Being an iOS gaming aficionado, rather a plain and simple lover of mobile platform games, I have gotten to getting my first iOS game developed. Itll take about 6 weeks to get completed. Whats it about: Its named WaterLag, and its a timing and precision strategy game. It features a see-saw and several shapes on the left side, and on the right side, theres a bucket thats to be filled with water by the user with tap/faucet, provided on the top right of the screen, in order to create a balance. The catch of the game is that the tap, as in real-life, takes a while to turn off and there will be an exponential decrease in the water pouring from the tap, which forces the user to turn the tap off at precise timing keeping in mind the extra water that will pour out, resulting in an imbalance, and in turn, a loss. Hence, users shall time to turn off the tap to successfully create balance with different shapes and sizes that appear on the left side in and endless runner game fashion (no levels, unlimited play). There will also be a few more features of the game which make it all the more challenging and fun to play, all day long. I have spent months on coming up with this game, reiterating it several times and then finding the perfect final layout. ANY SUGGESTIONS/FEEDBACK/IMPROVEMENT/COMMENTS WOULD BE HIGHLY APPRECIATED! Thanks in advance, TouchArcade fellows!