So it seems like those who liked WHQ1 but didn't like DW don't like this game, so as someone who liked DW but didn't click with WHQ1 I'm guessing this'll be right up my alley?
For 1. Strength for Damage. Dexterity for Accuracy . Intelligence for Potions. Speed for chance for Deathblow. For 3. When I level up and don’t like the result I press the iPad button. Remove game from memory and restart. Let’s me reroll the level up.
I liked both WH1 and DW. Also liking this game so far but then again Ive been fortunate to have no crashes. I played some WH1 last night again and I do miss the Journal and the Market. Also inventory management is better other than needing to rotate the device. WHQ2 could use some polish. And crash fixing obviously.
I think its INT for all spells and potions. STR: more damage DEX: miss less INT: spell and potions SPD: deathblow Some specific weapons state in the description if they use some stat instead of the normal one. Like some weapons use INT instead of STR for damage.
This is a good question, I dont know and I wonder the same. But I think yes because I didnt see specific damage increase while I pump DEX, and I never pumped STR to compare. Pumping DEX and SPD on ranger makes her a real killer with the right bow tough. I gave her weapon expertise skill too and she has 7 APs, plus she regain APs on door opening. So generally I have her opening the doors and killing almost everyone deathblow after deathblow. (I LOVE her). Im now playing another all elves game, 2 rangers (possibly more if Ill drop a mage), 1 sorceress and 1 loremaster. Not easy at first (epxpecially because of no money to recruit people), but they are giving me great satisfaction. I would like to point out that while very satisfying to see, I dont like uber parties. I much prefer now that Im having big difficulties room after room, its super tense and I die a lot.
In case anyone had any doubts, I’ve received first-hand confirmation that Perchang are and have been working on the issues since they cropped up. They are also monitoring this thread!
That's good to hear they're watching this thread. The deeper I go, the more strange things I'm finding and places where calculations are very suspect. For example, The King's Armor is supposed to resist the burning effect, but my captain is indeed now on fire and taking damage. He's also the one wielding Runefang, which is absolutely not ignoring armor resistances as it should. Anybody from the test team able to confirm spell damage calculations? I have an interesting case now where my dark elf sorceress has a huge damage increase when wearing the robes that boost strength to match intelligence. Soul stealer goes from dealing around 10 damage with 7 int and 1 str on a creature with no resistance (which doesn't seem right) to 40ish when str is boosted up to 7.
I had absolutely no doubts but thanks for sharing and hope everyone will get their problems with crashing fixed.
Hey Everyone, Pete from Perchang here... Very sorry for the radio silence. We've been working through the weekend on the various issues that you guys have reported here and the issues that people have reported to us directly. We're really sorry about the issues that you guys have experienced. If you'd like to speak to us directly about any of them or you would like information about a refund you can contact us at [email protected]. We've focussed on the crash issues as a priority and belive that they are pretty much all gone. We've submitted a build to Apple and are waiting for it to be approved. Hopefully it will be with you in the next few hours. The issues that it solves: - Crash on startup. This seems to be an iOS 10 issue. We've tested the game with an iPhone 5 and an iPad mini 2 and all seems good - Corrupt save game. Once the update drops the corrupt save games should start working again. - Items being lost for a tavern bought warriors if you unequip them. - Warrior for an IAP bought character class would not be added to existing save games. - Difficult to press IAP purchase buttons. - Rare crash when clicking the restore purchases button. ... There are obviously a number of other issues to clear up and we're working on them right now. We hope to have another update ready for the end of the week. I'll send out a similar update when we're ready and let you know what stuff we've fixed. ... There seem to be a lot of people that are not clear on the damage and resistance information. First thing, the resistances. The white portion of the bar denotes the amount of resistance from 0 to 100%. For the Warriors the bars grow from left to right, for the enemies they grow from right to left. So, in both cases, they grow towards the middle of the screen and a full white bar denotes maximum resistance. The damage calc for an engagement is as follows (if the enemy has 50% resistance to your weapons damage type): (Warrior Strength + A random value between weapon damage min and weapon damage max) * 0.5 The resulting value is then divided over the number of attacks of the weapon. So, for a character with strength 10 holding a weapon with damage 30 and 2 attacks hitting an enemy with 50% resistance to the weapon damage type: The total possible for the engagement is.. (10 + 30) * 0.5 = 20 That 20 is then divided between each attack, so you get max damage of 10 on each attack. We then use the warriors dexterity in another calculation to determine if each of those attacks will hit or miss. I hope that helps. The different modifiers on all the weapons, skills, items, armours etc all get involved at various points too. So, it's more complex than this but this is the basic calculation... ... In signing off I want to say thank you to everyone that has persevered with the game despite it's initial flaws. We're very sorry about the issues to date and we're continuing to work hard to fix everything. We'll be back with more information when we get more to share and we'll continue reading everything here and everything sent to [email protected] Pete
Thanks for the update, I know you guys are working like crazy. I agree that the crash and lost data bugs are top priority too, so I'll just keep sharing things that are not working (I think at least) for the list of other items to investigate. New addition: The gem of sunfire is not increasing damage output for my high elf mage. Soul quench does 3-4 damage per hit to an enemy with no resistance both before and after I activate the item.
Thanks for that. One of the biggest priorities now is addressing the issues with some of the items. I'll hopefully get to that today!
Thanks for the update Pete! Hope one thing youre taking note of too is the inventory system. Once bigger issues like crashes are fixed, Id love to see that revamped. Thats probably my biggest complaint about the game. Too many clicks, no easy way to compare items without going in and out will all those clicks, etc.
Don't forget the items your suppose to get with the IAP heroes. Other than that my game has worked fine bar some weapons and damage ect. Can you clarify the stats for us? Does str increase damage for everyone even using bows? What about the sorceress weapon? Does Dex only do speed?
I've gone through all the posts here and the inventory system does seem to be one of the standout issues. As of right now our focus is on crash issues. We want to get everyone playing! And then we'll likely look at bugs with existing content. After that we'll move onto new features, expansions and improvements. The inventory system was not really part of our plan in terms of future updates but the discussions here have certainly pushed it into our thinking...
Hey.. so in general: Strength = more damage in attacks Dexterity = more accuracy (less missed attacks) Speed = more Deathblows Intelligence = different depending on the item you are using, you need to read the weapon cards really.
The Dark Elf spells that is supposed to do 3 X Int does not work as intended either. It seems to just do the 3 damage without the multiplier.