seem to have as much gold as the silver dungeon. I started having not just unproductive runs, but unproductive sessions, run after run with a character and not getting any traction against the thorned ones, and it would be hours of game time before I earned enough gold for the final upgrades. That dungeon definitely felt like a grind in a way the other dungeons did not, and I think the time between skill upgrades contributed to that.

    I do feel that once you do earn the gold, those final upgrades and gifts do help with handling the difficulty. A single upgrade may not feel significant but the full progression seems to be, especially health moving between floors and damage upgrades.
     
  10. UrbanVermonter

    UrbanVermonter Active Member

    May 18, 2014
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    In a development that surprised me greatly, I beat the Gold Dungeon with the Cultist. That makes three characters for me, having previously defeated the dungeon with the Adventurer and Spellsword.

    It surprised me because I had hit a wall with her until I bought the final upgrade to backstab damage. With that skill, the long-armed Thorned would go down with a single backstab, making clearing crowds much easier.

    I also got some good luck with forge upgrades. I ended up with level II orange ink, and if you get it, it's awesome. It blinds enemies for a very long time and at a very large range, and while doing it cancels any shots. In fact, all the level II ink upgrades I secured lead to long runs- black and green ink were responsible for the other two times I progressed far with this character. Even all of the level one ink upgrades are useful in my opinion.

    I also secured the Soulshiv and Belt of the Trickster, which are useful. Another favorite forge upgrade of mine for her is the Twins, even though the energy cost is great, because the double daggers are strong enough to one-shot half of the Thorned and many of the Faceless.
     
  11. Nightshift Nurse

    Nightshift Nurse Well-Known Member

    Jun 23, 2011
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    Nope. I'm pretty sure that even after I've beaten the Silver dungeon I'm still gonna want potions to be worth a goddamn, better overall balance, and some worthwhile payoff for the amount of time it takes to earn upgrades. E-peen measuring notwithstanding.;)
     
  12. UrbanVermonter

    UrbanVermonter Active Member

    May 18, 2014
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    I didn't get the Warrior out of the silver dungeon until I had at least 3 upgrades to each skill. I have not beat the gold dungeon with my fully maxed out warrior yet, but I haven't tried in some time, focusing on other characters. I'm about to renew my quest, though, as beating the dungeon with other characters gives me the confidence I can do it this time. I consider the Warrior's playstyle the hardest for me to approach.
     
  13. UrbanVermonter

    UrbanVermonter Active Member

    May 18, 2014
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    The only consumables I found useful in the boss fights are the hourglass or other spell-eating consumables for the third boss, or the shadow potion on any boss if you are the rogue. Other than that, I've had much better luck focusing on regular attacks. On Humphrey especially, it seemed like trying to use consumables put me in positions where I was easily in range of his mallet.

    Also, while sometimes I do manage to reach a boss with decent health, I'm just as likely to show up with minimal health, which is not amenable to a strategy of going toe-to-toe with them.
     
  14. Nightshift Nurse

    Nightshift Nurse Well-Known Member

    Jun 23, 2011
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    I'm not expecting them to win the game for me, just to somewhat level the playing field in a title where success or failure is often the product of dumb luck. And what I meant by the Final Fantasy 7 example was that in the absence of any world beating plot, side quests, mini games, etc., all there is to Wayward Souls is the combat. And that simply isn't enough to justify the dozens of hours it takes to fully upgrade even the basic set of characters.

    With all due respect, there are mechanics in this game which - while upping the challenge - seem either broken or poorly thought out. The aforementioned potion system being one of them. (And something you yourself admitted to needing work.) All I'm asking is that you retool the systems in place to err a bit more in favor of the player. Because as it stands it feels like a 90/10 split in favor of the CPU.
     
  15. Nightshift Nurse

    Nightshift Nurse Well-Known Member

    Jun 23, 2011
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    As it presently stands, I have every upgrade for the Warrior at level three apart from Shieldbearer. Health (Iron Flesh) is actually at max and Fenn Ferocity is at level four. But that damn dungeon is just all over the map. At least three or four times out of ten it'll hit me with a brick ####ing wall on the very first floor.
    The item drops for the Warrior tend to always be shit, too. Beyond the utter lack of potions, I'm inundated with little else besides shields.

    Like I said, randomness aside, the game just feels wildly imbalanced. Difficult, but not challenging. There's a pretty huge difference.
     
  16. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Behind you
    Well that's what I meant, if it will be possible then
     
  17. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
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    THE BOSS
    Sacramento, CA
    Lol, "with all due respect" gotta love when people throw that in before they say your game is a broken piece of shit. Like that somehow makes it ok.

    Rather than make a point-by-point list of everything you'd like changed about this game to make it something you like, how about you go play a different game that does the things that you want it to and leave this one alone? It's obviously not your thing. And I'd much rather not have to read any more of your posts. Thanks.
     
  18. Bluellama1

    Bluellama1 Well-Known Member

    Jul 25, 2009
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    Nightshift, shields are the most powerful thing in the game. Getting them in abundance is something to celebrate.

    Can you please elaborate on the imbalance and broken mechanics you keep talking about? I am not saying the game is balanced (that's what updates are for) but I'm drawing blanks on anything outside of minor things.

    Also, it seems pretty clear that the game is straight out not for you. Have you played any roguelikes or games with roguelike influence before?
     
  19. JackMule

    JackMule Well-Known Member

    Sep 26, 2011
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    Maybe you're just bad. Please consider that before you claim the mechanics are "broken."
     
  20. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    I beat silver dungeon no shields, I adopted play style that doesn't use shields. Still beatable. Anyways. If this game was cake we wouldn't be playing it still
     

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