If you wouldn't mind, shoot me some info too via PM. Working on my own spreadsheet and it will be too much to post here. whoda
Added some stuff. Will finish to add more later on. I have plenty of stuff to add. Another thing to do later would be if it from drop/quest or buy (where)? but will take some time. I would also suggest something to separete stuff. Like 1 spreadsheet per type (helmet, armor, consumables,). Just brainstorming
One skill not on the spreadsheet: Deathsong: The Ironbraeker is able to ignore the fact that he has been mortally wounded! Rather than falling down unconscious, he remains standing and can continueto fight with 1 wouhnd remaining. Whilst Deathsong is active, there is a chance that each further blow is ignored. This continues until the Ironbreaker is knocked down or healed. Also, completed all the quests so if you have any questions, feel free to ask Endgame Quest for the expansion drops a Ring of Greater Regeneration (3 Wounds Per Turn, Rare item) & Bretonnian Wine (Consumable, Heals All Wounds, Uncommon).
You are probably doing it right, Waywatchers and Ironbreakers don't get skills at every level. Many the same for Marauders too, I am not sure. So if it is the designated no-skill level, the reload trick won't do anything. Best way to test is to try it with spells (GW and AM). Basically, you go to the training room and pay to train your character. After you see the stat increase and the new skill, do not hit the back button to leave the screen. Force close your app and restart. Cheers
Thanks for the tips. I don't have this ring yet. But neither the expansion. Gotta buy it and start farming
can you guys update your signature to show links to the items/skills spreadsheet? I am having hard time finding it now that it is covered by new replies.
Deathsong added to Ironbreaker skill list The skill list is in my sig, the item list doesn't exist yet Edit.: Actually, it's been populated a bit. Item list is here : https://docs.google.com/spreadsheet/ccc?key=0AlCK28A28-47dEU3S3BnVUJLeXpEdEZraFdPZTlqSnc#gid=1 If anyone else wants to help, send me a PM with your gmail email so I can share the file, or post your item(s) in the thread so we can add it to the list.
There you go https://docs.google.com/spreadsheet/ccc?key=0AlCK28A28-47dEU3S3BnVUJLeXpEdEZraFdPZTlqSnc#gid=1
I tested the warpriest a bit, and it seems it doesn't work like on the boardgame (Even a level 1 warpriest can give a boost to several team members) I guess it probably works depending on how strong the link is with your deity (D6 roll) and how good is your own roll / how high is your level
Finished with my items. Will try to add more at night when i leave work based on the quests i see around.
I'm feeling like the ease of getting +8 wound rings has really opened up who can tank. I tank a lot with the Warrior Priest, his regen armor and Jade Ring let him last a long time if you can get his base wounds high enough. Also, he really needs to be on the front line anyway, since he hits like a ton of bricks with the Hammer of Sigmar (item, not chant)... 60+ is fairly common. Note also that intervention can cause Jade Ring to proc twice. Wayfinder seems to be a possible alt-tank as well with enough +wounds gear... Herbalism for free heal, Parry + Dodge + chance to ignore hit armor should mitigate a lot of incoming damage. He's not in my current dungeon, but I think he's got 3 melee attacks from skill and Blade of Leaping Gold & 4 ranged attacks from his base + amulet, makes me always want to try for Intervention when he's around.
This game definitely needs option in game preferences to speed up enemy moves up to x10 times. Also it would be good to disable corpse disappearing.
Actually, it needs an option to have "Faster ennemy" enabled by default. I'm getting tired of enabling it every time
How exactly does intervention work? Does someone's actions need to be exhausted before it works? I usually attempt my blessing of choice at the beginning of each turn and Intervention doesn't seem to do anything.
Does anybody find the Ironbreaker Enrage useful? It seems like it may be more of a bane than boon. Chance to lose a turn, or gain extra weaker attacks? It is worth it? If given a choice, would you pick Deathsong over Enrage?