Yes you lose everything. Sometimes, even more than losing the character and his gears, it pisses me off much more to lose all the potions and scrolls to get there and try to save the poor soul!!! Besides some different mechanics (like poison) the real difference is that in adventurer mode you basically do not risk anything. If you are in the target room of the black dungeon with everyone but one char with low HP and one enemy standing...you go berserk because even if someone dies...nothing happen and you probably will complete the dungeon. In hardcore it's a whole world of difference and EVERY move, plus the timing, counts. You will pray sometimes for a deathblow chain to save your precious attacks for a boss. And maybe (I'm not sure but it's my impression now) encounters and loot are different in hardcore, making every quest a bit more difficult but more worthwhile. For example unique bosses wear much more magical things in hardcore, expecially after level 5.
What a strange design choice, at least immersion-wise. I would have assumed the surviving and victorious adventurers would have the chance to pick through the equipment of the fallen, and try to carry as much as possible back from the dungeon.
Well it was so in the original boardgame. Plus the vast majority of items bar potions and scrolls are almost always class locked. Besides...there is a very high chance if someone fall, the others will follow There is no 'track back' in hardcore mode. You either complete a dungeon, or you die Makes the loss much more hurting too...you will cuddle your heroes as it would depend your own life
The tension would be lost somewhat if you could keep all of your ultra-rare high-end gear after a character died, then just give that all to a new party member and keep on truckin'. This is a pretty common case of gameplay balance needing to win out over what might "make sense" if the situation were real; Elder Sign does the same thing with an investigator's inventory when they die or go insane, for example, even if other characters are in the same location.
I just found out another 'new' thing in the hardcore mode. New to me anyway (sure it never happened to me in the beta nor in the adventurer mode). I just suffered a corridor collapsing giving basically -9 to all my stats (-11 to HP and -2 to toughness and movement) for TWO dungeons. I knew I shouldn't go to Reikland. This game is PURE AWESOMNESS. I'm aiming to complete even the Skaven campaign and the two black dungeons in hardcore... just to be ready for the new expansion. It's probably my most played game to date, including Ultima 7, Baldur's Gate and everything. I freaking love this dungeons...never had so much fun under earth since the Icewind ones.
What happens when you max a character's level? I have one character at level 6 and th others at level 4/5 but I've only reached 2 towns. Also what happens when you retire a character?
You simply can't level the character up anymore. Don't know about retiring, but my understand is you can no longer use the character (I'm guessing it just saves its stats for reference/nostalgia).
When you "Retire" a character, it deletes it so you can build a new one of that Warrior type. Useful if you don't like a build of a certain Warrior and you want to try for a better one.
As someone new to the Warhammer franchise this is a little disappointing. I was expecting to continue levelling up, but now I've reached the max level for almost all my characters and yet I'm not even halfway through the game.
The medium (adventurer) difficulty is a joke im the final version IMHO. Play on hardcore, the way it's meant to be played. Also...try to do the red quests...possibly in order of level requirement. I know it's tempting picking up every white quest you find, but if you do this you will level up too fast as you did. But in hardcore...do not worry...you will die even maxed out if you do not pay attention. Also I've noticed that white quests scale a LOT better with your level in hardcore. Today I completed a white quest I was pretty sure I was about to die with everyone. Was a maxed tiles dungeon with a junction. I took the wrong way and ended in a corridor where I was ambushed like 9 time in a row. Making out alive with the loot was really an effort. And I did it just because I had pretty powerful objects already plus a really nice set of abilities (Okkam Razor, Reaction strike, controlled rage....).
Rodeo Games just unveiled the first new playable character for the expansion on their Facebook page. It's the Shadow Warrior!!!
Hey Pitta, thank you for letting us know. I am not familiar with the board game so I don't know anything about the Shadow Warrior. Can you tell me something about him (special abilities and so on)? Would like to know what to expect from this character class!
Hi! This should give you an idea...it's a career path of the high elves, a DPS deadly archer. http://wquest.free.fr/warriors/W273_ShadowWarriorOfNagarythe.htm I wonder if this means that Dark Elves will join the legion of enemies...
Wow I was on my 3rd quest on hardcore when I had 2 of my warriors killed. A 3rd one actually died too but I managed to clear the dungeon just as he was about to disappear the next turn. Absolutely brutal. But it also makes it more fun!
Man....I really wanted the witchhunter. Anyone know how many new characters are coming with the update? I will keep my fingers crossed, but I think more new characters will be melee or magic based rather than another ranged fighter like a witchhunter. Unless he's more a magic based character...? I haven't seen his ruleset for the actual boardgame, only read the Warhammer novels based on the character.