Just completed the Lord of Khorne campaign, loved every bloody second of it. After having meticulously loaded my characters with specific items just for last dungeon, I was also lucky and never been ambushed (but I went straight for the final room and I knew already who to dispatch first). Had 5-6 knockdowns but I was well prepared. The load out was specific for this dungeon but would be pretty impractical for generic ones, especially against trolls or Minotaurs, not to mention too many ambushes. Never used chill wind and frostsword so much, while it was absolutely overpowered before, it was a god send now, even with its 6 turns recharge. About to start a new fresh play through, still debating which characters to use. Undecided between full dwarves warriors, full elven party (maybe all elven guards) or full humans party (Empire captains and Warpriest). I really hope to see more campaigns like this one, immensely enjoyed it.
1) No. 2) He is th Empire Captain and he is part of the base characters. He is the base warrior, and a staple in the Games Workshop Old Wolrd. The plumes are part of their lore, as are the Sigmar sigils in their armours. https://www.games-workshop.com/it-IT/Warhammer?N=95456528+2863101202&Nr=AND(product.locale%3Ait_IT_gw%2Csku.siteId%3AIT_gw)&Nrs=collection()%2Frecord%5Bproduct.startDate+%3C%3D+1518337080000+and+product.endDate+%3E%3D+1518337080000%5D&Ns=sku.price%7C0&view=all I think I saw one helm without the plumes, but Im not sure, its been a while and I dont have it in any of my current games. He is the basic shield and sword warrior....but you can substitute with whoever you want, the game lets you go pretty wild with char builds. I had excellent warriors using Elven guards, dwarves, Longsword, the Vampire...heck I even had a great sword warrior using the Dark Elf using INT multipliers and weapons that uses INT instead of FORCE (or was a ring, cant remeber).
Thanks Pitta! based on your reply, will probably wait for some character sales and then give it a try along with one -or more -of them
On a fresh playthrough myself, doing something I did in the first game: I have 1 of each character, but only bring the 4 lowest exp ones into each dungeon. Makes for some interesting and at times tense matchups! It actually works better in this game than the original as you generally can progress without leveling up. Basically youll have a different, fairly random team each time you go into a new dungeon, and itll force you to spend more time with characters than might not dominate as much as top tier picks.
Excellent idea (considering the sheer amount of content the game now has, you are in for extreme variety and replayability) but Im sentimental...I like playing a thematic party (I make their own story in my mind) and I stick with it. I level up only when I suffer a serious wound (well...I used to, might change this in 2.0). So far Im having a blast, but Im still around Carroburg sidetracked by white quests. Had my problems in a simple quest to acquire an elven bow, I made it out alive but last ambush was almost deadly. Must buy more bandages and life potions.
Just had 9 ambushes by Minotaurs in a single dungeon. Somehow made it through but wow, even in the days of WQ1 I dont think I ever had that many ambushes back to back haha.
First impression of the new Heroes Finally got around to start a new game with the new Heroes. I went for 2 Warpriests, 1 Bladedancer, 1 Ogre. Ogre is a great allrounder: tanky, can move far with the Charge skill, one of his armours gives HP Regen, and he does a lot of damage; also, two attack range is great. Combined with the skill that gives him +1AP when he kills an enemy, he can rampage through half a room of Beastmen when positioned right. Only downsides I see so far is that is that I didn't find any Deflection items yet (which is mitigated by his really high HP), and no Slashing damage so far. Warpriest can get really tanky as well, one of them has a HP Regen item already. Not sure if they get Healing skills, didn't find one yet. Downside is they move slow compared to the Wardancer and Ogre - and thus get less kills and less XP; and they are seriously lacking in the damage dealing department, sometimes they can't even kill a measly Spider in one turn. On the plus side are some really hefty late-game skills (e.g. Sigmar's Fury costs a whopping 5AP), that at least one of their damage skills doesn't cost AP at all, and that they can get all 3 damage types. Oh, and they can use the Captain's Bombs too, which can be nice. Wardancer is more on the squishy side, especially compared to the other two. His mobility with Leap is fantastic though, best in the game currently. In the damage department he is doing okay, and he can easily get all 3 damage types. I found an armor already that uses Speed instead of Strength for damage, so he lends himself to a Strength- or Speedbuild equally well. But his starting signature weapon gives extra Str per attack, so a Speedbuild might have to wait until you find something to replace it.
