Really hoping they keep in the "insta kill" travel encounters. I remember some crazy things happening on the way to town that made you just scratch your head and say damn. Good times for sure, and I say that without sarcasm.
I believe Settlement Events could cause some major problems as well (not to mention the "Catastrophic Events" if you stayed in a Settlement for a long enough period of time).
I think it is important to know that this is not a one-to-one board game implementation, like for example Eclipse or Carcassonne. It is based on the board game, but primarily it is a video game. Like the devs said in this PocketTactics article: “When in doubt, we’ve gone with the original board game rule, but we’ve also made changes to the formula to make it play better as a video game.”
Totally understandable. I'm just very curious to see what changes they've made and what they've used from the original boardgame. Needless to say, I'm as excited as ever to see the final result!
So hopefully we will get the dev Q&A video tomorrow? I have been watching for any news constantly...I can't remember the last time I was this excited for a game!
As I've never played the board game and my only knowledge of Warhammer anything is Space Marine, is there anything info about the world, board game mechanics, that would better prepare for the game? Seems like Hunters 2 with a fantasy overhaul. Which makes sense considering the devs, but I was hoping for more, I guess. And I don't like how fog of war works. In Hunters 2, it was based on line of sight. You had to position your team to expose and cover your flanks and corners. Enemies would stay hidden as you explored and could disappear from view, etc. Here the entire room is exposed when you enter and you instantly know the number and type of enemies inside. Should I have expected these mechanics based on how the board game worked? Or am I the only one who feels this way?
Well...what probably surprise you is just fantastic for people who play the boardgame, because it's how it works. You uncover one room after another till the target room. Enemies are placed with precise rules too (must be adiacent to every character). Surely it plays a bit like Hunters (which plays a bit like the original boardgame), but in reality tactical considerations while playing are pretty different. If you are curious, you can search in Internet the Warhammer Quest rules. You will find 2 books (PDFs) One small and one big. Read the small one...it's easy and simple and will give you a precise idea of what to expect (you will realize why I said tactical considerations in WHQ are pretty different than in Hunters). Hope it helps!
Thanks for the video, Pitta. Looks good to me! I just picked up an iPad 4 today, so I am ready to go when the game is released (which won't be soon enough, haha).
I was really looking forward to this game but was very disappointed with the gameplay video to be honest. Comparing Hunters to Warhammer Quest based on what i've read and watched: 1) In-app purchase to unlock the Warrior Priest, Dwarf Slayer, High Elf Archmage --- no in-app purchases in Hunters 2) Added inventory slots to 'characters' --- Hunters marines only have weapon slots 3) Different difficulty setting in the form of perma death --- no difficulty setting in Hunters 4) Animations look simliar to Hunters 5) Movement slightly tweaked, now you can move all your characters at once. This is such a laughable upgrade from Hunters 6) Visuals exactly the same as Hunters 7) Encountering an enemy group causes a card to pop up and state the obvious, you have encountered the enemy... 8) Character health bar exactly the same as Hunters 9) Rotating, pinch and zoom mechanic of the map identical to Hunters 10) Tactical gameplay is again identical to Hunters, your Mage is your SMG/rifle/rocket launcher marine and the Ironbreaker is your hammer-wielding marine from Hunters Don't get me wrong, Hunters is a fun game but why waste a good IP to make 'just another Hunters'? I understand it is a small 2? person development studio but when you are given rights to develop such a popular IP, why not take your time and make a truly unique experience instead of copying and pasting from Hunters?
I haven't tried on the iPhone yet, but Warhammer Quest truly shines on iPad. You can barely notice in the video, but many graphical details are simply amazing.
I'm not fully sure of whether some of your remarks are criticism or just stating what you're observing, but what they set out to do under the Games Workshop contract was literally to create a digital version of the decades-old (if I'm not mistaken) Warhammer Quest game, and not to create a game in the Warhammer universe. The game is very much a literal implementation of the board game, and the comparison of the marines in Hunters vs the Mage/Elf/Dwarf attributes goes both ways, in the sense that high fantasy always had these stereotypes as well, so it's hard to say which inspired what. To be honest most characters here have short-range attacks only, with only the elf and the mages having long-range attacks, while in the marine setting it's the other way around: most have rifles, and a few carry the hammer. But hey, that's the nature of the setting. As for the cards and the room setting, that is because that's precisely how the game works. You are shown a room at a time. When you cross the edge of a room, you would take a new "room card" from the pile, and also get a card for the potential enemies that would be there. Hence the cards. Also, there is some strategy in approaching each room with sufficient moves and magic power, since for every turn you spend you risk drawing an event card that causes you to be attacked by surprise. All of these are pretty much what the board game was all about. I was originally expecting something closer to Hunters in the way you'd use one of sight and hiding in the shadows and sneaking in on the opponents. This is not that game, and the moment you read the board game rules and accept that it isn't that kind of game, you will enjoy it for what it really is, and it is quite brilliant. Hope these clarifications help.
Is this going to be kinda endless? So if you don't die you can keep going foever? Or will it be once you hit level 10 for example, you do the final quest and the games complete? Kinda hoping that it'll be endless and if you're able to stay alive you can keep going and gearing your characters . Really excited for this, can't wait!
Seems so, with random missions and the fact you have the option to "retire" your characters. Looks amazing to me, I was hoping it would be as smooth as Hunters and it seems so, the post above just read like a list of positives to me
Erm which hunters have you been playing, as they have both a permanent death option and a difficulty setting in the hunters games. Also this is exactly what I was both expecting and wanting, warhammer quest but mixed with the hunters engine and going by the video it's going to be amazing. Seriously this and space hulk are the two games I'm waiting for this year.
Maybe it's not apparent in the video (there is sooooo much they didn't show anyway) but know that the graphics is outstanding, with effects/variety/slickness that seems to come out form an high end PC. I love Hunters 2 and I think it's a damn fine looking game, but belive me...this is another world entirely. I love 2D and I think it's one of the best looking games on iOS for sure (and it would be on PC too). I know I spent quite a bit of time just staring, zooming and rotating some rooms. For example notice in the video that when the player move the screen, there is a light centered that reacts to every surface...so you have shiny decorations, bump mapped floor tiles, matte bloodsteins and such...creating a wonderful effect.
It's gone a bit quiet on here. I'm surprised there isn't more excitement about the game after the video was released. I would love to hear what the timeframe is for the release of WQ, but I guess they'll let us know when they are ready. That's what I get for getting too hyped for a game, haha.