good to know you are exploring other ways to make the combat better. though i don't know about other people but i lay down and play about 1/3 the time so the accelerometer controls would be difficult not because of laying down but because of the LCD screen. perhaps you can put in a toggle in the settings to use it or not and if not have combat thruster buttons on the left side of the screen to move and on the right have all the weapons but the only problem i see with this idea is the loss of screen space due to 3-4 moving buttons and 1-8 weapon buttons.
I would suggest that you have an alternative control option in addition to the accelerometer. From personal experience, when I try to play racing games on the bus, it's very difficult with the accelerometer because the momentum of the bus affects it.
This is very different. First, we have very good calibration techniques. So you can be at pretty much any funky angle and it'll work. This is also much more general. A bumpy bus wouldn't make much difference. Also the Ships AI is still driving. You are influencing. Regarding buttons. That's not going to happen, as this needs to scale to the iPhone. And remember as you add weapons to your ship you get more buttons. So at first there's tons of empty space, but when you are decked out with 10 weapons (5 buttons on each side) space is a premium. And a button like that would distract from attacking. This system is set up so you can keep focused on combat and attacking. We are still playing around with it, but so far it feels really good.
Well, if the accelerometer controls work, they work. I like the sound of that! About buttons, many people have a hard time adjusting to the touch interface of iPhone, developers and gamers both. But more and more gesture based games are coming, and generally they work great. Sometimes buttons make perfect sense though. For instance, you can't have swipe gestures for ten different weapons. If it's even possible, swipes would be super cool for evasive maneuvers as a control option alongside the accelerometer.
I really don't appreciate how you guys have been handling this release. I realize the delay is partially Apple's fault, but the fact that you aren't releasing a finished product that people have been waiting for for a long time just because you want it released on a tuesday. That just seems like a dick-move to me.
I think he's referring to the fact that they're going to potentially update the combat.. It IS a finished product, they're just going to IMPROVE it, I don't see what's to complain about that, it's the mark of a dev that cares...
Come on... The developers have worked on this game a little more than you, right? We should be thankful that Freeverse are releasing warpgate to this platform. Not many iphone games have this level of polish. Developers have the right to release THEIR games whenever they believe it's the most commercially benefitting.
You're reading his comments wrong. He isn't saying that it isn't a finished product. He means the product is finished and they aren't releasing it -- they are holding it until Tuesday even though the iPad release has been out for over a week. You need to read the sentence fragment in context with the rest of the sentence/paragraph.
Actually it would be absolutely stupid of Freeverse not to release warpgate on the iPHone. There are over 80 million iDevices (iPhones/iTouches) sold according to apple, there are only 300,000 iPads sold so far. Which market do you think will generate the most sales of the game? And while Warpgate does look like a great game, there are a lot of great games with the same level of polish. Just because there are a lot of crap games released doesn't mean there aren't a lot of great games as well.
I'm certainly not complaining about the combat updates Hippieman has mentioned. I'm really looking forward to the game, but if Hippieman/Freeverse can add more depth to the combat, then that's even better. As is, I'm very eager to start playing. But, at the same time, that wasn't the point of the original message. The original poster wasn't complaining about the update, he was complaining that the game is finished but isn't being released until Tuesday even though it is out already on the iPad. In truth, Freeverse can do what they think is best for their business. I know I'm disapointed that we have to wait longer, but if they think a Tuesday release makes them more money, well, I can understand their wanting to wait until Tuesday. I'd rather be able to play the game now, but I can understand.
More money I don't know but tuesdays are the release days of most forms of media so I think they just want to follow that.
Doesn't seem to make too much sense. Xbox Live releases are usually Wed, PSN is usually Thurs. Tuesday is for xbox 360 disks/dvd's but this is digital?
I don't have a clue. Whatever it is, do they think it would cost them sales? If they think it would, what does that say about the game? That people will only buy it if Freeverse games the App Store? I personally have put off buying it for sometime, not just because of this, but because I like supporting devs who value customer service.
I think it's something to do with when apple updates their what's hot, what's new, and what we're playing sections in iTunes. I guess Freeverse thinks they have a better chance of being featured in those sections if they release their game on the day those sections are updated. In other words, I think they believe releasing on Tuesday optimizes their chance at gaining free (and probably effective) advertising. If a game has a lot of buzz (like Warpgate seems to,) I think it would be featured in those sections whether it was released on Saturday or Tuesday, but maybe Freeverse has evidence that shows otherwise.
Alot of times publishers choose a date not so much because they are aiming for something, but because they are avoiding something. Maybe Freeverse didn't want the iPhone version to get swept under the rug like its HD cousin seemed to. Eli did say it was the game he always wanted, but the response from the iPad owners opening weekend seems to have been that they have been too busy playing around with the iPad to really sit down with Warpgate. This Tuesday the iPad hysteria is starting to settle, the Zenonia 2 craze is also settling and people have had the weekend to play around with Pocket Legends. The stage is set and ready for Warpgate; although they are releasing against Splinter Cell: Conviction, that's obviously not as direct of a competitor.
Splinter Cell is as direct of competition as any of the games you mentioned. None of the games listed are in the same genre. I'd also heard rumors of Mirrors Edge on the 12th, but I don't know if that's true (although I'd like it to be). The fact that warpgate got overlooked on iPad has no bearing on the iPhone release date -- they are currently two seperate markets. In truth, the iPhone release might increase awareness of the game on iPad, therefore not waiting (if other factors like iTunes section updates weren't involved) would be the better strategy.