If you are level 6, go for it. You can repeat that dungeon, and a similar one in the Skaven expansion, as often as you want and they offer some good items.
So I beat the Ice Palace last night. Minor spoilers ahead for any that havent. Spoiler Have to say, really hate movement restrictions and debuffs in this game. They seem less about adding to the challenge and more adding tedious frustration. Hopefully we don't see too many future dungeons that limit movement, and especially not on the repeatable dungeons. Also, did anyone get anything good out of it? I certainly didnt, which really doesnt give much motivation to trudge through it again. On another note, for any like myself who completely missed this, I found out that if you zoom out on the world map as much as you can, labels of the different regions and landmarks appear. Some up north and south are partially cut off adding to the suspicion that they are planning to eventually expand in all directions if the game remains profitable.
What high end axes have we found for troll slayers so far? I've found the one that gives +4 regen each round and the one that jut does a but more dmg, chance to slam (not even sure what that is) and +STR. There has to be something better than these, they're decent, certainly, but there's way TS can compete with marauder with these
None for me so far. I am farming equipment like no tomorrow currently, and e.g. I get so much stuff for the Marauder and Gray, I have no more orange slots left and actually throw stuff away. For the Bright and especially the Trollslayer equipment seems to be much more rare. And I don't see how anyone can compete with the Marauder for raw melee power. On average, I have 9 attacks per round, without using any skills or items. The highest I ever got was close to 25, with the extra attack passive kicking in, and then using the active skill that gives you more. Now I found a great orange axe, but without to-hit bonus (only recently upgraded from a Masterwork Knuckleduster to a Masterwork Sword with extra to-hit). So I quite sure will throw the bow out and add one of the rings with to-hit bonus. Also, sidenote: I almost had my first partydeath tonight, was pretty close. And guess why? Decided to swap out my Ironguard and Shadow, to level the Waywatcher and Trollslayer from 7 to 8. Once I am out of that dungeon, they are back to warming the bench again.
I'm actually having a lot of fun with the wardancer I mean elven shadow warrior. His skill set isn't killer but (with the right equipment) he can lock suckas down!
The Shadow's greatest boon is that he can shoot and still move afterwards. With about an equal number of melee and ranged attacks, by default he is more of an all-purpose unit, good at both but not excellent in one. However, some nice things here to finetune him to suit your playstyle: One, you can find special equipment for him that gives either +1 melee or ranged attack, and lowers the other by 1. So you can decide yourself where he focuses. Two, the quivers with special abilities. I really like the one that substracts 2 Toughness on hit, which stacks. Great to set up a, say, Black Orc Great Warboss with 10 Toughness for melee attacks from my Marauder. I have an orange quiver that has a chance to stun, but I am out of orange slots if I get the +ranged attack armor for him, I will swap him over to ranged and see how the stun works. Three, the IAP Elven Sword makes a great weapon for him, didn't find a better one yet. Four, he can get a skill that negates the encumbrance penalty from Toughness to his Weaponskills. Now you have a choice if you load up with +Wounds items, or +Toughness.
You have got to try out the orange quiver. It works 100% of the time except on a few enemies. It's totally awesome
Stun is awesome! affected enemies cannot act. So spiders two board sections away prepare to do nothing while I mindrazor you!
Embarassing update why my Waywatcher and Trollslayer nearly bought the farm: I forgot to gear them up by transferring highend equipment from my other characters. Tells something when my Gray has 52 Wounds and enough toughness to shrug of a Stonetroll's attacks, while the Trollslayer fell after 2-3 hits from just about anything every battle. Have to revise my opinion a bit, but when calculating the power gain from better equipment, they still come out worse than the Ironguard and Shadow. The Waywatcher might actually be better as a ranged attacker, but he seriously lacks the extra mobility the Shadow gets from his "shoot&move" Passive, which fits my playstyle better. If you feel good with a range-focused char, find the Waywatcher's special equipment that gives more ranged attacks.
Well, I bought the IAP weapon for the Trollslayer and found that it's the best option for him. Nothing I found in the game comes close. In fact, all the IAP weapons come in handy except for the Marauder's.
And thanks you two for the positive feedback on the Shadow's Stun. I will definitely work on getting his range-focused equipment and try it out. Will have to swap all his equipment in one go; here is my reasoning behind it: I'd have to trade an orange Wounds+12 ring for the orange Stun Quiver. Then he is below 40 Wounds which is already dangerous for melee. As I will try to keep him out of melee range, all his melee-focused gear - like +Strength, +Wounds/Toughness, +Melee attacks etc. - is suddenly much less effective. With what I currently have, I cannot compensate for 12 Wounds with a blue item (swapping the quiver frees up a blue slot, the -Toughness one is blue).
I have to agree, especially about the Shadow Warrior. He's not only the most logical substitute for the Waywatcher, he's a superior character once he's leveled up and geared up. I found the Waywatcher effective in the early game dungeons, but not in the higher level dungeons.
Waywatcher vs shadow warrior for ranged effectiveness... I must disagree guys. I tried it out too, the problem being that as of lvl 7 with an orange bow and a few other oranges, even with 6 range attacks, WW just doesn't do enough dmg to justify giving up the utility that SW provides with the stunning quiver.
The Shadow Warrior is really fun to play. Although he's not good at doing lots of damage, he can snipe out the low health ones while still being able to protect the wizards. I don't use the -2 toughness quiver as there are weapons with critical damage on tougher enemies. There's a bug with the Mortal's Bane I think, and a minor one with the Gotrex's Axe. But they could be as good as the Hammer of Sigmar after being fixed. The Dragon Blade is much more powerful. It has high damage and ignores the weapon skills! Perfect for the SW!
Got to find that Dragon Blade then, but the IAP weapon is working well at the moment, doing level 6 quests in the Brutal expansion. Have you found anything better then the IAP weapon for the Trollslayer? So far I haven't.
Both blades are elves only and equally powerful but in different ways. I give the Dragon blade to the Archmage since the Shadow Warrior has Martial Prowess. But seems that enemies killed by burn damage won't give any experience. As for axes, if you're exploiting the bug with the Axe of Gortrex Spoiler Mighty Blow retains the extra strength until the end of turn , there's no match. Otherwise the rune axe of Grimnir looks great too. Btw I tried lying in the Necromancer quest and got this strange ring, which grants an effect somewhat like "Chaos Armor" and invisibility to the wearer!