One of the most annoying bugs I recently found is that weapons which have the effect do deliver an instant kill, will deal a crazy amount of damage. My Slayer dealt in one blow almost 17.000 damage. https://imgur.com/a/CGLjA Good luck finding enough gold to level him up.
@subgenius re Bladestorm: Oh boy, it can really reduce the AP cost to 0? Then we have a combo that's even more broken than a twice-relentless Ogre I totally forgot to test this about Bladestorm, just assumed it works the same as Weaponmaster, i.e. "reduce AP cost down to a minimum of 1". Will check once I'm out of my current dungeon. @pitta re Minotaurs and Mages: Found my old play report, here: http://forums.toucharcade.com/showpost.php?p=4064125&postcount=545 Apparently Staves did the trick, as I noted down Minotaurs as "real threat" before using Staves, and as "easy win, Staves are really good vs Minotaurs" later. @Roger re Instakills: Fully agree, they should have implemented that better. Hope it goes on their list of things to fix.
Another one... the warpriest skill "prayer to sigmar" is doing piercing damage, not crushing damage as the skill description states. Good lord guys, does anything work on the first try???
Ok, I hate being one of those guys who just complains and complains, but this is getting stupid. Found ANOTHER weird bug. I did a white dungeon for a sweet club for my ogre called "siegebreaker" which is only usable by ogres. The problem? He is not able to actually equip it. In the inventory screen I can swipe past it and the equip button briefly flashes but then disappears and I can't actually put it on (clicking the white space doesn't help). Edit: Alright, I managed to actually equip the stupid thing, but only by holding my finger on the screen to swipe to that card and then releasing and clicking the equip box REALLY fast before it went away. This causes the inventory screen to crash out and I'm back at the town view, but if I go back into the character view the club is indeed equipped. I'll try another dungeon soon to make sure it is actually working in combat. @Perchang Really looking forward to hearing about your team's plan regarding all these bugs. This is what drove me away from the game the first time and I so much want to support you guys.
My ideal setups for Ogre, Wardancer, Warpriest So, here are my current setups for the Ogre, Wardancer and Warpriest. Note that the Ogre is hilariously broken. And that according to subgenius you can pull a similar stunt with the Wardancer and his "Dance: Storm of Blades" skill. Items will be listed in order of priority to get them on your folks. Ultimately I fill up all 8 inventory slots. Aggression vs. Focus: By now, I find Focus better than Aggression in the long run. Sure, you start out with 0 Str bonus for your first attack. But then Focus piles up the boni really quick: +10% to hit & +1 Str per full attack action (NOT per hit as in the description). The tohit bonus is the main reason I prefer it over Aggression. Endless Slaughter Ogre: Needs 5 slots to work ok, 6 for an effectively endless loop. Charge, Siegebreaker Club (2AP), Gutmaw, Weaponmaster, Relentless, Focus, Speed Ring, Relentless. Wardancer murdermachine: Needs a minimum of 4 slots to start working well: Leap, Shortsword or any other sword you like. E.g. the starting Twinblades are pretty good until you find a Speedring and/or the "King of the Woods" armour. Then "Dance: Storm of Blades" or Weaponmaster. King of the Woods, Aggression/Focus, Moondancer, second Bladestorm/Weaponmaster. At 8 slots and second Weaponsmaster skill I replaced the Shortsword with Daith's Reaper. The Shortsword doesn't benefit from extra Weaponmaster due to its 2AP cost; Reaper goes to 2 from 4, Moondancer to 1 from 3. He doesn't need a Speedring once you have the Woodking armour (it gives +1 Spd for every door opened). For the last slot we have options: e.g. Acorn of Ages to refill AP, Ancient Staves for Crush damage (down to 1 from 3AP with 2 Weaponmaster), or a Potion for more healing. Note that if you find the "Spirit Sword", you can: a) remove all other weapons, as it ignores resistances. b) remove one Weaponmaster/Bladestorm, unless you want to go infinite loop. c) add more goodness in the 1-2 slots you just freed up: e.g. a Potion or Acorn of Ages, or even a second Leap for even more mobility. Endless loop: If Subgenius is correct (still need to test myself), Bladestorm allows to reduce AP costs to 0, giving you an infinite loop similar to the Ogre. You'll need as many Bladestorms (one is mandatory for this, obviously) and Weaponmasters as your weapon has AP; e.g. 3 total if you use the Moondancer spear at 3AP. Warpriest: Holy Armour, Griffon Shield or Sigmar's Glory (Griffon has 40% melee & ranged deflect, Glory 60% melee & 0% ranged deflect). Knuckleduster. Best weapon for them, period. Until you get some, the standard Hammer is doing its job just fine. Alternatively, you can give her the Helsturm Mace. Or, forego the Shield and use e.g. the twohanded Warhammer (which should be overkill damage-wise). Jade Griffon, Aggression/Focus, Speedring, Potion, Divine Blessing. Note that your Warpriest early on will be far behind the Ogre and Wardancer in XP: these guys can clean out whole rooms before she gets to the action, thanks to their high mobility. Whenever you can, feed her as many kills as possible and have the Ogre & Wardancer hang back. I also found a great use for her Divine Blessing & Scourge of Chaos skills: When you need to killfeed a new Hero for XP, load her up with as many Blessings & Scourges as you can. Boost the newbie and have him go to town on enemies. With 3 or 4 of those skills, you can either supercharge the newbie for one turn, or keep an endless rotation of boosts up.
