Wow that looks great. The maps look varied and fun. Only thing that's dissapointing is there are only 12 weapons. And I hope they are talking about just the primary ones. Other than that, this looks amazing, and gameplay looks fun. Can't wait.
I was thinking that Warm Gun has received relatively little in terms of hype and attention compared to many other upcoming shooters (Trendy Ent's co-operative shooter, Shadow Gun from Madfinger Games, the two-three upcoming horror shooters all done in the UT engine, etc), especially considering how technically advanced Warm Gun seems to be. Hope that has already changed
I think the reason for that is simple: until this latest video we hadn't seen anything of Warm Gun running on an actual iOS device -- we just had the vague promise that it was being ported. I think many folks were (justifiably) skeptical about it. With Shadow Gun and Trendy's shooter we saw iOS footage from the get-go, so it's not surprising that the hype built much faster. Now that we have video (and release info), it's a whole different ballgame.
The reasons matter far less to me than the fact that, well, they no longer matter How's that for recursive reasoning, eh? What is truly interesting about Warm Gun is that initially, when I discovered their plans to release the game for iOS, I looked at the PC trailer, and found myself wishing the iOS title would be as close to the desktop release, in terms of both gameplay and graphics, as reasonably feasible, but with strong suspicions that we would get a drastically downgraded and marginalized experience. (Left outside in the bitings winds of the blizzard, next to the lifeless forms of litte match-selling girls who inexplicably fail to keep warm in spite of their merchandise, watching through frostbitten, ice-coated windows how desktop users safely and cozily snuggle in the warm blanket of the full Warm Gun experience and drink the hot cocoa of the full UT engine, only to look down at our snow-covered iDevices and see a happy, western hat-adorned stick figure jumping across four-pixel line platforms, in a free-to-play single player flash-physics endless running plattformer with only 2 backdrops and badly spelt references to Angry Pigs.) Comes the trailer moseying into town, and the only thing I've yet to spot are 2 characters who will eventually make it into the iOS version, some eye-candy, and some destructible environs. Now, that's quality disregard for the limitations of different platforms. My hat off, Warm Gun devs (but only to scrounge around for my hidden Deringer)... Nope, but bots to practice against in offline mode.
You do understand how hard that is to make a good single player experience AND a good mutliplayer mode?
Yeah, plus it'd be like four gigs of awesomeness!! True, but apparently their most recents' campaigns suck fishsticks anyways.
Nice, vivid analogy there . Yeah, that's pretty much what I was getting at: I think most people were preemptively disappointed (if that makes sense), so they just simply tuned out the game. Of course, we now know better, and suddenly Warm Gun becomes one of the most anticipated titles around these parts. Amazing what a little gameplay video can accomplish.
It may just be that I've been spoiled by PC gaming, but I just can't get excited for this - even after the recent iOS trailer. The animations just look so unbelievable/lifeless (for the enemies at least, first person animations were better). No complaints about the graphics, they are impressive. But eeeeehhh, those animations. Don't mean to bring the mood of the thread down, it is great for the devs that there is so much support, just wondering if anyone else sees it too.
Well of course a PC FPS is going to look better than one on an iOS device -- not sure what your point is. Most people here have their reasons for playing on an iOS device: for portability, or they like holding the screen in their hands, or the inexpensive games, or whatever. We know and accept that iPads and iPhone have limitations: we're excited by this game because it's pushing the boundaries of the platform, not because it has all the bells and whistles of a PC title.