I agree the Ogre is a badass. I'm still undecided about the Shadow Warrior though. What level did you get him to? As I understand it, he should have more attacks regarding the arrows fired, perhaps having elemental effects or something else?
Only level 4 so far. I'll post updated impressions as they come but as I'm leveling 10 characters at the same time it is slowly going with the exp grinding at higher levels. I will say so far that the equipment table must have really been increased. I'm finding tons of items at the lowers to mid-ranged levels that I've never seen before.
Ok Now that I have the game what I want to know what does skaven expansion offer? I'm sold on brute tribe but can you sell me on skaven? And does the game feel incomplete without the dlc?
You dont really NEED the Skaven expansion. It boils down to adding to the overall map you can wander around on and giving you more quests. The Skaven monsters themselves are much more difficult than the base game Orcs. This can be a good or bad thing depending if you find you want more of a challenge or not. I lost 4 of my level 5s today to Skaven and can tell you they are pretty nasty, being harder to hit than Orcs and having powerful range attacks that can cripple your heroes.
So this item is totally broken and unusable? Was this a standard Shadow Warrior item or one of those deluxe IAP weapons?
Looks like I ran into about the same problem, too many bombadiers. The melee I could handle and control, but that much range is insane. It didn't help that I couldn't heal my Archmage. I know you can revive a hero with 0 strength but my AM was still alive with poison and 1 strength and all heal attempts registered with FAIL. Not sure if that is a glitch or I misread how poison works.
after being wiped out a few times now, i've managed to come up with a new strategy. the trick of survival in a brutal dungeon with lv6 heroes is to clear the room in a single turn. otherwise the endless waves of ambushes are definitely gonna kill the squad. but instead of bring the aggressive characters like in the pic, i always rely on casters and their supportive spells. an ideal combination would be the trollslayer + greywizard + archmage. although the marauder does far more melee damage in a one on one combat, a trollslayer goes mighty blow with 9+ attacks (give him two blades of night first) could kill anything, including the stone troll with a single swing (or two, if not equipped with the axe of gotrex, which doubles damage to high toughness enemies). then i'll just give him a few more blades of night in case he misses. position him in the middle of the room and annihilate any hostile. if the orcs are scattered around then the +2 movement potion and archmage's hand of glory come in handy. now my progression with the brutal tribe is 7/13 and i have leveled most of the heroes to lv8. frankly speaking, i don't think the IAP items necessary anymore cuz there are tons of crazy staff
Yes, because of the comments here I've started to see how to use the Ogre more effectively - use his abilities: because his Mighty Swing doesn't miss and increases damage as he levels up, you just need to set things up with other damage dealers and then finish them with the Ogre. For bosses and Trolls, his Skull something skill that quadruples damage is very useful (I find it activates more frequently though, making me think it also increases the crit chance or roll somehow?). Against the multiple attacks of a Marauder though... I think the Marauder is still better. No need to setup, just place a Marauder in the middle of a room and he will dominate.
Here's my problem with the irongut: he has high toughness, HP and STR, but only one attack - as far as I've leveled him (5). He seems like he wants to be a tank, rather than a melee damage damage dealer. If he had a passive that made the enemies more likely to target him over the other characters that would make sense to me. As he stands now, he's just not worth it to me. He really only excels at leading the party out of narrow halls, where he can actually soak up some damage. Otherwise his DPS is too low to be viable in higher lvls. Certainly it's very nice when he can one-shot a tough monster the head crusher, but more often than not it either misses or doesn't crit. Perhaps when my A team finishes the brutal tribe, or dies trying, I'll remix him into another group.
I am also starting to face problems with the irongut ogre. The marauder is lv5, both mages are 4th lv, while the ogre is just lv3. My problem stems from his AOE swing attack dealing fairly little damage, while i seem to miss quite often with his melee attack, so it is quite difficult to get in a killing blow (which is how the game allocates your character xp). I just saved enough to buy an upgraded club for him (the 2000gp one), hopefully, this improves his combat capabilities some. The grey wizard is also starting to fall behind in damage, though he is great for debuffing foes (cyclone of silence), and his dagger spell is actually quite efficient at dealing damage if I can maneuver him into position. Lastly, I dislike how ambushes mean my mages start with no mana. But the game doesn't really encourage more than 2 melee, and I am not really a fan of archers. Curse you, Rodeo, for making such an addictive game!
Waywatcher with a good bow is awesome. She's great for softening up tough enemies, killing casters and ranged enemies from afar (because they always seem to ambush you way out of melee range) and picking off spiders at the back of a mob, thus cutting down on the amount of webbing getting slung around. I tried the shadow warrior up to lvl 5 and he was ok, but after he died horribly, I went back to my tried and true waywatcher (lvl 6) and haven't looked back since. My current team is marauder lvl 7, waywatcher lvl 6, grey wizard lvl 5, trollslayer lvl 6 and they work great. My wizard has razors for damage, void master for healing between fights and cyclone for crowd control. Grissok the Bloody (GTB as I affectionately call him) just got blood frenzy (or whatever it's called) at lvl 7 and now he never needs to be healed again. He's great for spearheading into rooms and killing just about everything. I switched out the warrior priest, who I used for playing through the vanilla and skaven campaign, and replaced him with a troll slayer. So far I'm happy with that move. Once I get my wizard to lvl 6, I'm going to tackle the brutal tribe. I'll let ya'll know how it works out
i had the same lv6 team to begin with the brutal tribe. walked out of the first dungeon without even a scratch but got annihilated in the second one. my lesson is don't rush into lv7 quests until you really have one or two lv7 heroes. best luck to you and Grissok
I'm level 8 marauder, Ironbreaker, Waywatcher and grey wizard. I'm thinking of trying swapping out my Ironbreaker or Waywatcher for a shadow warrior or bright wizard any opinions? I don't struggle with anything but would like something different my Ironbreaker has 5 attacks but still isn't great to me along with the Waywatcher great for ranged mobs but I'm wondering if the bright wizard can do the same? I've always loved mages and always play mages on any game I can.
Rest in peace GTB et al, they fell to two successive ambushes. The first was 4 gigantic vicious spiders (with 180hp!?) and some archers. The spiders kept my wizard locked down long enough to kill my two melee guys. The very next turn 6 black orcs jumped inbetween my elf, who could've revived them with herblore (I think). I ragequit around this time and haven't picked it back up to watch my remaining two die...
Finally put around 7 solid hours during the week end in The Brutal Tribe expansion (hardcore). PURE UNADULTERED AWESOMNESS. My team is level 8 plus the new member Thorin OakShield, the Ironbreaker at level 7. Finally started to find damn cool loot, but above all I'm immensely enjoying both the Red Quests and the White Quests. I did like 5 consecutive dungeons that were probably the best dungeons I ever experienced in my life since D&D on Intellevision. I survived sooooooo many critical situations I lost count, but every room was a challenge I'll remember for a long time. Noticed much more enemy packs variations, each ones with its peculiar difficulties. (those huge spiders!!!). Things have slowed down now tough...meaning I could do a dungeon in 15 minutes before...now in 15 minutes I can do a room The fun is still sky rocketing tough. With the Brutal Expansion, Rodeo IMHO brought the (already awesome) game to masterpiece level....I simply can't play almost anything else (since months...and I'm an avid gamer...rarely i continue playing something after completion).