Don't be concerned. You will spend a lot of time to reach level 6. And if you (like me 60 hours later) find the game easy at cap...just play the hardcore mode till a new expansion is out. I'm not sure/can't remember really...but I think an expansion adds 3 more levels or so...so next one will bring you to level 10.
I played only on iPad, sorry. (it's GLORIOUS on iPad). As for tension and atmosphere I found Warhammer Quest hardcore mode one of the most tense experiences in my gaming career. Getting over confident means getting killed. I found myself playing hardcore mode dungeons (even the first ones I have beaten countless times already) super slowly, pondering every step. There is no safety net here...dead is dead. The tension when you are low on HPs and low on supplies and potions is unparalleled on every power phase start, every junction, every ambush. You really feel the pressure to get out there, FAST. Then after your first succeful dungeon you buy more loot, equip your characters, you give actual names to them, you start to care about them....that it's the beginning of the end, and then is where your complete addiction to the game begins.
Thx for the info , sounds good . And I'm playing hunters 1 and I'm assuming hunters 2 is better in that respect .
Hey Pitta, I know it's been asked but I don't think I've seen a reply...when you lose someone in hardcore mode, you can always recruit a new warrior of the same type, right? But are you limited to one of that type at a time? Someone couldn't just roll through with 4 trollslayers, correct?
Ok I know you guys can't talk about pricing but how about this... will a $15 iTunes card get me the core game,the skaven expansion, and all 3 IAP heroes or will I need to scrounge up some more funds?
Oh, so you can name your warriors too? That's what got me hooked in XCOM! I got Nathan Drake, Jack Reacher, Lara Croft, Ethan Hunt, and Sam Fisher killed !
Hmm would you compare hardcore mode to a rogue like where your pretty much going to die but see how far you get before you do type game? Sounds like I'll have a save for normal mode and going through the campaign etc and then another just to lay with hardcore.
50 hours, 30 minutes to go! I was totally messed up with my prior calculations. So many hours to not have the game =\
I read in some previews that the attack animations seemed stiff. From Pocket Gamer: It's a different story when things start moving. Characters will slowly plod across the tiled maps of the dungeon, sidle up to an enemy, and rigidly begin their attack animations. This animation doesn't make contact with the opponent, and there's no feeling of power behind the sword strikes and arrow impacts. Was that just an early build (have the animations been improved)? Sorry for all the questions. I only have 6.88 left and have to decide between getting this or saving money and space for Foursaken's Monster Adventures and other games. Thoughts?
Love that you can name your soldiers. Like others have said it was great in Xcom. Such a simple feature but when you name them after mates or family you look after them more. I usually name one after my boss so I don't mind if he gets hammered
Cause I never played the board game, some of these mechanics are unknown to me From an interview: --- One intriguing addition to the universe was the Roleplay Book, which allowed players to live out the lives of their characters when they weren't raiding dungeons. Has this been incorporated into the iOS version? Absolutely. That was one of the most compelling elements of the game for us. Back when we were researching the game we wanted to do next, we played weekly Warhammer Quest dungeons. Of course, the payoff for surviving a dungeon was going to a settlement afterwards and gearing up... or, more often, getting drunk in the tavern. If settlements and villages are menu based, how does this work? Would getting drunk affect anything? If you retire your character, can you visit them? Off topic, but how exactly did a Roleplay Book work in a board game? How do quests and leveling up even work in a board game? (My only board game experience is like Scrabble, Chess, Trouble, etc.) --- We've also incorporated the "events" system from the original game into our version. Tramping round the Warhammer world is a really dangerous undertaking. Travel time is measured in weeks. Every week the party is travelling, an event will happen to them. We have literally hundreds of these events in the game... Are these events also menu based (select choices from a menu) or do you actually get to explore, fight, interact during an event? Also how does traveling look visually? Like a line going across the map or a meter counting down weeks? Also can you choose your route? Like plan to avoid areas that you know may be more dangerous than others?
I read your review. 1) I read we can change our character's loadout. Is it possible to dual wield? 2) How much is an expansion pack in US dollars?
I checked the screenshots again and damn this game looks gorgeous. cant wait to buy the full pack when it hits tomorrow.
Personally I really didn't like Hunters 1, while I spent over 100 hours in Hunters 2 so yes, for me it is. Hunters 2 has a (very) small story based campaign to set the right mood.
You are correct. As per boardgame rules, you can have 1 character of each type, so no 4 Trollslayer party. I played A TON with 2 dwarves in my party tough, and it was great fun
It plays very different from a rogue like and even if you die, the world carries on. So new characters do not have to redo everything (they will play a lot to catch up with level requirements tough).
to be honest, i prefer the 40k-universe, but i'm getting this anyway... a least two great 40k games are on the way
Personally I think they did an awesome job with animations. That part of the preview puzzled me a bit too when I read it some time ago. I would like to ask which game shows animations with connecting parts (like...your sword and the enemy shield)...because 99.9 percent of the games I played in the last 10 years do not (on any platform). Sure the characters move usually one per time (you can move all togheter when not in combat)...I always looked at them as miniatures coming alive so I thought they did a great job. There are TONS of many subtle animations like, as already stated, when your Marauder use the bow, he actually leave on the ground the sword and the shield and take the bow from the back...super cool. As for 'feeling of the power' I think the exact opposite. They did an awesome job on Hunters 2, and here it's better. I love the impact of the warhammer on the green meat of an Orc, or the penetration of the arrows in the soft gray rat skin... You can even see sometimes people blocking with the shield an attack, and you hear a nice sound...I really 'felt' the clash.
When things happen (like getting drunk) usually you suffer some effects for the entire next dungeon duration. These events are both in between settlements and in dungeons, and they are pretty cool. For example (now I'm just saying, can't really remember) if your dwarf is drunk...he will suffer a penatly in accuracy next dungeon, but he will have the chance to be 'in rage' more (this grants you extra attacks per turn). Things like that. Usually, those are bad things I wont' spoil things, but some events are really cool. Well...the original boardgame had two modes. A 'core' one, when you just pick a character and play alone or with some friends through a dungeon. Your only objective is making out alive, after reaching the target room where there is the cool artifact to grab, or a big enemy to kill, or someone to be saved.... Then you put everything back in the box and next time you will start fresh again, maybe choosing another miniature. The 'roleplaying added' version had another (big) manual....which detailed what happens to your character in between the dungeons and add flavor, skills, and things more proper for a full fledged RPG (keep in mind Warhammer Quest is not and not supposed to be). So, if you managed to survive the dungeon you will have your character levelled up next one, with new skills and such. Sorry...while I answered many questions lately about the game, I won't answer this (others may choose differently) I do not want to be mean, but while everything I answered was 90 percent already more or less stated in official statements or previews (more or less) or obvious as per the boardgame rules, I think this you are asking will be better experienced first time or you will probably see it in a trailer I think Rodeo is prepping up for launch (at least I read so some late tweets by the devs). I think what they did is very cool graphically and stayed true to the boardgame (I reapeat...do not expect a RPG). Events are not menu based...they just happen. Sometimes they will have you making choices, and suffer the consequences