Well maybe it's not just a 10.3.2 issue then...I hope it can be fixed as I just refuse ios 11 lol. Also, about 32 gig free space so yeah can't be the issue.
68gb free. Btw, stunning on iPad Pro with brightness maxed, just awesome. Battery gets some work, but dang its pretty.
Not really mad. We begged for early release in the pre-launch thread. LOL I'd be surprised if a programmer weren't working on an update within 24 hours or less.
Played on iPad Air 2 and iPhone 6s Plus both on iOS 11.0.3 with no problem so far. iCloud sync worked fine.
Any word on how this runs on iPad 4? I know Perchang said they were trying to get it to fit on the edge there, did it make the cut? Thanks!
I also refuse to install iOS 11 because I've simply got too many great 32bit games. I beta tested this on an iPad Pro 12.9" under iOS 10.3.3. I had a couple of crashes when trying to load a previous save though I believe the dev fixed that problem. I am now playing the release version and have not had any crashes, as of yet.
Playing on a new IPad Pro, fully updated iOS. There is a lot of stuttering, and when I try to view characters often their models dont load. Otherwise the game looks beautiful and the gameplay seems great so far. Hopefully it gets polished up a bit soon.
Wow is that missing models bug still there!? Now that was a bug I was certain would have been stomped on as it was reported during beta. Try restarting the game, it fixed it for me during testing. And have no idea why it is stuttering, never happened during beta for me. #
Yeah, I can't even get into the actual game and it's stuttering for me. It's so bad you can see it on the start screen with the few graphic effects there.
Bummed about the 10.3 iOS issue. Pretty sad it wasn't caught in beta unless everyone was in iOS 11. Definitely can make a case for people not upgrading to 11 too.
Bugs aside, a few small features I miss from the first game: Journal: Is there no record of enemies we encounter? I liked having a running record of new enemies as well as enemy spells. Fast Forward: Is there no way to speed up the enemy turn? Overall this game seems to be an improvement from the first (high praise indeed), but I noticed the absence of those two features right away. Maybe Im missing something or they are offered later in the game?
I'm on 10.3.3 (iPhone 6) and crashes at the same place - right after the dialogue has finished scrolling. You see a loading indicator for a bit, then *BAM!*. Crash. 100GB free, so not that.