Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    I just went through all of Adventurer's upgrades and they all break shields fine.

    Will test Spellsword just in case, but I don't think anyone ever said he had an issue with that.
     
  2. WooHooII

    WooHooII Well-Known Member

    Aug 14, 2009
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    Salamander's Breath is my favorite staff as well, which really surprised me since I'd been mostly avoiding it entirely up until yesterday (I failed miserably when I initially tried it). When I finally tried it again yesterday, it turned out to be perfectly suited to my updated playstyle, and that ended up being one of my best runs.

    I identified a few more rare enemies for the wiki: Faceless Warlock and Agonized Wailer. I encountered the rare Temerator as well, but I accidentally killed it before I could check its name.

    Also, I just learned (completely on accident, while looking up something unrelated to this game) that Amaranth comes from the Greek word for "unfading." I'm guessing this was intentional, since it fits really well.
     
  3. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    Good dog... Goood doggy...
     

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  4. Thawkk

    Thawkk Well-Known Member

    May 9, 2012
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    Looks like you're having a pretty "ruff" time there.
     
  5. RollingSkull

    RollingSkull Active Member

    Jun 19, 2010
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    The combat's the thing. If you're not enjoying that, put the game down.

    I love the game's laser focus on the combat and not on RPG-style stat grinding. You have some stat boosts but none of the awful balancing inherent in making it an Off/Def treadmill arms race against ever-increasing enemy stats. There is power creep and grinding but it is nicely played up against the game's learning curve without ever really unbalancing the core mechanics.

    I LIKE the fact that there's very little stat boosts or rewards doled out and I think that helps improve the game's skill-centric gameplay immeasurably.

    Of course it helps that I like the combat too.
     
  6. chimSIMA

    chimSIMA Well-Known Member

    Mar 16, 2012
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    Personal Trainer
    Sacramento
  7. chimSIMA

    chimSIMA Well-Known Member

    Mar 16, 2012
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    Personal Trainer
    Sacramento
    Who else has been here? Above post was an accident
     

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  8. jameslavis

    jameslavis Well-Known Member

    Mar 15, 2011
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    For anyone having completed the gold
    Dungeon as the Spellsword. Do you charge attack or dash more often. That charge drains the meter not allowing a dash out. Would love to hear your tactics
     
  9. JackMule

    JackMule Well-Known Member

    Sep 26, 2011
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    I rarely ever charge attacked. Most often when up against mobs I'd dash in, attack, dash out. Because his charge attack drains the entire energy bar you're left pretty defenseless, so if you're going to use it, make sure you're going to stun all the enemies!
     
  10. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    Close the game and it saves where you were. (Don't pick to exit the level, just close the app itself.)
     
  11. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    I always hit the home button and it automatically pauses the game. Never lost progress.
     
  12. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    #2192 Kepa, May 19, 2014
    Last edited: May 19, 2014
    Yeah always a little confused about people complaining about the combat focus of the game. That's the point of the game's design. I think mostly the game's just naturally going to be divisive, as we try to do different stuff from the action-RPG norm. As people have said before, Mage Gauntlet and this game really aren't RPG's in the traditional sense. RPG has meant "number treadmill" for a long time now, whether you like this or not.

    I wonder if I could make a game that has the same appeal as a number treadmill, without being a blatant stat arms race against the enemies. Maybe I can do something in the next game where players get increasing stats, but enemy stats stay the same. Instead, enemies become more numerous. That's at least more fun, I think. Though essentially, that's what I'm doing already haha.

    Yeah the individual levels are designed to be somewhat short bits too. That's why you can't go back upstairs. So it's very friendly to playing a bit at a time. Well, it's missing some handy stuff like inventory tooltips.

    20 levels of pain is pretty daunting, however, even in small chunks. So I'll think about making The Gauntlet available to everyone. Maybe I'll make it not include the Diamond areas, so it's not spoiler-y. Maybe instead it could just be 9 levels long, with 3 levels each of the first 3 dungeon areas. Every 3rd level a boss. Max difficulty. Forge every level. Could work.

    Edit: Actually that above idea is kind of boring. We'll make sure people that beat the third dungeon get something cool, though. Both the fourth dungeon and some interesting extra thing, ideally something with a scoreboard. Current idea: Some sort of arena mode.
     
  13. ItouchBrett

    ItouchBrett Well-Known Member

    Dec 28, 2008
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    Is there anyway to take my game data from my iPad on put it on my iPhone? I don't feel like starting over :( no iCloud support ?
     
  14. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Not yet. Still need to look into this.
     
  15. Apricosomoso

    Apricosomoso Well-Known Member

    Mar 4, 2014
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    Diamond areas?
     
  16. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    We call the 1st/2nd/3rd/4th dungeons Bronze, Silver, Gold, Diamond.
     
  17. ItouchBrett

    ItouchBrett Well-Known Member

    Dec 28, 2008
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    Oh super lame. Make iCloud support pretty please. A lot of people would agree :) game is great.
     
  18. ryanini01

    ryanini01 Well-Known Member

    Apr 29, 2014
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    Behind you
    Only use your charge when it's a room of enemies you can kill with the charge or kill with the next shot after the charge. Otherwise, I used dahs quite a lot.
     
  19. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    I hate iCloud
     
  20. bilboa

    bilboa Well-Known Member

    May 23, 2013
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    Boston, MA, USA
    Do you hate cross-device syncing in general, or just icloud in particular?
     

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