I played one side quest last night. I was doing fine until I reached the final room, there were about 5 enemies in there and it only took one of them to wipe out my entire team. I think I kept my gold, does anyone know if you also get to keep the XP and loot you gained from a failed quest? I have to say that turning the iPad to access the inventory is absolutely terrible. It's so inconvenient, I hate it. I like the rest of the game though. I think there should be an easy way to determine whether a weapon is better or worse than what you have equipped, or did I miss something? Almost every game of this type provides you a little green arrow if the item highlighted is better than what you have, maybe the original board game didn't feature this but that doesn't mean the video game shouldn't.
There are a bunch of little details that make the game stand out, like the way the journal slowly grows in size as you discover abilities/enemies/other to fill it with. There's a definite GW-inspired streak of cruelty (and realism) in not giving you the journal entry telling you what an enemy's attack does until after they've used it on you and you've experienced the outcome first-hand.
I think i can do this already (never had a character die on me yet, and i got my main characters to at least lv2 each, 2 are already lv3), but it's a scary thought to lose your leveled-up characters who can wield your hard-earned specific-class-only equips.
If you play in hardcore and your guy dies do you then lose all the equipment they had? I can deal with people dying but I'm thinking its going to be a pain in the ass buying back all your equipment. I'm just playing in the default setting at the minute, but thinking of playing on hardcore when I buy the other three characters. Only bought the skaven so far.
well after a few hours of playing i dont see any problem with iap since you get gold very easy and you dont have to keep all the weapons you find, looks like some folks here just want to get everything easy like they were a sort of god in the game changing subject i actually started my first play without a clue in hardcore mode and my mage have already die once but not a big loss since it was still level 1 but it does give a good sence of thrill in those boss battles For the iap classes i think i would choose the warrior priest a more support class could come more in handy
Someone said earlier that quest difficulty scales with your level so even if you play the expansion first things remain balanced; does that mean if you lose characters by permadeath and have to recruit a new squad the difficulty reduces in comparison? I've got a hardcore game going; so far I'm on my second mission and things are coasting alone without any death so far... but I have a feeling it will get rocky. Edit: Crap... just lost my mage. Edit2: ...and my dwarf... and my elf... and my maurader... ouch... why do I have to "travel" back to town when there's no one to travel? Thank you, very helpful!
Yeah so that's why I won't play hardcore . My inability to play the game well is probably why I haven't named my team =\ Why I'm typing instead of playing I'll never understand. And kotr, too? Blergh
LOL. Everybody seems to be starting a hardcore mode. I actually wimped out and started the game on casual to make sure I got a grip on things first before even doing normal. I've played a few TBS games (including Hunters 2, which ironically I need to get back to someday to play through it), but thought I better get my get wet since I'm also new to the Warhammer world.
I most often play games on my iPhone while listening to a podcast or something - is it possible with this or is there no option to listen to your own music?
Does Warhammer automatically replace fallen heroes in hardcore mode? My entire party was wiped out so I went back to town. I saw that I had a new crew without my pet names but with random Warhammer gibberish sounding names and assumed somehow the game set up a new team for me. When I went to the quest the character selection menu showed all 4 characters with 0/200 health but at the stage they were all fully healed albeit missing equiptment.
Nice think I'll keep a separate save for default and hardcore and play hardcore mode like a rogue like dungeon crawler. sounds good but I do also like keeping my characters and items. Suppose it will be a good way to keep to separate teams going too.
Well, this game is weird in current state. Rotate to access inventory? weirdest idea, who ever came up with it? My ipad lies on the table during play, why should i rotate it? What is this, doodle jump or tactics game? Micro fonts are breaking my eyes. Fixed camera angle - god, why? They made a game in full 3d, what's the reason to do not allow isometric view? Silliest magic system when your mage can't cast a thing most time of the battle, but can attract more mobs instead? What's the reason to have mage in a party? Looks like they didn't do any play testing at all.