@subgenius re disappearing buttons: I noticed that one too, but cannot recall that I reported it to Perchang already. I'll send them an email, just to be sure. To me, this happens less frequently when I try to equip something. But VERY often when selling stuff - on average, for 10 items sold, 5 times the button only flickers briefly and I have to do the "swipe, then tap superfast" thing. However, note that I never had the game crash from this.
Re Bladestorm an 0AP cost Just tried with the Spirit Sword (2AP) I got from a sidequest, and 1 Weaponmaster & 1 Bladestorm: No, didn't reduce the AP cost to 0, each attack still cost me 1 AP. When/if I get my hands on a second Bladestorm, I'll give it a try with two of those instead. UPDATE: Forgot to mention that the hero info DOES show -1AP from Weaponmaster and -1AP from Bladestorm.
Interesting. It could be a case where it is either not stacking with weaponmaster or it is only mistakenly taking 1AP weapons (like the dagger I was using) down to 0AP. Very curious to hear if multiple bladestorms stack and go to 0, so I'll also share if I find another.
Warpriests, Ogre, Wardancer in Talabecland Here's my current party of two Warpriests, Ogre, Wardancer upon entering Talabecland. I first completed the Middenland and Reikland campaigns, both to see how they fare and to level them up. Well, these two were a breeze, no challenge anywhere in sight. Even more so after I figured out the killercombos for the Ogre and Wardancer. As you can see from their levels, Gold-wise it's entirely possible to get there. And I didn't even do an excessive amount of sidequests to farm Gold, about 2 for every storyquest, tops, if memory serves me right. E.g. I breezed through Reikland with doing only or two sidequests, as nothing good was on offer there and I didn't feel like farming. The first two Talabec storyquests were a breeze as well, the Ogre and Wardancer combined are just too good For a "total murder" party, I'd go with 2 Ogres and 2 Wardancers, even over 4 Empire Captains with Pistols or 4 Darkelf Sorceress all touting the Freeze spell. You won't need any healing, boosts, etc. Their equipment is as I laid out in my earlier post here: http://forums.toucharcade.com/showpost.php?p=4085407&postcount=765. For the two Warpriests, I finally remembered to switch the Griffon Shield for Sigmar's Glory: the Khornates so far focus mostly on melee. Note that I don't need their armour and shield anymore, though: with the overkill Ogre and Wardancer, I cleaned every room so far without getting hit even once. I just keep them around cause I am too lazy to think about what else to use in their stead The folks I picked are the ones with the highest stat totals I found so far. Everyone else has worse stats when compared at level 1. Wardancer Thislis: Level 11. AP 6. HP 30, Str 5, Dex 5, Spd 7, Int 2. 8 equipment slots. After the first two Talabec storyquests and one sidequest, he had enough XP for lvl12, got +1 Spd for a total of 8. Warpriest Lamberta Jahn 1: Level 11. AP 6. HP 50, Str 5, Dex 6, Spd 4, Int 4. 8 equipment slots. Warpriest Lamberta Jahn 2: Level 11. AP 7. HP 45, Str 6, Dex 5, Spd 4, Int 4. 8 equipment slots. Ogre Gludd Darksplitter: Level 12. AP 7. HP 65, Str 6, Dex 5, Spd 6, Int 2. 8 equipment slots. UPDATE: Note on the Wardancer: Acrolo and Thislis have the same stat total at lvl 1: 29. (5hp count as 1 stat point) Right out of the gate, Thislis is better for a Strength build. While Acrolo is a natural candidate for a Speedbuild (e.g. Orion Blades get him to Spd 10), but works just as well with Strength, treating his Speed as a nice bonus "only". And I find Thislis equipment inferior to Acrolo's: Acrolo has Leap, the Blades, and the awesome Woodking armour. The only good piece on Thislis is the Moondancer spear, which turned out to be my default weapon for anything not pierce-resistant. Oh, and Acrolo also comes with 1 more slot, turning him into the superior choice on second thought. So, it's really down to personal preference, and which one you get first. You can always give Thislis the Leap skill from your default Bladedancer (Corna I think, who has the worst stats so far btw). Thislis lvl4 1800g: stats 6AP, 20hp, Str 5, Dex 5, Spd 5, Int 2, 5 slots. Stat total at lvl 4/1: 32/29. Equipment: Moondancer, Loec's Blessing, Jump Up. Acrolo lvl 5 2500g: stats 6AP, 25hp, Str 3, Dex 5, Spd 7, Int 1, 6slots, Stat total at lvl 5/1 33/29. Equipment: Blades of Orion, King of the Woods, Leap. Slightly better than Thislis, due to higher Speed, one more slot, and only 1 Int. Note though that his Strength is only 3, so you'll need to boost that a bit (e.g. with Aggression) if you want to use Str for damage and need a bit more oomph.
