Universal Warhammer Quest - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 29, 2013.

  1. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    No bundle so far just the three separate characters and level pack separate.
    Making a bundle now after everyone has bought everything separate probably wouldn't win them any fans either. I think if they were going to do a bundle they would have probably done it at launch.
     
  2. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    I feel that the developer took way too long to churn out this expansion. I had already deleted Warhammer Quest weeks ago and used up all its space for other apps. Whatever excitement I had for it had long since evaporated.

    Disclaimer: I bought the expansion and characters IAP that were available at launch, during its launch...
     
  3. oooooomonkey

    oooooomonkey Well-Known Member

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    Your save file should be fine if you used the iCloud feature. :D
    I don't know how much work must go into making the expansion so can't comment on how long it would take to put out an update like this but I'm betting its a lot of work other wise they would put them out more often.
    Personally if they put them out to often then people might not have the time to finish the other content or the money to buy all the addons.
    I've kept warhammer on my iPad as its so good I keep coming back to it now and then.
     
  4. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    I think an espansion every 3-4 months (the game was already published with an additional expansion) is great.
    I hope another one will come out before Christmas.
    Personally, Warhammer Quest will never ever leave my iPad and iPhone.
    Almost 150 hours in and the 'just another dungeon' factor is still there (hardcore).
    I love the randomized skill tree...every set is different.
    But really, I LOVE this game.

    I do hope new campaigns will feature all the last dungeons (Boghenafen, Altdorf and the two black quests) tricks, even if not properly Warhammer Quest (boardgame) canon.
    Would love more traps, events, secret passageways, and more unique target rooms.
    Also I hope for more unique 'quest based' (even white quests) loot (meaning...you can't buy them in stores...they are unique objects with their own story and such).
    Hoping for Bretonnian knight too.

    Back playing :)
     
  5. oooooomonkey

    oooooomonkey Well-Known Member

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    This is how I feel except I've only got about 25hours not 150:eek: but it keeps me coming back now and then for another go. Bought the dlc the day I got the app game and ill be sure to buy any other packs they release.
    It's never leaving my iPad and its the type of game you can play for long or short sessions.
    With this and space hulk that'll pretty much be all my games workshop needs met. :D
     
  6. Bool Zero

    Bool Zero Well-Known Member

    Dec 14, 2010
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    All of your Games Workshop needs? But there are a coup,e of 40K games in development as well! I agree though, this is a gam that is never leaving my iPad either!
     
  7. returnity

    returnity Well-Known Member

    Jan 8, 2013
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    About time! WHQ is the only game on my ipad which I'll never ever delete. Looking forward to the expansion, especially the new class/classes.

    I just finished the last dungeon of the main campaign on hardcore. Took about 1 hour... Even the black dungeons were easy this time.

    I insist on another difficulty level (not rebalancing of the hardcore difficulty level) for masoschistic ppl like me..
     
  8. sbxsat

    sbxsat Well-Known Member

    Apr 17, 2011
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    The question is, would you spend $20 on WHQ (core game + expansion + iap heroes) or $20 for Final Fantasy Tactics or a true triple A title like X-com.

    Rodeo is going to squeeze even more money from fanboys with their upcoming expansion and two additional heroes.

    I like the Warhammer universe but i am not so blind that i can't spot greedy developers from a mile away. $3 to unlock a hero? Are you kidding me? I can get great iOS games for that price. I am all for supporting developers but when they are this blatantly greedy, no thanks. I'll give my money to developers that make fun and great games like Trial by Survival instead.
     
  9. iPadisGreat

    iPadisGreat Well-Known Member

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    #1989 iPadisGreat, Aug 11, 2013
    Last edited: Aug 11, 2013
    Have you checked out the prices Games Workshop, the designers of Warhammer Quest, is charging for their expansions and characters? If you cannot afford it, perhaps you should not touch Gamesworkshop stuff.

    As it is, prices had already been slashed dramatically for this iPad edition over what they sell for and make on the originals...

    Your $20 would not even get you a Warhammer 40K unpainted and in sprues tac squad...

    http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1060074
     
  10. biokid

    biokid Well-Known Member

    Jul 11, 2013
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    Why don't just sell the game as a premium package for $15 without IAP? (I know that it is less attractive to normal IOS gamer, but this will keep the hardcore fan happy or why don't they sell a bundle with every IAP for a discount price.)

    I also understand the developer have every right to charge customers for their hard work. Dev charging extra for the expansion is very understandable, but charging for the heroes? maybe not. Kingdom Rush Frontier adopt this tactic as well, where you need to spend money on IAP to get cool new heroes to add some flavour to the game (although it is not a necessity for completing the game). I think that $1-$2 is an acceptable asking price range for heroes, taking into account that other hardworking developers charge that exact amount for their whole game.
     
  11. Infinity89

    Infinity89 Well-Known Member

    Apr 8, 2013
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    I agree with a 15$ premium price. I just bought TWEWY and it is a premium game really great. The problem is that its not optimized for new iPhone.
     
  12. iPadisGreat

    iPadisGreat Well-Known Member

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    #1992 iPadisGreat, Aug 11, 2013
    Last edited: Aug 11, 2013
    You did follow the link that I posted and realise that the developer is licensing from an established game publishing house, and that the typical game from Game Workshop ranges in the high hundreds to thousands? Which I, and many others, have obviously spent, in order for them to stay in business for so long.

