Universal Warhammer Quest - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 29, 2013.

  1. Jim_10

    Jim_10 Member

    Apr 26, 2011
    14
    0
    0
    Value Ring of Sure Striking is 1700..
     
  2. Ozes

    Ozes Well-Known Member

    Jul 29, 2012
    115
    0
    0
    What are you guys getting or using for offensive spells???
     
  3. Torm3ntin

    Torm3ntin Well-Known Member

    Jun 3, 2013
    76
    0
    0
    Brazil
    I only use the windrazor.
     
  4. whodawhanow

    whodawhanow Well-Known Member

    Sep 3, 2010
    59
    0
    0
    I've still got some of these laying around amongst my games. I will update the spreadsheet today if I can. Most of these are my additions anyway. I didn't think of value when I was adding them, despite the value column being right there.

    whoda
     
  5. Torm3ntin

    Torm3ntin Well-Known Member

    Jun 3, 2013
    76
    0
    0
    Brazil

    Great podcast. They explained some nice stuff. Wish they had been more deep. I keep thinking about the drop rates and if they are based on the dungeon you go and if probably the black quest would have better drop rates than the white ones...
     
  6. nestor

    nestor Well-Known Member

    Jun 21, 2012
    88
    0
    0
    Here you go. Thanks for the effort you guys are putting into this. I like the idea of a Wiki.

    Athel Loren Guardian Armor -- 1300 gold
    Fist of Khorne -- 2200 gold
    Large Firebomb -- 500 gold
    Ring of Lesser Strength -- 700 gold
     
  7. CocoTheDog

    CocoTheDog New Member

    Jun 7, 2013
    2
    0
    0
  8. CocoTheDog

    CocoTheDog New Member

    Jun 7, 2013
    2
    0
    0
  9. Torm3ntin

    Torm3ntin Well-Known Member

    Jun 3, 2013
    76
    0
    0
    Brazil
  10. Atermi

    Atermi New Member

    Jun 7, 2013
    2
    0
    0
    #1670 Atermi, Jun 7, 2013
    Last edited: Jun 7, 2013
    Game Impressions

    I have found the game to be too easy from lvl.1 up to lvl.6.

    In fact, I hoped that after at least level 4 the game difficulty would increase, but it remained too low.
    In comparison with the almost-chess-combinations of the Hunters games, this is a total joke.
    None of my characters have actually died even a single time during all my playthrough (feinted 1 or 2 times in total).

    The common enemies have a zero chance to hit and a negative chance to damage your characters. The bats, spiders, snortlings, rats aren't worth a penny.
    The middle enemies, like Ork bosses, have a slightest chance to damage characters.
    The strongest enemies, i.e. warboss, are the only ones who can at least do something about one of your characters (but there are four of them, right?).

    Next: the limit of 6 levels is ridiculous. I was still thinking that I am doing some kind of tutorial when suddenly I saw that MAX mark over my barbarian level scale at 6 lvl.
    What do I do now? Simply do the quests all over again with no progression at all? Frustrating.

    Next. The HUGE imbalance in characters. Everything I did I could just do with one Marauder with his 5-6 melee and 1 ranged attacks.
    Dwarf Ironbreaker is a son of Marauder: he is basically absolutely the same, but worse in everything. He is just a cheap chinese copy of Marauder with no significant differences to have his own niche. If I could take 2 marauders, I definitely would.
    Archer is nice sometimes. Her only aim is to kill up to 4 weakest monsters in one turn. That's the only thing she's good for. If I could take 3 marauders, I would.
    Mage is totally and utterly useless. He can cast that explosion spell up to 2 times per turn, dealing 1-3 dmg to up to 9 creatures (up to 4, usually). The total damage output is ridiculous. He can also heal 1-2 times per turn, healing 3-6 HP to one character. There are A LOT of healing items in the backpack, and each does better than the mage. The only way to level up the mage is to give mercy to him and let him finish the wounded enemies instead of slaying them with decent characters who can do that with no problems. However, the spell power won't increase with mage levels. He'll just become slightly better in melee combat, ewww!!! I don't know if the spells given with every level do vary, but I just got 3 different healing spells (all useless) and teleportation. Thank you so much.
    If I could take 4 marauders to my quest, I'd do it without any hesitation, since every other class is utterly useless in comparison to him, except the Archer IN SOME SITUATIONS.