@Ben/Perchang: You *absolutely* need to add unlimited saveslots. I had to delete a perfectly fine Sorceress party to make room for the new playthrough. 3 slots just doesn't cut it anymore, with all the options you have now for different parties. Can you please make this a priority, and also give us an ETA for when you can make them available? Also, can you please clarify if the Gold IAP applies to all my saveslots (existing and future ones), or if it's specific to the slot I buy it for? If the latter, I'll have to say "no thanks" and compliment you on a bad design choice If the former, I have no problem shelling out for even the big pack to have a resource headstart when I start a new game.
Ambushes Oh, and I'd like to add that while I still can't really warm up to the ambushes, they do change the game a lot: I no longer focus on bringing along as much damage as possible, neglecting protection and healing in the process. Now I have Healing Potions on 3 of my 4 Heroes right from the start. And I immediately went for armour (Armor of Ulric & Griffon Shield, Gut Maw) for both my Warpriests and the Ogre. Only the Wardancer is still squishy, but I plan to remedy that as well asap. @Ben/Perchang: Golfag's Gut Plate is rather silly. For one, it doesn't list the chance for getting the stat boost. Then, who thought it's a good idea to give the Ogre a chance at +Int? He really doesn't need that. Remove the +Int chance, and only offer Str, Dex, Spd. Oh, almost forgot: Just like Pitta, I get incredibly sidetracked by the sidequests, building up my arsenal and leveling up my new folks. Got a level 7 Ogre already
Yesterday I was a bit distracted while in a Talabecland white dungeon and had already my problems...and to move away my weak mages from just arrived marauders (ambush) I stupidly moved them near TWO different doors, opening them. PANIC. All of a sudden a ton of chaos warriors were running towards my party. Didn't end well...costed me a fortune. Does the Warpriest has healing spells? Didn't find any yet.
@Ben/Perchang Please just post. # We used to be so close, now we hardly talk. You ignore all my calls. I just get your answering machine. Your mother wont tell me where you are. I feel so neglected. And I thought we had something special. Is the love gone? #
@Pitta: Heh, sounds like fun And same here, didn't find any Healing spells for the Warpriest yet (but I'm not far in). However, with Potions, Armour and the HP Regen item, they are holding up pretty well so far. Of course, their moderately high HP of 35 starting get totally dwarved by the whopping 55 HP your average Ogre starts out with My current level 7 Ogre has 70HP, enough to take a real beating and still be standing. Which is one of the major changes with the ambushes, I think: dawdling around with only 15HP and no protection suddenly became very dangerous.
Yeah I know I'm repeating myself but ambushes do change the game a lot (for the better) on multiple levels. Out of my mind 1) Thrill of exploration is back in spades, ALWAYS, no matter your level or your super items. I got the same fun and tension just out the tutorial and right before final Lord of Khorne quest. This is both great (fun and immense replayability) and bad (my productivity is going downhill ) 2) You have now to devote slots to healings, possibly to everyone, having to choose what to sacrifice (usually at the expense of firepower). 3) Less firepower means you will get to clash in close combat much more often, adding a new layer of strategy (not to mention ambushes often drops near you, so that's multiplied). 4) Because of that, armor resistances other than piercing (arrows) are WAY more important. 5) Area spells and freeze are now almost mandatory items in some circumstances, where before were just immensely overpowered gear. Enemies use them too, and that is a BIG change. And so on.... Above all, the game is way more tactical now and almost every item can have its own purpose. To me it's like if ambushes had a domino effect on all game departments, and the final result is glorious.
