I'm still hanging onto hope. The update is much better, played it much more but often i see a bot or two just stood there doing nothing or shooting a wall. So its obviously easy to get those ! Expensive really just to play offline, i always thought there would be more bots, just a few in each game isnt great. Still undecided on this, could have so much potential but i dont know, when its $5 i do feel let down. Hopefully another update will convince me to really like it
s one thing: the game isnt fun to play on ipod 4 iphone 4 ipad or 3gs it lags a bit, and overall, there isnt that much people on the multiplayer, hardly any. also, there is not much content to play, it feels very empty. they should have at least gave 5~6 weapons per character, not 3, and the weapons arent really creative, imo. i mean, the game isnt fun. theres really something missing. its boring. reallllly. if i had 4s, or ipad2, i could have changed my mind a bit, but wouldnt be so impressed, only the graphics are nice.
ProTip: Four finger down-swipe triggers a console command prompt (think: stat fps) The Devs cans easily tweak the game config ini files for each platform, and hopefully they are.
The config files were already fixed in v1.04 sadly, and many low-level optimizations had to be done for v1.05. We've made some significant improvements in UI, AI, controls, and overall performance. Plenty of work to do before we upload our next patch, but we're aiming to submit in the next couple days. Hang in there! -Dusten
Also, you can make your own Settings for any iOS UE3 game. The plist is in /User/Applications/{App Dir}/WarmGunGame.app/Settings.bundle (for Warm Gun). A plist like this: HTML: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> �� <key>PreferenceSpecifiers</key> �� <array> �� �� <dict> �� �� �� <key>DefaultValue</key> �� �� �� <true/> �� �� �� <key>Key</key> �� �� �� <string>-ONETHREAD</string> �� �� �� <key>Title</key> �� �� �� <string>ONETHREAD</string> �� �� �� <key>Type</key> �� �� �� <string>PSToggleSwitchSpecifier</string> �� �� </dict> �� �� <dict> �� �� �� <key>DefaultValue</key> �� �� �� <true/> �� �� �� <key>Key</key> �� �� �� <string>-NOSOUND</string> �� �� �� <key>Title</key> �� �� �� <string>NOSOUND</string> �� �� �� <key>Type</key> �� �� �� <string>PSToggleSwitchSpecifier</string> �� �� </dict> �� �� <dict> �� �� �� <key>DefaultValue</key> �� �� �� <true/> �� �� �� <key>Key</key> �� �� �� <string>-NOSPLASH</string> �� �� �� <key>Title</key> �� �� �� <string>NOSPLASH</string> �� �� �� <key>Type</key> �� �� �� <string>PSToggleSwitchSpecifier</string> �� �� </dict> �� �� <dict> �� �� �� <key>DefaultValue</key> �� �� �� <true/> �� �� �� <key>Key</key> �� �� �� <string>-NoVSync</string> �� �� �� <key>Title</key> �� �� �� <string>NoVSync</string> �� �� �� <key>Type</key> �� �� �� <string>PSToggleSwitchSpecifier</string> �� �� </dict> �� �� <dict> �� �� �� <key>DefaultValue</key> �� �� �� <true/> �� �� �� <key>Key</key> �� �� �� <string>-NOWRITE</string> �� �� �� <key>Title</key> �� �� �� <string>NOWRITE</string> �� �� �� <key>Type</key> �� �� �� <string>PSToggleSwitchSpecifier</string> �� �� </dict> �� �� <dict> �� �� �� <key>DefaultValue</key> �� �� �� <true/> �� �� �� <key>Key</key> �� �� �� <string>-GAMESTATS</string> �� �� �� <key>Title</key> �� �� �� <string>GAMESTATS</string> �� �� �� <key>Type</key> �� �� �� <string>PSToggleSwitchSpecifier</string> �� �� </dict> �� </array> �� <key>StringsTable</key> �� <string>Root</string> </dict> </plist> Produces this in Settings -> WarmGun: (sorry the forum crapped on my post )
Great to hear! Hang in there... until EA or Gameloft etc. release a good UE3 FPS, Warm Gun is the only game of its caliber.
@Devs Have you tried scaling back on the lights? Some scenes have upwards of 80 light environments. Maybe add a low-settings mode for non-dual-core users, disabling dynamic lights, shadows, etc., and if it helps an option to run at 480x320 scaled (although in my quick testing it didn't seem fps was resolution bound).
Here are a few useful console commands to try: stat fps - show fps counter toggle dynamicshadows* - static lighting (speed boost) god - invincible mode playersonly - freeze the bots *requires reloading level to take effect
Question: I know this is focusing mainly on Online MP, and I also know there are bots to play against. My question is, do you have HAVE to have an online connection at all times just to play against bots? Like is there a (to put it simply) offline mode?
You don't need internet for offline mode. Not worth it though unless you have an iPad 2/4S for offline. Performance on 4th gen. is pretty terrible. Maybe after an update or two.
Definitely good to know man, thanks for the heads up! Hope one comes pretty soon. I've read about all the lag and framerate issues that befuddle this game currently. I really want to get into this game.
Warm Gun really comes to life on the iPhone 4S (50-60 FPS solid green!) I don't know if UDK multiplayer will be possible on <A5 devices. The console confirmed that the bots were driving the frame rate to the ground, not to mention the rest of the calculations. Frames were taking 50-100ms to render which is obviously too slow. The 4S's dual-core CPU and monster GPU grind through the same frames in <20ms. Exciting times ahead for sure.
Change resolution on retina devices? @Emotional Robots: There should be an option for people with retina devices (or ipads) to set the screen resolution down to half in each dimension. This should result in a good sized performance boost for people with ipod touch 4, iphone 4, and original ipads. While it will look worse, the framerate will look sooo much better and really improve the playability. And please leave it as an option so people who were fine before don't start complaining. Also, I'd like to see gyroscope controls as an option, the ones in MC2 I find even better than playing an FPS on a PC with a keyboard and mouse, however, the framerate needs improvement for it to work.
Touch the screen with four fingers. Re: lowering the resolution... Im not sure that would provide the performance boost you are looking for. I tested 320x240 and it still rendered too slow. It takes an iPhone 4S, with a dual-core CPU and a dual-core GPU, to run the game at 30+ fps. There is just too much to compute each frame: highly detailed actors and environments, multi-texturing, physics, lighting, shadows for each actor, shaders calculations, and so on. The biggest speed boost (~30%) came from freezing off the bots, but that's obviously not a choice . They should add several graphics related settings in the Setting bundle, so lowend users could play a gimped but playable version.
Would the commands work for the carnival of bullets version?? Cuz I wanted to see if the whole framerate issue could be resolved Enough to actually buy the game. And is it worth the money ( aside from the framerate Issues)??
It runs pretty poorly on my iphone 4 but pretty good on my iPad 2. But the controls are just bad. No one has done an FPS right yet.
Has the release date of the patch come out yet fixing the controls and various other mentioned bugs? It's a shame cause I really wanted this game but didn't buy it until I heard a better patch was released. Now with Modern Combat 3 coming out, I might not buy this. I hope you guys release it before MC3 comes out. Btw, what a bummer about Tin Tin being released in US in Dec. It's going to be released in other countries the next couple days to coincide with movie releases. Lame.