Universal Warhammer Quest - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 29, 2013.

  1. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    No, I couldn't pass up the opportunity to rename mine. Had to have Gotrek and Felix, and they're rolling with Bayaz, First of the Magi and Thirianna. Bit of a mix but it makes my inner geek smile.
     
  2. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Ankh-Morpork
    Generally, if it's not a piece of equipment it won't be a permanent upgrade, and even then some reusable magic items can only be used once per dungeon. Food and other consumables only provide a temporary boost, but you shouldn't underestimate how useful these can be.

    You're really not going to find much else to spend your gold on, to be honest.
     
  3. THFourteen

    THFourteen Well-Known Member

    Feb 16, 2010
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    I do have to agree, i'm playing on an iPad mini, and havent had any issues with the framerates, and i can read the text, but it is definitely on the small side.
     
  4. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
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    The names are awesome as is. However, I had to do my standard old school RPG fantasy and have a Deputos in my party. Meanwhile in KOTOR it's Dep Ridian :)
     
  5. Corvo Attano 77

    Corvo Attano 77 Active Member

    May 5, 2013
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    Great game but there's a fugly resolution problem. The UI is nice and crisp, but the graphics (dungeons, heroes, monsters) are all weirdly blocky and aliased. Aren't these graphics just flat sprites? One would think they could be nice and crisp with no performance hit. Not a major issue, just something that bugs me.
     
  6. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    The game looks absolutely fantastic on my iPad; are you playing on a non-Retina-based device?
     
  7. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I know what he means. I pointed it out in the upcoming thread, the dungeon graphics are something like 1440 pixels wide instead of 2048. It still looks better than most iOS games if you ask me, but it isn't retina. Most of the UI is though.

    I wonder if the artwork did actually start out higher, the images on the IAP screen look slightly improved, even after accounting for the fact they've been resized a bit.
     
  8. Tyra

    Tyra Well-Known Member

    Feb 3, 2011
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    Now. I. Want. This. Within. 40K. Universe!!!!!!!

    :D
     
  9. Canthar

    Canthar Well-Known Member

    Jul 18, 2012
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    Was thinking that the instant I loaded it. There are a couple nice looking 40k games on the way.
     
  10. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Haven't renamed my characters yet either. Maybe when I get into hardcore mode full time I will just to give it some more tension, as my wife and children die a horrible death at the hands of some goblins :eek:
    Hmmm maybe I'll not rename then after my family after all lol. :D
     
  11. Corvo Attano 77

    Corvo Attano 77 Active Member

    May 5, 2013
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    iPad 3. The UI is retina but the rest isn't. :(
     
  12. Corvo Attano 77

    Corvo Attano 77 Active Member

    May 5, 2013
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    Yeah 1440 sounds about right. But why do that? Is their engine so crap that it can't handle 2D retina graphics?
     
  13. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    In every strategy game that lets me name characters I always dedicate one to the YouTube video that got me into X-Com. I think it was a guy working for an Xbox 360 magazine/website or something, he named one of his people KitKat Chunky and sounded so distraught when he died. Since then I've been remembering the name of that brave soldier by... letting him get killed repeatedly in every game I play.
     
  14. september

    september Well-Known Member

    Sep 14, 2012
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    Being Universal they would want to keep memory overheads as low as possible to reach a wide range of devices I'd imagine.
     
  15. Corvo Attano 77

    Corvo Attano 77 Active Member

    May 5, 2013
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    *scratch head*

    You can run at different resolutions on different devices.
     
  16. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    It'd bump up the install size though. But screw those guys, I paid for this device so games would look amazing on it, gimme an extra 100MB if you have to.
     
  17. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    Manchester, UK
    Wait, what? What device are you playing on? I've got it on iPad 4 and iPhone 5 and it looks amazing!
     
  18. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    Deepest Circle, Hel
    Don't mind Midian. :p I don't get it either...I can't imagine this looking any better, to be honest.
     
  19. Corvo Attano 77

    Corvo Attano 77 Active Member

    May 5, 2013
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    #799 Corvo Attano 77, May 31, 2013
    Last edited: May 31, 2013
    I emailed Rodeo and got a very prompt response. According to them the game runs at 75% resolution on iPad 3 due to "performance issues". Must be a really crappy engine. Richard (the guy from Rodeo) implied that it does run at full retina on iPad 4.
     
  20. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Ankh-Morpork
    Mm-hmm, I was actually just about to ask if you could post a screenshot to illustrate your complaints about the characters, just in case we were talking at cross-purposes.

    Just looking at the game now on my 4th-gen iPad, even fully zoomed in with my eyes right next to the screen, not by any stretch of the imagination could I call the characters or enemies "fugly", weirdly blocky or aliased. While the dungeon tiles are definitely lower-quality than those used in the promotional screenshots, the heroes and NPCs are most definitely Retina-based; it would be very easy to tell if they were not.
     

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