Undead Dungeons I noticed a few people discussing how to get Undead dungeons to appear. To clarify, purchasing the Undead tile set and at least one of the Undead enemy packs will allow Undead White dungeons to appear, they can appear in any location.
Suspected as much. Buying just the undead enemy pack did not seem to work. Thanks for the confirmation! EDIT - Bought the undead tile set and now there are undead dungeons. My Witch Hunter is pleased
Just picked this game up and found this thread very helpful but I have a few questions: Is there higher level gear available for classes such as the witch hunter? I'd read that there wasn't any which would seem to limit the usefulness of the classes. How do you "force quit" to get better skills and when exactly do you do it? Thanks.
Force quitting to get better skills- all you do is train, see what you get, then to reroll you close the app and quit it from the multitask bar BEFORE YOU HIT BACK. When you reload your save, you will be right before you trained, so you can do it again. What's the fastest/best way to level up a priest and a bright wizard from scratch? I have a level 4 party with the skaven expansion and the skeleton and vampire packs, plus the witch hunter and the shadow warrior.
Every class has gear for every level of rarity. The Witch Hunters gear simply seems to be limited to stronger versions of his base weaponry. Thus his gear does still scale up for harder encounters, it simply is less interesting than some of the other classes who have a wider variety of high end loot.
You can reset the story line quests in each town. Since these quests are pre-set to a certain level, sometimes that can be easier to get those first few levels of new characters when everyone else in higher.
Oh, ok. Yeah that makes things much easier. The game is starting to get hard now with all the random vampires I'm facing in my levels, and the fact that all skaven are much harder to hit doesn't help. So now that I have the skaven expansion, will skaven enemies appear in other dungeons just as skeletons and vampires do? Also, what is the advantage of daggers and spiked knuckles?
Skaven will only appear in the Skaven region to the west, they never appear in the starting region or Averland to the south. Really the only time you will ever use daggers is if you get an orange one when your casters still are using green weapons, as there may be a bit of a bonus. Mid-to-late game daggers are just too weak. The exception is the daggers the Witch Hunter uses which are much better than regular ones. Spike Knuckles are just bad, I have no idea as to what their purpose is.
Guess I'll be sure to sell all those knuckles. What's so good about the Witch Hunter's daggers? Also what are the abilities of the warrior priest like?
The Witch Hunter's daggers do not have the negative effect of removing strength bonuses, instead they do extra damage versus undead. The Warrior Priest's abilities allow him to attempt a prayer each turn, several as he levels up. The prayer can either fail completely, or affect one or more of your heroes. You get the pick the prayer you attempt and the abilities vary, such as giving extra strength, toughness, or even attacks. There is a prayer that teleports heroes to the WP, and one that heals health for affected heroes successful attacks. Probably the best prayer is Intervention, which gives affect heroes another turn.
Should I buy the Brutal Tribe expansion? All my characters are max at level 8 and the reason I have been holding back is the feeling that there isn't a lot of contents in each of the expansions. Bought the Slaven expansion and finished it in no time.... Does the Brutal Tribe expansion have more contents than Slaven or about the same?
The Brutal Tribe has a few more story quests than the other regions, plus 2 black 'final' dungeons. The biggest draw for higher level teams though is that it adds a large high-end loot table to the random quests in that region. In terms of farming the best loot and having some end game stages, it definitely is worth getting and adds a lot more of a challenge than the base region.
What I did is pair the low levels with one high level character. I had one new priest (to get the new casting abilities) and a witch hunter, paired with a level 8 Grey Wizard - three in the party. The dungeons seem to be on the hard side of level 1 difficulty in this case, maybe level 2? Either way the monsters are easy enough to hit for the low levels and when there's the need the high level character rides in and kills everything. This way I was advancing one level per dungeon each low level char. Also picked those dungeons with nice items - item strength is unrelated to dungeon difficulty. Totally safe too as the high level character was like a God amongst men with this class of monster. Be sure to use the high level character to almost kill the boss monsters, then use the low level to finish them off. Who gets the kill gets the points. Also I put all my best items on the low level characters - had plenty of +2 rings lying about, and some +3. I always collect all the rings because they work for all classes.