Yeah it's a tiny thing that makes a BIG difference for me. You can even name your whole party with a cool nickname. For the lazier ones, the game automatically picks fitting names. Starting naming your characters, expecially in the hardcore mode, marks the beginning of total addiction to the game.
Thank you very much for the detailed answers. I hope my many questions weren't annoying. Like I said in another post, I have a limited amount of $$ and space on my device so I'm trying to decide between Quest or saving for other games. But I really appreciate your long answers, they've been very helpful --- Last two question (I promise): - I only have an iPhone 4. If I was able to run Hunters 2 without any issues and games like The Walking Dead with minimal lag, should Quest run well on my device? - I've never played a fantasy strategy game before, only games like Hunters and XCOM. So I'm used to stuff like covering lines of sight, guarding/overwatch on flanks, etc. What kinds of strategy/tactics does Quest have? It seems like having fantasy weapons/equipment could limit the options, but maybe I'm just used to using guns and long range confrontations.
I vote that we all put Pitta in our 1st team just for answering all our questions. Sure he'll die but it will be an honorable death
Btw, from what I could understand from the google translation of the danish gamereactor review and some currency conversion, each IAP (characters and expansion) is gonna be around 5 USD.. Also big thanks to Pitta and Vogelmann for answering our questions!
Sorry I do not know about iPhone 4 performances. Questions weren't annoying at all. I didn't answered your last one (as others) just because I don't want to spoil the fun...some things are better experienced first hand (or at least a video)...I felt that if I told you I could have ruined a possible wow moment (as it was for myself). I'll gladly answer less 'wow' but more technical/rules questions. But keep in mind that the game is really well put togheter...so even talking about single points can't give you an idea of how immersive it can be. For me at least. I still have wow moments after so many hours spent in the game, still for things already seen. I wouldn't say Warhammer Quest is less tactical than the titles you mentioned, but it's different. It's almost always very close combat, so it's always more visceral than killing someone with a sniper 3 screens away. HP will be always on the low side...a well placed axe swing or troll claw can kill you all of a sudden...so you have always to take care about it (with objects or people near to help). Given the claustrophobic setting, you won't have place to cover...your fighters will be your cover. Personally, I LOVE it....but I reckon it could not be for everybody. If you are unsure I'm pretty certain there will be videos about one entire dungeon on day one....so you can check that. Strategies can vary according to level...first levels will be always a struggle to just make it alive. Panic moments abound....like when low on HP after a fight you are ambushed. Or your Marauder rages when surrounded by his companions, killing them. Or like in front of the target room you have no healing means...so you already know some, blows can kill your party...do you retreat or do you dare to step in? In hardcore mode, retreat is not an option... You have always an inventory...which in the Warhammer world is a really precious thing. Health potions are a rarity, especially in first levels...this is not Dungeons&Dragons. Losing a character is almost bad as using many objects during an unsucceful dungeon, because you wasted them and now, before even thinking about another attempt, you must regain those objects. One thing I can say: if you like Hunters, I really doubt you won't like Warhammer Quest (I would very surprised if you do). How much...can't say.
Once again thank you. Your answers are so helpful I'm definitely going to wait for impressions here and reviews. But Hunters was great and I love Dark Souls on PS3 so I know exactly what you mean about always being on the verge of death and having to make the tough choice of going back or pushing ahead. That tension and the constant fear of the unknown was so thrilling in Dark Souls.
hehe, lemme count how often I've heard this from you... hmm... *two hours later, still counting* Hmmm... Disclamer: just kidding. Normally, you can trust Pitta. NORMALLY.
It could be close, but maybe you need to raise more funds. I expect around 15$-18$ for everything. Like: core game: 5 bucks, Skaven expansion: 4 bucks, additional characters: 2-3 bucks per unit. Oh, question from me. Am I assuming right when I say that this game kills one full battery charge very fast?
About the pricing: we know that the core game will cost 4.99 $. The prices for the new warriors and the expansion can easyly be seen in the gamereactor review that Leegames posted here on page 40: 32 Danish kroner for each warrior and 39 Danish kroner for the expansion. And now you only have to use a currency converter...
Well, that looks like $5.99-$6.99 for the expansion and $4.99-$5.99 for each character. That means, you'll have to spend around $26 - $30 for everything.
I dont know why everyone says dark souls/demon souls were so hard personally I didn't find them hard they were just like playing monster hunter where once you found the enemy attack pattern it became easy. I really enjoyed both games but neither of them were as hard as the Internet makes out. ONLY 35 1/2 hours to go! (well for here in the uk anyway)
Well it's a learning process. The games aren't "hard" as much as realistic. You can't rush into a room and own it with some fancy moves. You had to be slow and cautious, be mindful of your surrounding and your weapons, know how to best deal with an enemy, and pace your attacks carefully. I thought of it more of a survival horror game, where every enemy is a threat and you're weak and have to smart. But anyway complaining about difficulty is probably playing wrong
I didn't notice particular power consumption during playing on iPad. But it must be said that you can go on playing for hours without noticing, so it has to be taken in account. One thing I particularly love, and this is what it borrows most from Hunters, is that you can just hop in a dungeon and play for half an hour, completing a quest, getting loot and be satisfied...just like Hunters daily contracts (but here you get more imho in sense of accomplishment). Or you can do one of the later main quests, and be lost for 4 hours
True I suppose, it wasnt a dig at you personally just more of a, I've read this all over the place, kind of thing. On a game note I'm putting warhammer quest in my sig now in anticipation since I'm pretty certain it is going to be great and I'll play it for hours