$3 for each IAP character seems a little expensive for a $4.99 game. That adds another $30 of IAP characters and gameplay. Having had IAP bundles is one thing, piece mealing everything just makes it loose appeal on a monetary sense.
same here. in the previous versions, there was no sound when the wp got hit. haven't tried wp since the expansion.
the IAP legendary items the slayer of kings is a really evil blade. many swings landed on the irongut and the marauder himself! btw i just lost my second hardcore team. only one left
Decided to buy the new expansion map, and then decided to start a new game to get the full experience. Is it just me or has the difficulty increased? I'm not complaining at all, just noticed that I'm getting ambushed a lot more now then before. One complaint since the new update though: I've been having trouble with my inventory screen. When I turn my 4s, the game doesn't always read it correctly. It's a little bit of a pain, and it's a problem I didn't have with WHQ before. Otherwise love the update.
It's a high level campaign, meant for level 6 characters and up. I do not think you can go any further with 4 brand new level 1 characters (I tried and hopelessy died several times already). And yes, difficulty has been tweaked for the better imho too.
It's a lot hard. I've lost good men to the critters. There is nothing you can do other than watch the heroes die when you get ambushed by the hordes of spiders.
DISCLAIMER: Please know that yesterday, after I got your message, my heroes went all to the Temple and prayed for your heroes' souls (and got nice boosts....Sigmar was listening). I LOVE the new difficulty in hardcore. I LOVE that now web is not a just a useless fancy animation on the screen, but something to really fear. Yesterday a tiny spider managed to web my two tanks while Wizard and Elf were hammered by Orcs and Trolls. AWESOME. I may be mad, but I feel like a true hero when I clear a room. Difficulty is now similar (I daresay even better) than it was in the original plain game during the first beta. Having played the original boardgame...I feel it truly capture the spirit of the original game now, without some frustration (original boardgame had a win/die ratio of about 20 percent ) I haven't completed the game yet, but I do hope the pace remain the same for the whole expansion/future ones. Now, with the added risks, the strategical component plus the random skill trees truly make the already awesome game shine imho. There are now TONS of cool situations in every dungeons...when ambushed, short on power points or healing meanings, hampered or pinned down. I LOVE this game.
I do not know, I THINK those particular objects are iap only. The game is packed with cool loot tough, I wouldn't worry...
Guess I have to thank you for insane difficulty, even on adventurer now Reinstalled the game after couple of month of not playing , to find out difficulty has gone sky high .Tried to get new staff for my Mage and already failed 3 times, way too many enemies and ambushes in a row
Well...I was super lucky enough to be in the beta. I reported bugs and impressions, but I do not think my input was any different from the other ones (for personal reasons, I couldn't put the time I wanted in this last expansion beta too). BUT...yes....I tried to be vocal as possibile about the pacing of the game (I really doubt I'm the only one...EVERY other tester I talked to felt the same). IMHO the original game in adventurer (probably what the most players played) was waaaaay too easy and, in the end, a bit boring, expecially after level 3. This added a lot of imho unwarrented critiques to the game too (no variations, no strategy, everything is the same)...because, imho, this type of game truly shines when you MUST do hard choices and risk your life. If everything is super easy and you just follow the storyline...you won't EVER appreciate one skill over another, or be forced to use a skill you wouldn't ever picked up, trying to get the best from it. Same about loot, money, potions, spells...and here, imho, the game with it's 'simple' roots is where it becomes fantastic. To me anyway (this is valid for the orignal boardgame and for WHQ as a videogame). So yeah...I do not think it's me to blame but yes, I was super vocal about the difficulty and pacing to be raised. It must be said that there is a 'easy' mode too...so I think everyone is still covered (I wonder how it was the easy mode before). Hardcore now, is finally hardcore for real. I lost count because I deleted all savegames but my hardcore one (not to be tempted by adventurer anymore) but in the previous 100 hours I was barely knocked down. Now in the first 10 I was just lucky to get out alive....and this is where the game truly shines imho and the strategical component kicks in. There is a big difference between the pacing of the original two regions and Averland now...and it's OK because it's clearily a high level expansion. But, to me anyway, the huge spike is because it was too easy before, not too hard now. Just my two cents (I'm really curious about what people thinks about this too).
I was having the exact same problem on my 4. I powered down the whole system, and it seemed to solve the problem. I only played for a few minutes after I restarted the phone, so I can't say it solved it for good. Glad someone else noticed this- I thought it was my phone.
my first quick impression: i had a band of adventurers on level 6 and with pretty good equipment. i played on hardcore and it was very manageable. however, in the second (generic) dungeon in the new expansion i got whiped. so i am back to levelling all heroes up again. IMO there are too much surprise attacks, it is way too difficult, except maybe i would have to train up the heroes in a lower level dungeon until they reach level 8
My gut feeling tells me that the ambush rate has not changed. Perhaps increase perceived by some players stems from the game not caring about how many monsters are on the screen when determining ambushes. The new monsters are often quite buff so (at least until you are on par with items) it takes more turns to clean a screen than before, giving the game more turns to ambush you during a fight.
Their refusal to address the accessibility issues is why I can't rate the game higher than 4 stars no matter how many hours I have sunk or will sink into it. The UI on small screen devices is pure laziness and/or callousness at this point, and the insistence that inventory should only be accessible via screen rotation is equally so. Both have been complained about with justification since the first day this game came out. Yet, they can spend 3 months working on new content that will fetch them another $14 or so, but can't fix what were objectively bad designs from the beginning. Perhaps worse, neither amount to big fixes yet here people sit waiting on them to do something as "difficult" as enter a different value for the font size on small screen devices. When someone has to enable the 3-finger tap screen zoom just to play your game, and only your game, out of the thousands of games they've played, you did something wrong and you ought to address it.
Game is definitly harder, but, at least in my experience with the final version of the Averland expansion, I do not feel the ambush ratio has been increased. Enemies are finally on par with your heroes. When ambushed before, bar the black orcs in the black dungeons, it was just a matter of time to get rid of them...because they basically never hit anyone...and if they did, they did negligible damage. Now enemies are for real and they do actual damage and take time to be killed....so this is maybe the reason you feel there are more ambushes. At any rate, I never embark on a quest without my trusty lucky bag (which, even if it may be just my impression, seems to lower ambush chances a lot)