WaxyLand premise: a world renowned wax sculptor Mr Wax is visited by a devious and mysterious magician. this magician (for some reason) decides to miniaturize Mr Wax, and then to add insult to injury, he turns him into a "wax man" and brings his entire wax gallery to life. aside from the fact that Mr Wax needs to find a way to turn himself back to normal, the wax world has its own fantasy and struggles to get involved with (save the wax princess, ect ect) thus the game begins... but maybe its all a dream? interesting dynamics to experiment with: -puzzles: i would like to try and create some interesting puzzles that play off the whole wax world concept -also play off the fact that Mr. Wax can re-mold himself into different forms at will design thoughts................................................................................ dual stick combat (not shooter): -which means the perspective, controls camera ect will look and feel like a dual stick shooter -but instead of shooting projectiles Mr Wax will engage in melee combat -move via VJ -attack via an attack button -inputs; taps and swipe -FYI; i think the swipe shouldn't equal 4 different individual attacks but rather an extra attack; whereby the direction you swipe (up, down, left, or right) actually aims the attack -so therefore you have 2 attacks; basic and special -basic attack; this is your standard melee attack it will differ from mold to mold some will be very fast others slow some may just be linear attacks others wide area attacks ect -special; will vary greatly between forms -across the bottom of the screen between the VJ and the attack button; there will be 3 hotkey placeholders, where the gamer can assign molds -just tap and hold to change mold, takes a couple secs -Que up the menu to re-assign molds to the hotkey Edit: -just to reiterate the swipe input is derived from gamer swiping across the attack button (up, down, left or right), not randomly swiping somewhere on screen... -also an additional input; tap and hold action button to charge and release an attack or ability of some kind exploration incentive: -theres not going to be any items, weapons or equipment in fact health will be pretty much like any modern shooter (recharges after not taking damage for x amount of secs) -instead gamers will be compelled to find all the molds -some will be impossible to miss and needed to advance others will be hidden and secret -there should be lots and LOTS of different molds for Mr Wax at least 20 if not more -side quests which usually reward you with a new mold molds: -idk maybe archetypes? -since mr wax is a wax sculptor and the gallery is turned into a wax world you wouldn't be confined or limited by setting or story -like for instance a ninja mold, maybe Mr Wax sculpted some dojos upon which you can derive a whole level themed after the edo period with ninjas samurai ect -you can play off of sports too and have a baseball player mold, hockey, soccer ect ect -also since Mr Wax is turned into wax you wouldn't necessarily be confined to a specific form; which is to say you can have a fantasy creature mold where you can mold Mr Wax into a Cerberus or a phoenix a dragon ect ect -another angle that can be pursued is being able to turn Mr Wax into objects such as a car or crane or a box or a whatever ect ect how would a box mold work in combat? (off the top of my head): -you wobble around, quite comically of course -tapping attack button will close all the flaps then you will hop and collide into enemy as if an invisible person closed all the flaps picked up Mr Wax (in box form) and threw him at the enemy. swipes could be a "grab" in which you flip enemies inside your box -then for bonus damage you can shake phone rattling the enemy around inside the box until they pop out after X amount of seconds see what im getting at?