Universal Warhammer Quest - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 29, 2013.

  1. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    The gameplay trailer actually made Warhammer Quest seem boring, but it is different when playing through because I have to monitor and maintain my squad's positioning so that those closest to levelling up get the kills, as well as juggling healing and buffs.

    A lite version might sell more copies of this game than a trailer for this type of games...
     
  2. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    #1102 Gwarmaxx, Jun 2, 2013
    Last edited: Jun 2, 2013
    why random waves of foes spawn in the middle of the group, if i left a square between my characters :confused::confused::confused:

    imho, should be fixed :mad:... that's not strategically reasonable and highly unreal!!!
    it's a terrible conceptual mistake by the devs!!!
     
  3. Ikeda

    Ikeda Well-Known Member

    Apr 30, 2013
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    Maybe they jumped through a hole above your head... There's always some form of probability. You can teleport as a wizard, why can't a rat or ogre do the same?
     
  4. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    If Wind of Mana ends up a 0 (based on hidden behind scenes dice roll probability) then a surprise enemy attack or event occurs.
     
  5. Gwarmaxx

    Gwarmaxx Well-Known Member

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    i agree, but not in that way... i've played for years board & computer rpgs, and i've never seen foes respawn in the middle of the group, they do always in the 3 classic and real positions, front/sides/rear.

    is it real that happens every time? is there a hole in every ceiling or has every rat magical powers? :confused:
     
  6. Ikeda

    Ikeda Well-Known Member

    Apr 30, 2013
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    They are Rats and Gobbo's.... if anyone can tunnel, they can... you wanted a plausible reason so I gave'm. I think I've got the worst luck in the world personally... had a boss fight.. had 1 troll spawn with 3 scrubs... then a turn later had another one spawn... I was like WTF... Grey Wizard had no time to recover.. it sucked.
     
  7. Diehard2222

    Diehard2222 Member

    Jun 1, 2013
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    It seems to me like 1h weapons make 2h weapons redundant late game.

    For example i have this 2h orange sword that does 11-13 dmg and a 1h orange mace that does 10-12 dmg and has a critical chance. So it seems like there really isnt any point in 2h weapons since 1h weapons are only 1-2 points of damage weaker and in this case have a bonus property.

    They should either make 2h swords hit a bit harder or give them a special property. It just doesnt seem to make much sense.

    2h orange swords and axes need a buff or something.
     
  8. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Do u guys love the animation of maurader putting down his heavy sword and use a bow.. I simply love that animation...
     
  9. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    I find them annoying that's all but they are easy meats.. Even my wizard can wipe 2-4 in one stroke of deathblow.. I dunno about u guys. I treat all my characters as tankers I bring them right beside the enemies.. Example wizard for a melee hit and 2-3 spells.
    And if they get knock down just give em a potion.. Easy game.. I am playing on the default difficulty that's adventure..

    Unlike typical rpg games where we hide our archers and mages behind.. I bring them to the front coz they have multiple attacks..
     
  10. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    I have not bought any weapons or armour from the marketplace, but have been relying on loot in Warhammer Quest. Is that a workable way to play or am I making it unnecessarily hard on myself?
     
  11. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    It's feasible.. I too have only bought potions and bandages.. The weapons and armors are too expensive
     
  12. Naked Snake

    Naked Snake Well-Known Member

    Jan 14, 2013
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    I bought a master bow from the shop and then right after that I found 3 during a quest, I think I should have just searched for upgrades instead of buying them. I guess I can easily solve that by selling the high level bow.
     
  13. MrMojoRisin

    MrMojoRisin Well-Known Member

    Jul 27, 2012
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    I was playing with the sound off at work, and whenever the town intro movie would play, since it was silent, I would hear the Game of Thrones intro theme in my head, lol.
     
  14. Naked Snake

    Naked Snake Well-Known Member

    Jan 14, 2013
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    Those unfolding town sequences are cool, but I wish they had used less compression on those videos cause they kinda look like crap. The app could have managed to be a few MB larger to accommodate that, it's under 1GB. I'm sure they worked hard on those sequences and it sucks that they came out in such poor quality.
     
  15. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Actually, I wish those town intro movies can be turned off. They really remind me of Governor of Poker, and when I go to town, it is usually after a quest to quickly level up or sell stuff...

    Does the developer have any expansions in the works? I googled and wikipediaed a bit and found that apparently tons of expansions exist for the boardgame version of Warhammer Quest...
     
  16. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Game Impressions

    In the midst of so much good, the random level gain mechanic really is durned annoying. To work for an hour to level a character only to see him gain nothing but 2 wounds upon training meshes badly with the effort spent. Instead of looking forward to levelling up, I'm starting to feel a mild annoyance when I enter the Training Grounds.

    While any system of random number seeds will even itself out eventually, the collected number of levels your party can gain is nowhere near a large enough sample that there is no guarantee that your characters will not be drastically under- or over-trained, and possibly ill equipped to face the challenges ahead. And more importantly, lacking cool abilities and satisfyingly high stat scores. In a game where character progression is a big draw, loosing large parts of that progression to a random generator can feel very counter-productive.

    (I suppose it is also possible randomize-buffed characters might be potent enough to render most fights trivial, but I have yet to see that in practice. Random quest sprees is what is over-levelling my party and has me wishing for more flexible difficulty scaling :) And for me to have learned a lesson about abusing random encounters to boost my little dudes, and as a result depriving me of any challenge in story encounters, already back in FFT ;) )
     
  17. mr ed209

    mr ed209 Well-Known Member

    Apr 13, 2009
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    Thanks! Not at all obvious, I was starting to go crazy!
     
  18. mr ed209

    mr ed209 Well-Known Member

    Apr 13, 2009
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    Why can the wizard guy only use his attack spell occasionally even if he's got plenty of magic and enemies all around him?

    Is there no way to tell units to protect themselves, like Overwatch in XCOM? Or can you only move and attack?
     
  19. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    I noticed my guys counter attacking sometimes when they were attacked. Not too sure how that happened, or was it because I was playing Warhammer Quest past midnight?
     
  20. tarasis

    tarasis Well-Known Member

    Jun 20, 2011
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    #1120 tarasis, Jun 2, 2013
    Last edited: Jun 2, 2013

    Not having the original board game I can't comment for sure, but my feeling is that the base game has been kept as close as possible (or exactly that same) as the board game including the leveling and weapon stats. If it has been kept exactly the same, that may have been at the edict of Games Workshop and therefore they didn't have the scope to change anything.

    Random HP leveling has always been a bane in role playing unless you had a nice DM (or game that let you have max HP). There you could send hours adventuring, level up and only get 1 hit point, I know from first hand experience.


    I understand where your coming from, though I haven't hit that point myself yet. From the point of view of the boardgame, looking at the components that it has (list http://boardgamegeek.com/boardgame/1634/warhammer-quest )

    4 Warrior models: Barbarian, Dwarf, Elf and Wizard
    6 Orc Warrior models
    6 Orc Archer models
    6 Goblin Spearmen models
    6 Night Goblin Archer models
    12 Skaven models
    3 Minotaur models
    12 Giant Spider models
    12 Giant Bat models
    12 Giant Rat models
    12 Snotling models

    We actually have about the same or slightly more variety than the base board game (we have trolls), except I don't know about the Minotaur as I haven't yet met them & sKaven are part of the expansion. Hopefully they will release more expansions though with more missions & creatures.
     

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