    I too would like to buy a BMW for a tenner...
     
  13. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Lol well said. I'm prepared to pay as much as they want, it's easy for people to pay £40 for a console game and I get way more play time out of this than any recent console games. So far with all the expansions it's only cost a little over the price of one cinema ticket here in the uk, so at that price it's still a total steal.
    Do people today not thing that other people should be paid for working?
     
  14. Appletini

    Appletini Well-Known Member

    Jan 8, 2011
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    Ugh, contrary to your earlier claims you certainly do spend a lot of time telling developers to lower the prices of their stuff or just give it away for free (when you're not just hanging around mooching promo codes or announcing that you're waiting for sales, that is). I only just finished explaining why the pricing structure for Ticket to Ride is perfectly acceptable, and now it looks like I have to do the same for Warhammer Quest.

    You couldn't give a reasonable explanation as to why the current prices of Ticket to Ride's maps aren't "justifiable", and I'm willing to bet you won't be able to give a logical reason why the current prices of Warhammer Quest's heroes aren't "acceptable", either. There's a metric puddingload of difference between a developer throwing together content for a casual digital-native game like KR:F, and drawing it from a very famous and well-established physical property like WQ.

    A very, very big part of this is the licensing agreement involved: anybody familiar with Games Workshop will be aware that Rodeo Games have pretty strict obligations to meet. Part of those obligations is making sure everything that appears in the game meets with approval for appearance, description and function (although Rodeo were given freedom over rules interpretation for the digital setting), and another part means that they simply aren't in a position where they can (or even should) be giving away their creations for next to nothing (even though that's what they are already doing, relatively speaking). The fact that you don't understand the major differences between the games you reference suggests you probably shouldn't be commenting on what is "acceptable" pricing and what isn't. Go look at the link iPiG provided.

    Your argument is like complaining that because Generic iOS Pinball X only costs a dollar, FarSight's Pinball Arcade tables should only cost a dollar as well. There's a multitude of reasons why they can't and won't, and you're spouting off without having considered any of them, or indeed anything more than the fact that you don't want to spend money.

    As Laurent Maguire from Rodeo Games said:

    Given that at least half of your post history involves you asking developers for stuff for free/cheap, it seems very likely that Laurent is right, and that you're just not somebody who believes good games are worth money.
     
  15. Paulos G

    Paulos G Well-Known Member

    Oct 28, 2012
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    location, location.
    Well said, Appletini. I think WHQ is worth every penny and am looking forward to spending more when the expansion is released.
     
  16. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    That quote sums it up perfectly.
     
  17. sbxsat

    sbxsat Well-Known Member

    Apr 17, 2011
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    You need to think before making an opinion. GW is licensing the Warhammer IP to Rodeo. Rodeo doesn't sell sprues or paints so i don't even know why you brought that in to the equation when making your argument.

    By the way, I have been playing WH when the beastmen wasn't even a separate army and vampires and skeletons were grouped into a single force. Before that, i played Bloodbowl so i am familiar with what GW sells. When i started, miniatures were made of lead, not plastic.

    I have no problems purchasing the game at $5. I have a problem with the developers being greedy and charging $3 for 1 hero. Charging for expansions is reasonable. Charging for heroes, also reasonable, as long as the price for each hero didn't cost 60% of the core game.
     
  18. sbxsat

    sbxsat Well-Known Member

    Apr 17, 2011
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    As Laurent Maguire from Rodeo Games said:

    Quote:
    It seems like a lot of gamers don't have those values that we have, that good games are worth money. I bought maybe three games a year for my NES back in the old days. Games had value. Games are a hobby that I’m happy to spend money on. That's who our games are for, I think. People that share those values.

    *********
    I agree with the statement that good games are worth money. What I and some others here are saying is that Rodeo is charging additional hero unlocks at an exorbitant price as far as iap is concerned.

    GW licensed the Warhammer IP to Rodeo as a whole, not in parts, i.e. GW does not charge Rodeo extra to implement the Warrior Priest or Slayer into the game. To have Rodeo charge that amount for fans to be able to have fun with those characters is an insult.

    To think that Rodeo rates the quality of WHQ aka Hunters reskinned (you can try and spin it however you want but it is still Hunters) to that of X-com is simply laughable. Both games cost $20 (core WHQ + expansion + 3 additional heroes). One is a true tiple A title, the other isn't. WHQ + its expansion doesn't even come close to the replayability that X-com offers.
     
  19. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    So what your saying is they should charge more for the base game so that the extra characters cost seem cheaper?
    Actually forget it. Your obviously not a person who appreciates a game or the work that goes into one, if you think this costs to much then don't look at the price of a console game as you'll have a heart attack.
     
  20. sbxsat

    sbxsat Well-Known Member

    Apr 17, 2011
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    From your arguments, you are not very good at reading and comprehension. I am not talking about costs only here but the value you get from that price hence why i keep bringing up and comparing the price of a triple A title and that of WHQ.

    I would ask that you refrain from posting any further if you are unable to hold a civil discussion and just assume that everyone that disagrees with you as not being appreciative of the work developers put in.
     

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