It's normal (default setting) that people are saying is to easy. Anyway playing on hardcore is crazy knowing your guys will actually be gone if they die changes the way you approach every room and every dungeon. For starters rolling a 0 with the wizard and getting a random encounter was just an inconvenience on normal but on hardcore it could mean a matter of life and death. After thinking about it having an option to disable permadeath on hardcore would take away from the tension. Up until now I've only bought the skaven expansion but now I'm on hardcore mode when one of my guys dies I'm going to replace them with one of the iap characters and then rotate through the different characters as (or if) anyone dies.
The default setting is 'casual' ^_^ But it's still the lowest difficulty of the three, so I don't think people should moan its too easy.
No, if you start a new game, the highlighted mode is definitely "Adventurer", which is normal mode. "Hardcore" mode doesn't actually seem inherently harder than Adventurer; it just introduces permanent death.
I only did it the one time to see if it would work, and don't plan to "break the rules" that way, but the fact that you can do it at ALL is the issue. It's a loophole that should be fixed, or else the majority of the "random events" are rendered meaningless and might as well just be taken out. I can't imagine anyone betatesting the game that WOULDN'T have immediately thought of trying to do that as a workaround, so I don't know how it got to 'finished status' that way.
The default difficulty is adventurer, the middle one, between easy and hardcore. But it's way too easy now (was MUCH harder before). XP and GOLD were MUCH less....so you were about always 1 level under what you are now (at least in my experience). A level makes a HUGE difference in Warhammer. Try a red dungeon with 4 as level requirement with the party at level 2-3 to get a glimpse of how it was. And with 3 potions (1-6) in he stash, not 8 scrolls (7-14).
My apologies, I could have sworn that casual was selected when I first played. I'll keep my mouth shut in future
Awesomeness I think money should go where deserved, so I have also bought a character and the expansion, however, when I found the tarnished helm, I found like 1500 gold, which seems to have vanished. Anyone else exp this?
Game Impressions The game is amazing, true to the boardgame. Unfortunatly it seems too easy. We need a higher difficulty setting. Please make it happen. It's no fun to have your party outlive every dungeon. Loving it, though!
Casual difficulty level is not that easy. I had party members die twice, although they somehow became alive in the next round, not too sure what happened there. That was when I first started Warhammer Quest... So if I retire my level 2 warrior priest, can I then only recruit back a level 1 warrior priest or other classes too? I mean I am thinking if I use another save file and retire my party, can I end up with a party of 4 grey wizards/archmages? I hope the developer just adds another even harder difficulty level for those who are clamouring for it and not jack up the difficulty across the current three difficulty levels... iPadprefersnottoohardgames
You can add any class; it wouldn't make sense if you could only put the exact same class back into your party.
Interesting. I may just do that in another run. Are grey wizards and archmages the only class that can do healing?
The elf is the archer right? If so then that is exactly what I have in my party right now: Current Level 2 party: Space marine warrior priest Archer (Elf?) Grey Wizard Archmage At which level will the warrior priest and archer gain healing powers?
People are saying the highest difficulty is too easy, not the lowest. It sounds like the testers are surprised because, after the playtesting, the developers changed the parameters of the game to make it much easier, taking away much of what the existing community enjoyed about WHQ, the idea that you're always at risk, especially in hardcore mode.
I agree the hardcore difficulty mode feels a bit too easy and less "hardcore" than I expected. I think Hunters 2 handled hardcore mode in a much more satisfying way (permadeath option separated from difficulty, more challenging play). Warhammer Quest is fun but more in a sandbox leveling up and loot seeking homage manner rather than a tactical strategy game.