I don’t understand what’s with the fuss about a single IAP which is advertised as DLC. It’s a pretty standard practice with majority of other games across all platforms. Not to mention this DLC has a ton of new content and multiple perks to progress faster. I’m absolutely fine with it! You guys acting like if the game went suddenly F2P and the dev added ads and timers in it. Just relax and support the dev that cares by constantly bringing additional content and providing us with updates.
Well said @macplash 100% I am an aussie indie dev. My bro helps out a lot by making 3D art and even testing. The latest update is the best/most stable yet. That's why we are called Spalato Bros. I just want to make a real game that is played by many. I encourage the constructive feedback and if you haven't done so already, leave a rating and/or review on the app store! It helps with identifying potential improvements to the game. Let me know in your replies what you think of the game and if you want to have a certain game mode or feature in Wavecade, include that here too. I take all your feedback seriously. I could go on about how Wavecade is worth playing, even just the fact it has cross-platform online multiplayer is a premium feature on its own and is included in the base game.
I just created a feedback form. I encourage you to send your feedback! https://docs.google.com/forms/d/e/1FAIpQLSelqyjTXBAu10Krd51voZsA3TvfLI3fHRJ269xloXmm0yoylg/viewform
Just looking at the crash reports, or lack thereof, now that v1.6 is out. Looks like we fixed the last of the crashes, folks! As always, let us know if you experience them still and we will look into it.
Yes, we have Instagram and TikTok! Follow us so others can see you followed before they did https://www.instagram.com/wavecade/ https://www.tiktok.com/@wavecade
Hello again! Since the last release we have been focussing on visual updates to the game + the usual improvements. Here's a sneak peek at what you can expect for v1.6.1: Features: Feedback form. Please see https://wavecade.com.au to fill it out. We get notified when a user completes a form and we can see your feedback Arrow particle effect to move up if player is at bottom of the screen. Another particle effect at the top for the player to move down Music playlist page, listen to the soundtracks in the main menu 3D animated galaxy/nebula backgrounds Load galaxy materials/cubemaps/soundtracks on demand (decreases app memory usage) Chill pause music Skins customization (getting Wavecade - Designs Pack unlocks these) Styles customization (getting Wavecade - Ships Pack unlocks these) Improvements: Monospace score text Block trails optimized and doesn't impact the framerate as much. Always enabled even if "extra visuals" is disabled Ship/propulsion selection is updated when pressed Armor piercing sound improved Remember last game mode when opening Game Rules UI the second time Carnage report page shows overview/details/screenshot Pause menu UI improved Main game UI improved Perks UI improved Ships meshes separated with one submesh per renderer New nade design Sound FX sidechain (ducking) against music Score award improvement Game rules UI now has pagination Looping videos play when play mode option is selected Player is awarded a 1UP after defeating the boss as well as powerups and a score bonus Bug fixes: Removed warning in Settings UI if no settings were changed upon exit Fixed alignment issue on "no lives left" UI Fixed UI background issues on some pages Laser particle lifetime based on its angle for consistency Can now highlight reset/play buttons in Custom Game Rules page Fixed jitter on player boundary markers Particle explosion improvements Fixed issue where footer in play menu wasn't visible if there was no carnage report available Fixed issue where player can be hit on the first second the boss fight starts Armor blocks now require the amount of hits to destroy them Tutorial UI pauses if game is paused
Bonus: Here are some styles you can choose for the same ship. Paired up with an appropriate color? You will look like such a pro destroying blocks in style "Literally".
If you're updating from an older version, try deleting the app from your home screen first. Your cloud save will still work when you install again.
Hi everyone! v1.6.1 just dropped on the AppStore. It has new content just waiting for you to try out! https://wavecade.com.au/ios
Hi again. You're going to love the goodies for the v1.6.2 update. We plan to roll the release out as soon as it is approved! [EDIT: Update is now live and rolled out worldwide!] Here's the changelog for v1.6.2 - 2 more ships added to customization - Powerup pickup visual improvement - Loading animation update - Save customizations as favourites - Cloned charge shots now don't play sound - Powerup time added to powerup notification - Skill modifiers - Galaxian style (Clan) waves - New boss (Worm) - New block pack design - Performance optimizations - Various other bug fixes
Hello!! Just updating everyone on the status of Wavecade. So Wavecade is going to be shown off at PAX Aus 2023 as one of the Pax Indie Rising Pods. We have been working on a playable build for PAX which will have updates that will also be in the next update for all the other platforms. We also just released a GOG port of Wavecade on PC + MacOS. Give it a go DRM free at https://wavecade.com.au We will show pics and videos on social media, you will be able to see us on Instagram/TikTok/Twitter. Updates coming soon!
Wavecade is being featured on Steam Shmup Fest! Wishlist and play with your powerups to fight Zomero and our new boss, Behemoth! https://store.steampowered.com/app/1848580/WAVECADE/ 30% off next week HYPE!
Hi all, We have been very active behind the scenes to show you that Wavecade is back! We went to PAX Aus 2023 and received great feedback which has improved the game significantly. ALSO We are pushing a new update (v1.6.3). Here is the changelog: Increased boss health (is harder to destroy with nades). Fixed issue where charge shot input would be read while customize player page is opened. Increased the amount of bullets on screen (up to 300, was previously 150). Fixed placeholder text for name instead of email. Increased size of + symbol on powerup pickups. Improved loading times slightly. Autoshoot now will not be triggered on powerup pickups. More colours added to Behemoth (2nd boss). Fixed issue where hazards might spawn in pre-game. Prevented shooting while player is in hit-stun state. Bullets now rebound off powerup pickups/shields/bosses. Improved start zones in pre-game (larger, brighter, faster fill time). Fixed mouse not always autohiding in main game. Fixed issue where abilities were not deactivating when the ability timer runs out after the active ability was changed. Fixed issue where activating an ability in pre-game would not restart once wave 1 starts. Introduced 'competitive' game rules. This is just like the PAX Aus rules but is now the main arcade mode (original arcade mode is now called 'relaxed' mode). Current leader is shown when the competitive rules is selected as the active game mode. Supports solo + co-op modes but only for Steam. Freeze time ability sets the game speed instantly to 5% instead of gradually over time. Various other bug fixes. Please join our discord too! https://discord.com/invite/xWgu5VfdZs
You are the first to know, we have a linktree now: https://linktr.ee/spalatobros. You can check out what other platforms we have Wavecade on and keep up with development progress there! We have pretty big updates/overhauls pretty much done. All we got left now is to add in our new boss (more details soon)!
Update is coming soon, we had to take a step back and fix many underlying issues and improve the gameplay. The quality of the game is now at another level and we can't wait to get it in your hands!
Woo! Wavecade 1.7 is now live on the App Store! Play and let us know what scores you got in the new "Competitive" leaderboards