Universal Warhammer Quest - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 29, 2013.

  1. TicTac

    TicTac Well-Known Member

    Sep 7, 2011
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    I guess it must have been 15 initially and I probably had some -2str effect already on my Trollslayer. Oh well time to retire the character and start over!
     
  2. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    Dear devs, please let us choose percs when characters levels up. Please.
    Also it would be nice to choose lowerlevel unused perks if you don't like perks for current level.
     
  3. actionrpg8000

    actionrpg8000 Well-Known Member

    Sep 17, 2012
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    I actually like it the way it is. I worry that if people can choose the perks people will just gravitate to power builds of the characters. And I speaking selfishly, as I worry that I wouldn't resist always going with the "best" perks.
     
  4. Tyra

    Tyra Well-Known Member

    Feb 3, 2011
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    I'd love to see a 'move group' button. That would makes movement a lot easier
     
  5. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    I could be wrong, but reasonably sure the devs have no control over this. This is an adaptation of a boardgame owned by Games Workshop for which the rules were set in stone nearly 20 years ago.

    Also, it would destroy the game's replayability, which is another reason against it.
     
  6. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    Yeah, I was thinking the same thing...
     
  7. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    Yeah, I played one save where I used the trick of restarting the app everytime I got a perk I didn't want until I had everyone with the best abilities. It make the game even easier and wasn't as much fun as when I have to make due with the abilities and spells I get. I don't see why I would ever start a new game from scratch if every hero was likely going to have the exact same abilities.
     
  8. TicTac

    TicTac Well-Known Member

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    #2208 TicTac, Sep 1, 2013
    Last edited: Sep 1, 2013
    What do items that add power actually do? They don't add to winds of power every round right?

    EDIT: Here's why I'm confused. I have items that add +4 power for my grey wizard.

    When they're all equipped the winds of power every round ranges from 7*-13.

    When they're all unequipped it ranges from 7-11.

    So what exactly does the +4 do?
     
  9. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    I believe they add to the max amount of power that can be rolled, but I am not 100% sure. Power certainly is something that needs clarification in the journal update next expansion.
     
  10. TicTac

    TicTac Well-Known Member

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    It certainly would be nice to see some clarification. At this point I just don't feel like wearing those power items have any sort of benefit since I'm going to be mostly only using mindrazors or blood pulse every turn. The max of 13 power means that I can't use either skills twice and that's kinda frustrating.
     
  11. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    Well, initially by the rulebook marauder was a barbarian, but now it's marauder. So setting in stone meens nothing when we speak about ios adaptation.

    In that case ability to choose perks can be disabled on hardcore mode so everyone who is not so hardcore to restart game to get handy perks can be happy.
     
  12. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    The change in class names is due to the current canon, which GW is notoriously fussy and protective of. The original Warhammer Quest was made when the Warhammer universe was still in its infantile stage, and thus classes were things like Dwarf, Elf, Barbarian, and Wizard. That wouldn’t fly these days as the Warhammer ‘fluff’ has been dramatically expanded upon. It’s likely the reason why we probably won’t see the Chaos Warrior become a playable hero as a Chaos Warrior wandering around towns or grouping with Dwarves and Elves is not something that would happen in the current Warhammer story which has Chaos being the biggest threat in existence.

    The mechanics are an entirely different matter. While some things have been adjusted to better work on a digital platform, I doubt Rodeo Games has free reign to change the perk system and alter the game in such a major way. The random distribution of abilities and some stats is a fundamental base of Warhammer Quest’s core mechanics. Personally I doubt the game would work well without it and regardless the game would hardly be a port of the board game if central rules are arbitrarily altered.
     
  13. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    Something to keep in mind: If you really want to pick your abilities, you can cheat by closing the app completely as soon as you get an ability you want. The game doesn’t save until you move past the initial announcement of the new level and ability so when you log back in you can level up again and get a chance at a new ability. I did it once to see what a party with nothing but the best abilities would be like and it wasn’t hard to do, just dull.
     
  14. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    This should say "an ability you don't want"?
     
  15. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    Yeah, what DaviddesJ said.
     
  16. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    I'm not going to say you're *wrong* exactly, it is after all your opinion about what would work better for you, but the Games Workshop issues aside that would prevent this, I'm still not sure you're understanding precisely what you're asking for.

    Being able to select your level up perks in this game is akin to deciding which properties you want to buy on any particular turn of Monopoly irrespective of the dice results. It turns a boardgame, hinged on the interaction of relatively few, straight forward rules with the random determination of die results into something else entirely.

    It would need more than just disabling for hardcore, it would need to be an obvious cheat code option that, once enabled for a particular save, would prevent any further actions in that game from counting toward achievements and any sort of leader boards that may or may not come to this game in the future.
     
  17. Birth1118

    Birth1118 Well-Known Member

    May 31, 2013
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    Replay ability is always there. I have just finished retraining every hero to cap level in all my three saves. I have beaten the game over and over again. The possibility of getting the desirable skills is the reason why I played the last three walkthroughs (out of my total of 10). To get the hammers of Sigmar for all my marauders is the other reason.
     
  18. Birth1118

    Birth1118 Well-Known Member

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    You're sure it says +4 power? Not power store instead? Cuz based on my game play experience, which is over 200 hours (finished 10 walkthroughs, looted 3 hammers of Sigmar and 5 dragon orbs), there is no such equipment as powerful! I mean that merely +1 buffs from the shadow hood and the robes of grey college are already quite good (the possibilities of heartbeat, mind razor or multiple times of night blade for every turn). The +4 means one more night blade spell which is three swings of the marauder and over 100 points of damage!
     
  19. TicTac

    TicTac Well-Known Member

    Sep 7, 2011
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    #2219 TicTac, Sep 2, 2013
    Last edited: Sep 2, 2013
    Shadow Hood (+1) Robes of Grey College (+1) Staff of Power (+2)

    [​IMG]
     
  20. Birth1118

    Birth1118 Well-Known Member

    May 31, 2013
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    wholly cow! That's 10 hours of farming for each save then. Thanks man, I don't think any one else has mentioned that legendary staff before! Might it be that some items could only drop from the Orc dungeons?
     

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