I want a 40k expansion skin pack, everything gets reskinned from the 40k universe Space marines as your squad and ork boyz, tyranids, chaos.....etc as enemy's. Oh man I can dream.
The level cap is at 6 but I notice the Warriors still accumulate XP. Do you think Rodeo Games will up the level cap in the next update? I bought the expansion and thought the cap would be lifted there, but it wasn't.
why dosent this game company have higher lvl caps? hunters 2 was 10 this is 6? are they scared of higher lvl caps?
No.....in the original board game the level cap is 10 Most likely next update their will raise the level cap 8 or something
What I would really like to see in Warhammer Quest, and Talisman Prologue and Space Hulk, more than raising the level cap, is the ability to paint figures and add decals, so give us the grey plastic look like in Talisman Prologue and let us paint in whichever colour schemes we like please.
Thanks! Hope that is so. My Marauder and Wizard have hit 6 already and I'm letting them sit out most battles to let the Waywatcher and Priest level up. On another note, I realized why I'm so addicted to this game: the soundtrack! Every time a battle starts they play the battle song and that tune stays in my head all day and heck, I've even had 2 nights worth of dreaming about it. Haven't played the board game but hoping the future expansions bring in a Warrior with double wield. That would be cool. My crashing problems incidentally ended when I reinstalled the game after deleting it. Thankfully iCloud kept a copy of my game. I didn't return to the old dungeons that crashed but plodded on.
Here's a nice little page for you and what to expect in updates be in game content or characters http://en.m.wikipedia.org/wiki/Warhammer_Quest Scroll down and their should be a list of all the characters
I finisned skaven expansion and must say this was more enjoying and challenging then original campaign. Will definitely buy next expansion.
I finished the game and expansion. I keep playing for fun. On side note the Hardcore mode is deadly, I had to retire my Marauder after he failed a roll and had his Rib Cage Crushed, the stat negatives were brutal. There are some rare items in game, eventually my invetory overflowed. So far My play is WF, IronB,TrollS,ArchM. I'm eager to purchase more expansion, approaching 50hrs played.
Can someone explain to me what the Trollslayer's berserk ability does? When it fails it does nothing, when I cast it, it does nothing. Does it give me strength if I kill an enemy in that specific round of combat? So essentially the only way to make it useful is to kill multiple creatures in one round? I'll double check but ive never seen my strength go up.
Sorry if this has been explained, but what exactly is the difference between consumables and accessories? I thought accessories were replenished every time you entered a new dungeon, but it doesn't seem to work that way. Are they only reusable if you replay the SAME dungeon twice?
Woot all characters at level 6. The Gray Seer spells can be touchy, but the Wayfinder is such a hit and miss character, although he is the only one to earn 28k xp in a single run, wanted to see what happens after level 6, if you gain 32k xp... Looks like nothing for now.
Personally, I'd want to see Death Korps of Krieg and the Bolter Bitc ... *BLAM! Heresy!* ... Sisters of the Ecclesiarchy, the Nuns with Guns.
Same as the Marauder's: you get more attacks in that round. The more enemies you killed previously, the higher the chance of it activating with a positive effect.
Thanks! Waiting for the update now and hoping for a higher level cap. My Waywatcher has hit 6 too and I've barely started Skaven.
Dammit, encountered a bug, playing the Grey Seers Tail second quest and every time i take my last turn in the room where I find him the game crashes out.
You have it correct, BUT there are a number of items mislabelled as accessories, such as the Finger of Death scroll. Now, it also seems that some accessories are "bugged". If you are wearing an item and use it's powers then remove it I have noticed that the fact that you finished the dungeon was never correctly noticed by the system so it leaves the item with a 0 count. Wearing the item upon completion of any subsequent dungeon seems to fix this. I haven't tested this with the Lightning Ring or the Dragon Orb yet, but have with the Grey Wizard Hat, Chalice of Fate and the Shadow Staff. whoda
I don't believe this is a bug. I believe this is a deliberate design decision to prevent exploitation of the system. The Grey College Hat, for example, you're supposed to be wearing it to draw its power. Swapping half a dozen hats to drain all their power is both antithematic and game-breaking. They way they've handled it, then, you can exploit this once, and never again. Clever solution, I think.