Universal Warm Gun (By Emotional Robots)

Discussion in 'iPhone and iPad Games' started by D3adly, Oct 10, 2011.

  1. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    I'm still hanging onto hope. The update is much better, played it much more but often i see a bot or two just stood there doing nothing or shooting a wall. So its obviously easy to get those !

    Expensive really just to play offline, i always thought there would be more bots, just a few in each game isnt great.

    Still undecided on this, could have so much potential but i dont know, when its $5 i do feel let down. Hopefully another update will convince me to really like it
     
  2. wooseokjo

    wooseokjo Well-Known Member

    Mar 27, 2010
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    s

    one thing: the game isnt fun to play on ipod 4 iphone 4 ipad or 3gs

    it lags a bit, and overall, there isnt that much people on the multiplayer, hardly any.

    also, there is not much content to play, it feels very empty.

    they should have at least gave 5~6 weapons per character, not 3, and the

    weapons arent really creative, imo.

    i mean, the game isnt fun.

    theres really something missing. its boring. reallllly.

    if i had 4s, or ipad2, i could have changed my mind a bit, but wouldnt be so

    impressed, only the graphics are nice.
     
  3. sticktron

    sticktron Well-Known Member

    ProTip: Four finger down-swipe triggers a console command prompt (think: stat fps) :)

    The Devs cans easily tweak the game config ini files for each platform, and hopefully they are.
     
  4. DustenSobotta

    DustenSobotta Member

    Oct 10, 2011
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    The config files were already fixed in v1.04 sadly, and many low-level optimizations had to be done for v1.05. We've made some significant improvements in UI, AI, controls, and overall performance. Plenty of work to do before we upload our next patch, but we're aiming to submit in the next couple days.


    Hang in there!

    -Dusten
     
  5. sticktron

    sticktron Well-Known Member

    #445 sticktron, Oct 17, 2011
    Last edited: Oct 17, 2011
    Also, you can make your own Settings for any iOS UE3 game.
    The plist is in /User/Applications/{App Dir}/WarmGunGame.app/Settings.bundle (for Warm Gun).

    A plist like this:
    HTML:
    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
    �� <key>PreferenceSpecifiers</key>
    �� <array>
    �� �� <dict>
    �� �� �� <key>DefaultValue</key>
    �� �� �� <true/>
    �� �� �� <key>Key</key>
    �� �� �� <string>-ONETHREAD</string>
    �� �� �� <key>Title</key>
    �� �� �� <string>ONETHREAD</string>
    �� �� �� <key>Type</key>
    �� �� �� <string>PSToggleSwitchSpecifier</string>
    �� �� </dict>
    �� �� <dict>
    �� �� �� <key>DefaultValue</key>
    �� �� �� <true/>
    �� �� �� <key>Key</key>
    �� �� �� <string>-NOSOUND</string>
    �� �� �� <key>Title</key>
    �� �� �� <string>NOSOUND</string>
    �� �� �� <key>Type</key>
    �� �� �� <string>PSToggleSwitchSpecifier</string>
    �� �� </dict>
    �� �� <dict>
    �� �� �� <key>DefaultValue</key>
    �� �� �� <true/>
    �� �� �� <key>Key</key>
    �� �� �� <string>-NOSPLASH</string>
    �� �� �� <key>Title</key>
    �� �� �� <string>NOSPLASH</string>
    �� �� �� <key>Type</key>
    �� �� �� <string>PSToggleSwitchSpecifier</string>
    �� �� </dict>
    �� �� <dict>
    �� �� �� <key>DefaultValue</key>
    �� �� �� <true/>
    �� �� �� <key>Key</key>
    �� �� �� <string>-NoVSync</string>
    �� �� �� <key>Title</key>
    �� �� �� <string>NoVSync</string>
    �� �� �� <key>Type</key>
    �� �� �� <string>PSToggleSwitchSpecifier</string>
    �� �� </dict>
    �� �� <dict>
    �� �� �� <key>DefaultValue</key>
    �� �� �� <true/>
    �� �� �� <key>Key</key>
    �� �� �� <string>-NOWRITE</string>
    �� �� �� <key>Title</key>
    �� �� �� <string>NOWRITE</string>
    �� �� �� <key>Type</key>
    �� �� �� <string>PSToggleSwitchSpecifier</string>
    �� �� </dict>
    �� �� <dict>
    �� �� �� <key>DefaultValue</key>
    �� �� �� <true/>
    �� �� �� <key>Key</key>
    �� �� �� <string>-GAMESTATS</string>
    �� �� �� <key>Title</key>
    �� �� �� <string>GAMESTATS</string>
    �� �� �� <key>Type</key>
    �� �� �� <string>PSToggleSwitchSpecifier</string>
    �� �� </dict>
    �� </array>
    �� <key>StringsTable</key>
    �� <string>Root</string>
    </dict>
    </plist>
    
    Produces this in Settings -> WarmGun:
    [​IMG]

    (sorry the forum crapped on my post ;))
     
  6. sticktron

    sticktron Well-Known Member


    Great to hear! Hang in there... until EA or Gameloft etc. release a good UE3 FPS, Warm Gun is the only game of its caliber.
     
