The gameplay trailer actually made Warhammer Quest seem boring, but it is different when playing through because I have to monitor and maintain my squad's positioning so that those closest to levelling up get the kills, as well as juggling healing and buffs. A lite version might sell more copies of this game than a trailer for this type of games...
why random waves of foes spawn in the middle of the group, if i left a square between my characters imho, should be fixed ... that's not strategically reasonable and highly unreal!!! it's a terrible conceptual mistake by the devs!!!
Maybe they jumped through a hole above your head... There's always some form of probability. You can teleport as a wizard, why can't a rat or ogre do the same?
If Wind of Mana ends up a 0 (based on hidden behind scenes dice roll probability) then a surprise enemy attack or event occurs.
i agree, but not in that way... i've played for years board & computer rpgs, and i've never seen foes respawn in the middle of the group, they do always in the 3 classic and real positions, front/sides/rear. is it real that happens every time? is there a hole in every ceiling or has every rat magical powers?
They are Rats and Gobbo's.... if anyone can tunnel, they can... you wanted a plausible reason so I gave'm. I think I've got the worst luck in the world personally... had a boss fight.. had 1 troll spawn with 3 scrubs... then a turn later had another one spawn... I was like WTF... Grey Wizard had no time to recover.. it sucked.
It seems to me like 1h weapons make 2h weapons redundant late game. For example i have this 2h orange sword that does 11-13 dmg and a 1h orange mace that does 10-12 dmg and has a critical chance. So it seems like there really isnt any point in 2h weapons since 1h weapons are only 1-2 points of damage weaker and in this case have a bonus property. They should either make 2h swords hit a bit harder or give them a special property. It just doesnt seem to make much sense. 2h orange swords and axes need a buff or something.
Do u guys love the animation of maurader putting down his heavy sword and use a bow.. I simply love that animation...
I find them annoying that's all but they are easy meats.. Even my wizard can wipe 2-4 in one stroke of deathblow.. I dunno about u guys. I treat all my characters as tankers I bring them right beside the enemies.. Example wizard for a melee hit and 2-3 spells. And if they get knock down just give em a potion.. Easy game.. I am playing on the default difficulty that's adventure.. Unlike typical rpg games where we hide our archers and mages behind.. I bring them to the front coz they have multiple attacks..
I have not bought any weapons or armour from the marketplace, but have been relying on loot in Warhammer Quest. Is that a workable way to play or am I making it unnecessarily hard on myself?
It's feasible.. I too have only bought potions and bandages.. The weapons and armors are too expensive
I bought a master bow from the shop and then right after that I found 3 during a quest, I think I should have just searched for upgrades instead of buying them. I guess I can easily solve that by selling the high level bow.
I was playing with the sound off at work, and whenever the town intro movie would play, since it was silent, I would hear the Game of Thrones intro theme in my head, lol.
Those unfolding town sequences are cool, but I wish they had used less compression on those videos cause they kinda look like crap. The app could have managed to be a few MB larger to accommodate that, it's under 1GB. I'm sure they worked hard on those sequences and it sucks that they came out in such poor quality.
Actually, I wish those town intro movies can be turned off. They really remind me of Governor of Poker, and when I go to town, it is usually after a quest to quickly level up or sell stuff... Does the developer have any expansions in the works? I googled and wikipediaed a bit and found that apparently tons of expansions exist for the boardgame version of Warhammer Quest...
Game Impressions In the midst of so much good, the random level gain mechanic really is durned annoying. To work for an hour to level a character only to see him gain nothing but 2 wounds upon training meshes badly with the effort spent. Instead of looking forward to levelling up, I'm starting to feel a mild annoyance when I enter the Training Grounds. While any system of random number seeds will even itself out eventually, the collected number of levels your party can gain is nowhere near a large enough sample that there is no guarantee that your characters will not be drastically under- or over-trained, and possibly ill equipped to face the challenges ahead. And more importantly, lacking cool abilities and satisfyingly high stat scores. In a game where character progression is a big draw, loosing large parts of that progression to a random generator can feel very counter-productive. (I suppose it is also possible randomize-buffed characters might be potent enough to render most fights trivial, but I have yet to see that in practice. Random quest sprees is what is over-levelling my party and has me wishing for more flexible difficulty scaling And for me to have learned a lesson about abusing random encounters to boost my little dudes, and as a result depriving me of any challenge in story encounters, already back in FFT )
Why can the wizard guy only use his attack spell occasionally even if he's got plenty of magic and enemies all around him? Is there no way to tell units to protect themselves, like Overwatch in XCOM? Or can you only move and attack?
I noticed my guys counter attacking sometimes when they were attacked. Not too sure how that happened, or was it because I was playing Warhammer Quest past midnight?
Not having the original board game I can't comment for sure, but my feeling is that the base game has been kept as close as possible (or exactly that same) as the board game including the leveling and weapon stats. If it has been kept exactly the same, that may have been at the edict of Games Workshop and therefore they didn't have the scope to change anything. Random HP leveling has always been a bane in role playing unless you had a nice DM (or game that let you have max HP). There you could send hours adventuring, level up and only get 1 hit point, I know from first hand experience. I understand where your coming from, though I haven't hit that point myself yet. From the point of view of the boardgame, looking at the components that it has (list http://boardgamegeek.com/boardgame/1634/warhammer-quest ) 4 Warrior models: Barbarian, Dwarf, Elf and Wizard 6 Orc Warrior models 6 Orc Archer models 6 Goblin Spearmen models 6 Night Goblin Archer models 12 Skaven models 3 Minotaur models 12 Giant Spider models 12 Giant Bat models 12 Giant Rat models 12 Snotling models We actually have about the same or slightly more variety than the base board game (we have trolls), except I don't know about the Minotaur as I haven't yet met them & sKaven are part of the expansion. Hopefully they will release more expansions though with more missions & creatures.