Universal Warhammer Quest - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 29, 2013.

  1. retrogamer83

    retrogamer83 Well-Known Member

    Dec 1, 2011
    164
    0
    0
    United Kingdom


    I disagree with your points, but you can't say the game had no play testing.
     
  2. bemusedbear

    bemusedbear Member

    Dec 16, 2012
    9
    0
    0
    I was listening to audible while playing this morning on my iPhone, so I think you should be good.
     
  3. eev

    eev Well-Known Member

    Oct 26, 2009
    1,958
    0
    0
    Germany
    is it actually possible to change and get the same classes in a party?
     
  4. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    3
    38
    The Work-At-Home Guy
    Philippines
    Accept that fact that this was from a board game's mechanics.
     
  5. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
    2,564
    0
    0
    Ankh-Morpork
    This was clearly an iPhone-based novelty feature (and is actually acceptable on those devices), but not only has it not paid off with tablets, it is actively turning people away.

    That'd be because it's not actually fully 3D.

    The magic system is actually quite powerful when you understand its idiosyncrasies, and as for the ambushes and events on a WoM roll of zero, those can happen whether you have a mage in the party or not.
     
  6. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
    2,512
    0
    36
    New York State
    No, none, only about four decades of designing rulesets, no testing at all :rolleyes:

    If you don't like the game system, fine, but expecting a classic miniatures based board game from the biggest table top gaming company in the world to conform to what is clearly a very casual gamer aimed set of expectations about the mechanics just shows ignorance on your part.

    I think the rotate for inventory is freaking brilliant, but that's obviously a subjective call. The rest? Again, way to show your ignorance about the background of the game. Notably, the game is NOT in full 3D. They rendered the models in 3D, yes, but the game is using a modified Hunters 2 engine, not 3D at all. You've got 3D models being displayed on a strictly 2D map. It simply cannot have other camera angles.
     
  7. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    It's not full 3D, that's why. The characters and enemies are, but environments aren't.

    D'aw. Ninja'd by C.Hannum.

    This happens even when your mage isn't in the party, there's no escaping from the possibility that something negative will happen, that's just one of the natural dangers of being a hero in a dungeon. The reason for having a mage is because he has powerful spells as well as weak ones. Get a good roll and you'll obliterate the enemy.
     
  8. Bronxsta

    Bronxsta Well-Known Member

    In Hunters 2, you could see how many action points you had. Am I able to see that here? Like how many melee attacks I can do or how many times I can move?

    Oh and my elf only can shoot one arrow a turn. Is that just the board game rules or can I buy more arrows or something?
     
  9. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    3
    38
    The Work-At-Home Guy
    Philippines
    You can see the number of attacks your character can perform. Level up your Elf, he'll be able to shoot more than once each turn. Also, take note that you can shoot targets from afar, and STILL attack an adjacent enemy in the same turn.
     
  10. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    If I'm understanding correctly, you can move as many times as you like within the maximum distance from your starting position, but as soon as you choose to attack, you lock your position in place.

    The icons next to your character in the bottom left corner show how many attacks you have (bow icon for ranged, sword(?) for melee) and you'll notice that your elf gets one ranged and one melee attack per turn, so it's wise to position it next to an enemy to make use of both. I don't know if or how number of attacks raises, but I'd assume it's related to your level.
     
  11. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
    2,564
    0
    0
    Ankh-Morpork
    Level up and train your characters to get more attacks per round, or find weapons with +X attack bonuses.
     
  12. Bronxsta

    Bronxsta Well-Known Member

    What does the shield icon indicate? All of my warrior have 4, wizard has 3
     
  13. Ausar

    Ausar Well-Known Member

    Jun 2, 2012
    823
    0
    16
    BCN
    i dont know if i'm right about this so anyone feel free to point me in the right direction

    but looks like you can't change your party members as much as you want because your previous hero will retire and you can no longer use it instead you will have to start with a new one at lest this is what it shows in the guild with my characters that are level 2 or higher

    So you need to think well what party members to use

    Or am i missing something and that is just to just start over with a new hero and you can change them before a dungeon?

    i think that is the toughness when you open the inventory at the top you have 3 buttons press the 1 one to the left and it shows all the stats of your heroes
     
  14. jonnycache

    jonnycache Well-Known Member

    May 14, 2011
    154
    0
    0
    WTF is this rediculous rotate inventory rubbish! I'm playing on an iPad, I'm not holding it. At least give us a button so we can choose.

    What an astonishing decision.
     
  15. Bronxsta

    Bronxsta Well-Known Member

    Maybe it's because I'm playing on iPhone but I really like the turn to access inventory feature. It's unobtrusive and nicely utilizes the capabilities of a mobile platform
     
  16. CaptLudd

    CaptLudd Well-Known Member

    May 1, 2013
    102
    0
    0
    I agree and not to hijack your thread but i dont see how to post otherwise. Just noticed that on casual your guys dont even crawl out of the dongeon when killed they just get up on the next turn and fight on. Totally makes it a walkthrough. Does the middle setting actually kill guys off (not permanently) and you lose your level points?
     
  17. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
    1,773
    0
    0
    Venue Manager
    Sydney
    Yeah when they die they are gone for that dungeon and don't get xp. Hardcore they die permanently.
    The casual mode further illustrates that the purchasable coins aren't needed
     
  18. Crabman

    Crabman Well-Known Member

    May 24, 2013
    863
    0
    16
    Berlin
    i tried it on ipad and iphone now and the funny thing is that the text IS definitely too small for the iphone screen (my eyes are ok)but the rotating inventory is great and while the text is good on the ipad screen...the invent rotation sucks :)

    Anyway,great game and nothing that cannot been fixed by a small update.
     
  19. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
    2,512
    0
    36
    New York State
    You're missing something. The guild is strictly for out and out replacing members, it has nothing to do with the load out phase before a dungeon. I've been swapping people all the time (down side of trying to play all 7 heroes is I am way underleveled for the red quests I have).

    I haven't quite figured out what the point of the Adventurer's Guild is, but maybe it will become clearer once I'm further into the game. For now, it just seems like I'd be better off starting another save slot and experiencing the process for everyone from ground zero if I reached a point of being too uber to have any fun.
     
  20. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    Do you still take damage when you block an attack? If so, it could be my character dying that's causing the constant crashes.
     

Share This Page