    That's it. By the way, I enjoy the game. But it could be much better - if done properly, like the majestic Hunters Episode One.
     
  11. whodawhanow

    whodawhanow Well-Known Member

    Sep 3, 2010
    59
    0
    0
    While I can't argue with the first three, the mage is the one you are wrong on. He is the absolute killer of the group, BUT this is dependant on the spells he gets at each level.

    Overall I tend to agree with you. The game is simply too easy, outside of the first test runs to see how things work. Bear in mind that I haven't actually beaten the game or the expansion yet, although I am close. Nor have I run hardcore, which, unless the enemies are more difficult, shouldn't pose a threat despite the changes elsewhere.

    Even with the above, I still love the game. It's gone from, can I survive? to, can I kill all 20 enemies that just popped in a single turn (mostly yes). I await balancing and the second expansion.

    whoda
     
  12. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
    357
    56
    28
    Paris, France
    The only "difficult" quest is the black orc quest. (Didn't do the Skaven expansion, but I've heard it's more difficult than regular quests)

    Gotta admit that the marauder is pretty powerful, but the Ironbreaker can get some pretty powerful abilities.
    Same goes for the the Waywatcher : Beeing able to hit things from range is actually a pretty powerful ability when the path is blocked by a huge amount of ennemies and there's two shaman back there that are using pretty powerful spells against your party.
     
  13. vogelmann

    vogelmann Well-Known Member

    Aug 17, 2012
    233
    0
    0
    Cologne, Germany
    #1673 vogelmann, Jun 7, 2013
    Last edited: Jun 7, 2013
    I have a problem with the Power Store items of the Grey Wizard. I tried this with the Chalice of Power, the Shadow Staff and the Grey College Hat. Normally I can use their Power Store function for one time in every quest. But then the problem occurs: I have the Shadow Staff equipt at the beginning of a quest. I use it to gain the power store and then I replace it with another item. At the beginning of the next quest I again equip my Wizard with the Shadow Staff. But now I can't use it anymore. It has zero charges, it is somewhat "empty". The same thing happens with the other power store items. When I don't replace them during a quest everything is fine, then I can use them again and again. But replacing seems to kill them. Is this a bug oder is this meant to be so? Has anyone had the same experience with the power store items?
     
  14. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
    357
    56
    28
    Paris, France
    Probably a bug with the "use once per dungeon" items.
    I would't bother doing the item switch stuff, I don't think there's anything dangerous enough to warrant that
     
  15. whodawhanow

    whodawhanow Well-Known Member

    Sep 3, 2010
    59
    0
    0
    It's not the danger. It's the "I have better permanent items then situational items". Basically walk into a quest, equip your power store items (I have 4, two Grey Wizard Hats, Shadow Staff and Chalice of Fate) get your Power Store up, then switch to better all around items. Even the starting staff (+1 Max Wounds) is better then the Shadow Staff during normal gameplay.

    I also noticed this this morning. I will be looking into a way around it. I have a feeling that if you have the item equipped when you enter a dungeon, use it, equip better stuff then equip this right before the end of the quest you can use it again next quest, but that's a theory at this point.

    whoda
     
  16. Atermi

    Atermi New Member

    Jun 7, 2013
    2
    0
    0
    Yeah, but in fact the worst thing that any enemy can do to your party is surviving more than one turn. That's it pretty much.

    Just bought the Skaven pack, gonna see if it gives any real challenge.
     
  17. vogelmann

    vogelmann Well-Known Member

    Aug 17, 2012
    233
    0
    0
    Cologne, Germany
    Yeah, that's exactly why I do it. I would try your theory, but first I have to get a new Shadow Staff and a new Chalice of Fate. Because when they are broken, they remain broken.
     
  18. whodawhanow

    whodawhanow Well-Known Member

    Sep 3, 2010
    59
    0
    0
    Well that doesn't bode well for me then. My Shadow Staff and one of my Hats are broken. The Chalice and the other Hat are fine ... for now.

    whoda
     
  19. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
    357
    56
    28
    Paris, France
    I know. But I mean, why trouble yourself when you are usually fine with just using your regular items in the first place without switching ?
     
  20. whodawhanow

    whodawhanow Well-Known Member

    Sep 3, 2010
    59
    0
    0
    Just for speed's sake. The end fights I usually throw out Mindrazor's until my power store is used up just to kill everything quicker to move onto the next quest.

    whoda
     

Share This Page