Just updated my earlier post with: Forgot to mention that the hero info DOES show -1AP from Weaponmaster and -1AP from Bladestorm. Didn't try with a 1AP weapon yet, give me a bit. My gut feeling is that Weaponmaster prevents going down to 0AP, as it explicitly says "down to 1AP minimum".
Just tried with Bladestorm, Weaponmaster, and a 1AP Dagger: 1) Yes, BS lowers the Dagger's AP cost to 0. 2) No, WM does not prevent it. 3) So, still need to verify if 2 BS lower the AP cost of a 2AP weapon to 0 as well.
@pitta: What was your party against the final Talabec boss? Curious, because for my overpowered Ogre/Wardancer/2xWarpriest party he was a total pushover. Some of the fights before him were more challenging. But he looks damn good, have to give him that Also, starting an all-Bloodknight party for fun in the above game. Mages need to wait a bit, I need to put some serious thought into kitting them out for Talabec. Got me 2 level ones already, trying to get 2 more.
I used the classic Captain, Archer, Dark Elf and High Elf I used from the beta. They were around level 10-14, 8 slots and max APs.
Hhmm, the Captain and Darkelf alone should make mincemeat out of the things in that last dungeon. Odd that you got several knockdowns. If it's not too much trouble, post their loadout? Would like to see what you used. re next party: All Slayers is somewhat interesting till you find the "Ignore resistances" Rune, then it gets way too easy. All Warpriests could be something, they aren't overpowered, just very solid performance. For extra difficulty, don't use Knuckledusters
This are the guys that completed first Talabecland, sorry I got confused with another playthrough, they are slightly lower level than I rembered. Keep in mind I don’t play to max out or anything like that, ie if I like the look of a not so good weapon, I equip it instead of a night other one I don’t like the look of. (Nothing wrong in playing min/max everything, it’s just not my cup of tea). EDIT: for some reason I get always a vbulletin error posting images (both directly and uploading imgur links)...sorry I’ll try again later. EDIT: not sure what’s happening but I could link only Avien, I sent the other ones via Discord. I keep getting a vbulletin error.
No worries, pitta. I can't post pics from my iPad either. Didn't try from the Mac in a while, so no idea if that still works. Got them via Discord just fine, thanks. Also yep, they are far from optimised Some things I immediately notice: The Mace Oliver Kornfeder uses is one of the worst weapon around. I'd swap it for the Helsturm from Marcus, who I assume is using the Runefang. If yes, I'd actually give him the Gladeguard's Weaponmaster so he can get out more attacks. If you have a second Weaponmaster, I'd put it on Oliver, so he can do two attacks with the Helsturm. Alternatively, even the standard Hammer is a better weapon than the Mace. Gladeguard looks pretty ok, but I don't recognise all his equipment immediately. I am wondering why he doesn't have the Quiver, though; and/or Chargeshot. However, the Khornates in the last storyquest are pretty resistant to piercing, so maybe not the best option here. Which sword is he using? While that means going into melee, Slashing might be a better choice. Sorceress carries too many attack options for my taste. I'd replace at least one with a Speedring. Oh, and I'd replace as many Healing Potions as possible with Curing ones: heal 20 instead of 10hp, and have one more use.