I would only suggest playing the new DLC if you have characters at level 6 or higher, so it's definitely worth buying in your case. It will challenge you even with maxed out characters, think of it as the real 'hardcore' mode. Plus, you get the best gear in the expansion white quests, especially when you get to level 8.
Questions about the Black Quests So I finally remembered to finish the Stirland Black Quest - "Idol of Mork". Where is the second one for that, Idol of Gork? Or do I just overvalue the lore here (Gork and Mork are the Orc gods of Brutal Cunning and Cunning Brutality)? Also, the cliffhanger ending was a bit odd: what's with that professor? Will I meet him again? If I remember right, it is one black quest per area, yes? Idol of Mork for Stirland, the Sewers in Reikland, and the Averland one I do not see yet (still quests to complete there).
Spoiler There's no Idol of Gork. The second piece of the Mork Idol is mentioned in the brutal black quest. I think lore is a very important element in the game. Legendary weapons and armors have their stories. I never expected the professor to ever show up again. But you were right to expect him. His ending was somewhat tragic
@Birth: Thanks a lot for the info, much appreciated! And next question right away: I am missing quests in Averland: I have 8/13, but do not see new red or black quests anywhere. The only thing I can think of is that I need to finish the 3 quests in Averheim differently: For all 3, I chose not to give/bring the questitem back to the questgiver. Will try the other approach this evening. But would be glad for any help/advise.
Two lessons I just learned the hard way: 1) Never quit the game when on the worldmap and standing on top of a questmarker. When you come back after loading, the quest is gone and you cannot enter the dungeon. Lost a fantastic Marauder armor reward this way. 2) When resetting and redoing the Averheim quests: when I gave back the Talisman of Power to the questgiver, the Talisman in my Gray's inventory disappeared as well. Will finish this questline with giving everything back, and then restart again to get the Talisman back; and a second one for my Bright. You can get rewards multiple times, I assume from other quests?
I can kinda see a halfling thief being an iap character by the end of the year( as far as halflings go they're essentially hobbits, and since the second film is coming out at the end of the year I could see a character release) Plus as they appear a bit already ( halfling cooking you a meal/deformed halflings spreading diseases, plus the mission surrounding the lost son, and loading page it'd all sound plausible ) Also on a side note, does anyone else kinda wish the trollslayer was dual wield( harking back to gotrek, but also the playable dwarf berserkers as units always using dual axes/blades on chains) Enough of the random rant, I still love the game far too much to put it down
Cockbags. Just lost a Priest and Bright Wizard. I skedadled ASAP. Playing on Hardcore reminds me of playing Dark Souls. All to the good, though.
The Ogre really needs to upgrade his weapons as he levels, far more than any other character. With a good weapon, his multi-target attack auto hits for a decent chunk of damage and the Ogre can take a lot of punishment in return. I will say though that I think some of the Ogres abilities are borderline useless, especially Ogre Charge. If you are set on another character and want a melee that will simply dish out damage without any need for utility play, just grab the Trollslayer. At level 8, my Trollslayer often out damages even the Marauder.
Does your Grey Wizard have Blade of Night? If so, those two go together like peas and carrots he can give Mr Irongut a extra 2 to 3 attacks per spell!
No longer stuck with Averland Quests UPDATE: Hmph, just found I missed half of Averland, everything southeast of Heideck. When I went in that direction the first time, the "lose the quest when you quit the game before you enter the dungeon" happened, so I falsely assumed that area is part of the potential Wissenland expansion. Back in business now
Yep, I did just updated my original post one above yours. Not west, but southeast of Averheim was what I missed.
Did anyone already figure out what triggers the different "dungeon types" for the Munzig quest (Averland)? If I find time, I will experiment myself. I've got what looks like an ice environment with Marauder, Shadow Warrior, Grey & Bright Wiz; but no idea how that corresponds to "fast". UPDATE: I just sent a party with Marauder, 2 Dwarves, Waywatcher, and got the fire dungeon. So at least one of them seems to qualify for the "tough, or strong as an anvil" condition. Or it could be that I did not have any casters. But then, what does the "fighter's eyes & stature" refer to ? I want to see that monstrous lair Sidethought: is there a WHQ wiki somewhere? not that I have much time to contribute, but we are collecting so much information here, that it might be worth having it in a more accessible format. I only found one for the original boardgame somewhere, and one for iOS on appinvasion that only contains a skill and item list.
A wiki would be sweet. I've often wondered if there was one. Anyway, my question is, does my inventory ever grow from the 24 slots I start with?
ok so after beating the 9 missions from the main game I unlocked some new dungeons that are lvl 6 are these like the end game dungeons and should I be beating them before moving on to brute tribe?