  7. sticktron

    sticktron Well-Known Member

    @Devs Have you tried scaling back on the lights? Some scenes have upwards of 80 light environments. Maybe add a low-settings mode for non-dual-core users, disabling dynamic lights, shadows, etc., and if it helps an option to run at 480x320 scaled (although in my quick testing it didn't seem fps was resolution bound).
     
  8. sticktron

    sticktron Well-Known Member

    Here are a few useful console commands to try:

    stat fps - show fps counter
    toggle dynamicshadows* - static lighting (speed boost)
    god - invincible mode
    playersonly - freeze the bots

    *requires reloading level to take effect
     
  9. Booch138

    Booch138 Well-Known Member

    Apr 28, 2009
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    Data-Entry Operator
    Coolidge, AZ
    Question: I know this is focusing mainly on Online MP, and I also know there are bots to play against.

    My question is, do you have HAVE to have an online connection at all times just to play against bots? Like is there a (to put it simply) offline mode?
     
  10. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
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    college student (junior)
    Houston/Austin, TX
    You don't need internet for offline mode. Not worth it though unless you have an iPad 2/4S for offline. Performance on 4th gen. is pretty terrible. Maybe after an update or two.
     
  11. Booch138

    Booch138 Well-Known Member

    Apr 28, 2009
    5,937
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    Data-Entry Operator
    Coolidge, AZ
    Definitely good to know man, thanks for the heads up! Hope one comes pretty soon. I've read about all the lag and framerate issues that befuddle this game currently. I really want to get into this game.
     
  12. sticktron

    sticktron Well-Known Member

    Warm Gun really comes to life on the iPhone 4S (50-60 FPS solid green!)

    I don't know if UDK multiplayer will be possible on <A5 devices.
    The console confirmed that the bots were driving the frame rate to the ground, not to mention the rest of the calculations. Frames were taking 50-100ms to render which is obviously too slow.

    The 4S's dual-core CPU and monster GPU grind through the same frames in <20ms. Exciting times ahead for sure.
     
  13. Barcâ

    Barcâ Well-Known Member

    Sep 10, 2010
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    How do you access the Console Command?
     
  14. t0xic_kitt3n

    t0xic_kitt3n New Member

    Oct 25, 2011
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    Change resolution on retina devices?

    @Emotional Robots: There should be an option for people with retina devices (or ipads) to set the screen resolution down to half in each dimension. This should result in a good sized performance boost for people with ipod touch 4, iphone 4, and original ipads. While it will look worse, the framerate will look sooo much better and really improve the playability. And please leave it as an option so people who were fine before don't start complaining. Also, I'd like to see gyroscope controls as an option, the ones in MC2 I find even better than playing an FPS on a PC with a keyboard and mouse, however, the framerate needs improvement for it to work.
     
  15. Barcâ

    Barcâ Well-Known Member

    Sep 10, 2010
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    Much like Dungeon Defenders.
     
  16. sticktron

    sticktron Well-Known Member

    Touch the screen with four fingers.

    Re: lowering the resolution...
    Im not sure that would provide the performance boost you are looking for. I tested 320x240 and it still rendered too slow. It takes an iPhone 4S, with a dual-core CPU and a dual-core GPU, to run the game at 30+ fps. There is just too much to compute each frame: highly detailed actors and environments, multi-texturing, physics, lighting, shadows for each actor, shaders calculations, and so on.

    The biggest speed boost (~30%) came from freezing off the bots, but that's obviously not a choice ;). They should add several graphics related settings in the Setting bundle, so lowend users could play a gimped but playable version.
     
  17. Da splotch

    Da splotch New Member

    Oct 25, 2011
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    TORONTO
    Would the commands work for the carnival of bullets version??
    Cuz I wanted to see if the whole framerate issue could be resolved
    Enough to actually buy the game. And is it worth the money ( aside from the framerate
    Issues)??
     
  18. t0xic_kitt3n

    t0xic_kitt3n New Member

    Oct 25, 2011
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    If I were you, I'd wait a little on it, maybe until the next update to see how things are.
     
  19. B@nzai

    B@nzai New Member

    Oct 25, 2011
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    It runs pretty poorly on my iphone 4 but pretty good on my iPad 2. But the controls are just bad. No one has done an FPS right yet.
     
  20. JMarceLF

    JMarceLF Well-Known Member

    Dec 8, 2010
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    CHEF
    California
    Has the release date of the patch come out yet fixing the controls and various other mentioned bugs? It's a shame cause I really wanted this game but didn't buy it until I heard a better patch was released. Now with Modern Combat 3 coming out, I might not buy this. I hope you guys release it before MC3 comes out.

    Btw, what a bummer about Tin Tin being released in US in Dec. It's going to be released in other countries the next couple days to coincide with movie releases. Lame.
     

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