On a different note, hundreds of hours later, I FINALLY....F I N A L L Y....found a new shield for my warrior (not the griffon one, this one is gold with red lions and a skull). I didn't even check if it's better than the griffon one, but I was looking for it since the first beta, never found it. It reached the mythical level. As a shield lover...I would love if Perchang would add some more, even the ones now just hanging on walls or the marauders ones. Use the graphics you already have!!! HINT HINT HINT BTW...I forgot to add...someone mentioned update caused its game to crash. The was an update like 2 days after the 2.0 one, I played on iPad Air (the first one) for HOURS and HOURS last week end and I never got a single crash. Actually the game was flawless and I must say I'm impressed the graphics seems to me the very same as iPhone X (of course it's less fluid and loadings are longer). All effects, all textures, everything seems the same.
Here are 2 more bugs: If my Glade Guard uses Talon of Dawn (https://imgur.com/a/Pd9z8) the fire won‘t disappear. If my Slayer uses Axe of Dargo (https://imgur.com/a/cU4Qw) he has a chance to instantly kill the enemy. What will happen? The amount of damage will just be a crazy high number. Why is it a problem? Lets have a look how many exp. he gained the last quest: https://imgur.com/a/53sp1 Thank you, I feel like a cheater now. My Empire Captain killed three times more enemies but the Slayer received 30 times more exp. than him. It isn‘t fun to play that way... As others already mentioned, please adjust the balance of some items (Knucklebuster and so on). Here is another example: The Axe of Dargo and the Great Axe. I paid 5 times more gold for the Axe of Dargo. They have the same stats beside that the avg. damage is better for the Great Axe. The other difference is that the crit. chance. for the Great Axe is 20%, for the Axe of Dargo 0%. Why is the Axe of Dargo better? Well it has a 10% chance to kill an enemy outright. If I take into account that I use a rune which lets me deal double damage and that critical hits deal a crazy amount of damage (four times more damage) which will also kill an enemy outright even if the enemy has a resistance... I have to say that in a lot of cases the „better“ Axe will kill an enemy during 10% of all attacks and the Axe which should be worse even in 20% of all attacks in one hit. EDIT: Here you can see both weapons: https://m.imgur.com/a/cU4Qw
I've really enjoyed the new update, and the Wardancer is especially good fun. I do wish he had another top-tier weapon though. Or an armour resistance tattoo. The Blades of Orion don't do very much damage to the mostly slash-resistant Khorne chaps which is a bit upsetting for 4 action points. @Pitta - I have to admire your discipline to keep the game challenging by not levelling up. I've been grinding the game out for months and I can't bear to let go of my two level 32 slayers, but they do break the game somewhat!
I like being always on the edge, thats the fun for my tastes. Because the game both cures you and level up at the time time, since a while (especially 2.0) I level up only when I suffered a serious wound or if I feel the game is getting frustrating and Im underpowered. Doing so, I feel the game is slightly more difficult than WHQ1 hard mode (the only way to play it), and about he same as Deathwatch harder mode, which is about perfect for my tastes. Right now Im midway the first campaign at level 1 and its damn tense, loving it.
Yesterday I had probably my best quest ever. Not even Silver Tower solo can compare. Level 1 party, white quest between quest 6 and 7 in the first campaign. Narrow corridors are basically the digital version of Warhammer Hell. It may be just my imagination but I think they did something to the AI, because before you could just sit at one end and wait for Minotaurs and minions to just line up and come to you, only to be slaughtered. Now they dont move (at least they didnt in my last games so far) especially the bigger ones (the commanders, in my mind, like a Minotaur) and you have to go get them. More than ever because ambushes force you to move, and its not pretty at all being cought in the midle of a narrow corridor with big enemies at both ends, with archers on their sides. Cant believe I made it out alive (with just 2 characters). They were both at 1 HP without any more healing potion or bandages. Even a single rat could have killed me, I was truly sweating. The other two had lucky escapes so Im still in a level 1 party. Surprisingly I found a third Empire Captain shield I never knew it existed (probably added with Warpriest, as it is shared, not sure).
You mean the Sigmar's Glory shield, golden with 2 red Griffons upright guarding? Yes, that one is new courtesy of the Warpriests. Can't post pictures from my iPad again, hmph