Battlestar galactica is one of the best shows ever, and im so sold at this game that I can't eat, sleep or go to work.
Exclusively for iPad? The Freeverse News for April 2nd says "Two apps, Warpgate and CastleCraft, are being released exclusively for iPad." Doesn't "exclusively for iPad" imply there's not going to be iPhone and iPod touch versions? http://news.freeverse.com/
well if you look at the warpgate page they made it says coming soon for ipod touch /iphone and also this game has been in production about 10 months i would guess they would have no idea about the ipad that far back. so we are just waiting for ipod touch / iphone version c'mon apple.
Wow. Ya, you're right. The article isn't ambiguous either. It says two games for iPhone and warpgate and castle crashers exclusively for iPad. Hopefully that's some sort of mistake and doesn't indicate the iPhone versions are being purposely held up.
I smell a conspiracy! Lol jk. I don't think they would have promoted the game as an iPhone/iPod touch game and have it only for ipad. Besides, the game went into devolepment way before the ipad even existed.
While Freeverse has stated everywhere it can that the iPhone version is on the way, and Hippieman seems particularly proud of it, all evidence suggests that Apple is intentionally holding any game back on the iPhone that has an HD counterpart. It has been suggested that the iPhone games are suffering from a slow review process because the focus is on the iPad (which is likely partially true) but Gamevil got Zenonia 2 approved in one day. As far as I know, they haven't even hinted at the possibility of an iPad version. If you look at the new apps released today, there are alot for the iPhone/touch but none that I could find which are high profile and have an HD counterpart. It makes sense from a buisiness perspective for Apple; maximize iPad app sales for the first few days by eliminating choice as much as possible, but it is sad for everyone else.
I agree. Mirror's Edge and now Pocket Legends are the same way. New higher profile releases with iPhone versions "stuck" in approval. If you flip over to Vampire Origins which came out last night, Chillingo updated their twitter thead and made it look like it was just sent for approval yesterday and was on the store this morning. Therefore, I tend to agree. I think some of it has to do with price. Mirror's Edge for iPhone will likely be signifigantly cheaper than the $13 on the iPad and seeing a cheaper iPhone version may drive away sales.
We are still in review. I'm not terribly shocked. Apple's been working around the clock to get the iPad titles out. Looks like iPhone is going to suffer a bit. I'll start busting chops on Monday if the game has not been approved by then.
I've been the last one to complain about this whole complete lack of info on this game... but now a game only recently converted to the iPad is released for the iPad and not the iPhone/Touch... leaving the vast majority of the fans of this game in the dark. Shitty.
Patton believe me I agree, but I think its Apple's doing and not Freeverse's. You have to understand that aside from wanting to conquer the Earth, Apple right now wants to solidify the iPad as the future must have Apple product until the iPhone HD's release in the summer. So most likely until then all iPad apps will get review process priority most likely. Its unfortunate, but Apple has never been known to really care about product loyalty over their greed for money. Hippieman the trailer you have posted on your website, is that gameplay from the iPad or the Touch/iPhone?
Any time now apple... it shouldn't take 2 weeks anymore, remember your new years resolution? Waiting and waiting and waiting...
I completely understand the realities of the situation... I know Freeverse doesn't have a vendetta against me or anyone with an iPhone/Touch. Its just a little disappointing and frustrating. I was hoping to play it today...
I'm a big believer in the principle of Occam's Razor: the simplest explanation is most often the correct one. Apple set up a deadline for people to submit iPad apps and have them available around launch time. As a result, they got flooded. Unlike with iPhone apps, they actually promised when these would be available; in order to meet that deadline, they likely diverted some of their iPhone staff to review iPad apps. A simple explanations that doesn't require speculation about nefarious purposes. Oh, and BTW, if Apple didn't care about brand loyalty, they would run their customer service like Dell and Sony and not have a #1 rating in the industry. They probably wouldn't bother to provide new functionality to existing customers through free or inexpensive updates, etc, etc. In other words, can we cool it with the hysterical overreaction for a bit? The iPhone/iPod Touch customer base is 60 million plus -- the iPad won't be getting those numbers any time soon. For Apple to abandon the iPhone/iPod touch base would be supremely stupid. You can say a lot about Apple as a company, but very few would call it supremely stupid.
Apple also knows it can get away with quite a bit because of brand loyalty. People like their products -- I love my iPhone -- and because they like the products, people will put up with quite a bit. My experiences with Apple customer support have been terrible and what I've seen from Apple is a very intelligent intent to always drive business to their newest growth markets. It absolutely would make financial sense for Apple to stall big games for the iPhone trying to drive people to the iPad, because they know the people who aren't driven to the pad will keep their phones and buy the games on their phones when they finally do come out. No one would trade their iPhone for a Droid because Apple delayed the iPhone release if Warpgate, but some impulsive people might buy an iPad because games like Mirrors Edge and Warpgate are available now. I'm not proud of it, but I'll admit I've certainly been impulsive like that in the past.
Your experience with Apple support might have been terrible; most people disagree (which is why they're ranked #1 in the industry. Personally, they have treated me very well, to the point of giving me a new iPhone when I'd clearly shorted mine with a wet plug. You are pehaps right that it's all part of sone strategy; all I'm saying is that there is a far likelier explanation available for those who bristle at conspiracy theories.
What NBM05 well stated as his opinion on apple's current strategy was what I was attempting to convey in two sentences. Its obvious that Apple for the next month at least is going to prioritize the iPad especially in the category where the game is being released with both an HD and Standard version. Its not a conspiracy, just a decent business plan.
I guess it doesn't strike me as a decent business plan at all. In fact, I am almost certain that delaying Warp Gate or Pocket Legends makes zero impact to their button line. That's why I call it a conspiracy theory.
Clearly Apple hasn't got the resources or isn't willing to increase resources to deal with iPhone/iPod app approvals while rushing to get the iPad ones done. I agree that this is not a conspiracy but rather a calculated decision. Business-related or not, who knows... Also customer experience varies wildly between person to person. You can argue with one and another all day long!
I think it's about Apple having all hands on deck for the iPad launch since they promosied thousands of iPad specific apps would be available on launch day. Does the effect of this decision hurt iPhone gamers in terms of having to wait? Yes, but its more bout their focus on getting the iPad apps out quickly vs. purposly holding apps for iPhone users so they buy iPads. It does sound pretty ridiciulous to think that people are actually going to drop $500+ on a device they weren't planning on buying just because a few games that cost $5 or so each aren't available for a few days.
Of course customer experience varies. That's why they invented statistical analysis. If you take a representative sample of opinion and compare it to other reprentative samples, you can make some intelligent generaliation. That's what JD Power and Consumer Report do. In any event, I just don't buy the line that Apple would be so cavalier with their customer loyalty, considering it's a prime value of their brand. Now, if you're talking about making things difficult for developers, that's a different story. I mean, is it that unbelievable that Apple simply underestimate the number of iPad submissions?