Universal Warhammer Quest 2 (By Perchang)

Discussion in 'iPhone and iPad Games' started by BigDich, Oct 19, 2017.

  1. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    #321 Ayjona, Oct 22, 2017
    Last edited: Oct 22, 2017
    The game has worked flawlessly since release for me (and man, was it fun when it did), but crashed just as I opened a dungeon door to the second room in the zombie villagers story mission.

    Since then, it crashes to springboard from the loading screen (just as the loading indicator stops spinning, but before the button appears) every time I try to load my savegame, on both my iPad Pro 9.7’’ (iOS 11.1, public beta 3) and my iPhone 6 (iOS 11.1).

    I can start a new save game and play (but I mention this only for debugging/recreate purposes, as I’ve no intentions of replaying with a new party).

    I would never begrudge developers their rest under most circumstances. But in the case of a launch so ridden with issues, Benjamin/Perchang could do a lot to alleviate our worries by maintaining a presence in this thread.
     
  2. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    My Wood Elf Archer is lvl 6 and last lvl up came up to 8 Action Points total, does this max it out or can i get more ?
     
  3. Ivanfrost

    Ivanfrost Member

    Aug 20, 2009
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    Can someone answer my question please? Where are the items promised after you purchase a new race class?

    Thanks
     
  4. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    I hesitated on my purchase because I saw people mention crashes and lost progress. I don't mind if some tweaks are needed post-release, but this kind of thing is what I steer clear of.

    I think I'll sit back and wait for a patch and see how the game performs afterwards.
     
  5. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    While I’ve no doubt Perchang are already on the case and all prominent issues will be fixed, I think that’s wise for now!

    (While they’ll no doubt iron out the fatal save game corruption/consistent crash to springboard bug, there is no guarantee our existing save games are not permanently broken, for instance.)
     
  6. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    Just to be precise, I never said difficulty ramps up ONLY after the game is done (and I meant the second expansion).
    I said that after you complete the second campaign, the difficulty ramp up because you have the full roster of enemies in white quests (which I won’t spoil).

    If it was for me, the game would have been WAAAAAAY more difficult, criticals should have been 30% of total HP at most, never an insta kill, and only against monsters without specific resistance, and many other things like ambushes and traps (which, mind you, may or not may come in the future).
    I don’t think I’m the right person to ‘tune’ difficulty in these games tough....I like them super hard, slow progression, I never reload and never min/max.

    It’s funny because many other people (also in other forums and friends of mine) state the exact opposite....the game is too brutal.
    I think that being the buying crowd so big, it’s difficult to please everyone.
    It also depends how many white quests you do. Completing both campaigns at level 5-6 is about just right imho.
    For everyone saying it is too easy and dull and lacks tension, one other says it’s too difficult, tense and brutal.
    For one saying you get too few gold, another says you level up too fast and it’s easier so....and so on.

    Some party builds are way more difficult than others, and a lot depends on how you play and what you get.
    I can imagine getting the freeze spell early on makes the game a cakewalk (it’s really powerful, I can solo any dungeon now with just the sorceress or the glade elf).
    Personally, especially before having access to multiple slots, many APs, powerful items, I had plenty of tense moments.
    Actually it’s been years since I suffered TPK in WHQ or Deathwatch, while I had several here (and recovering a grivious wound just after you levelled up, without money and more important, XP, may not be trivial).
    I’ll always remember the first Minotaur, the first Troll, and other first enemies from second campaign.

    Also, just watch some YouTube streamers videos.
    Some can’t even go past the tutorial dungeon, killed by ‘I always miss’ rats.

    That’s of course not to say your opinion is wrong, on the contrary it’s your opinion and valid as much as mine or anyone else, but I don’t think we are the very best crowd to judge difficulty (also I’m sorry you didn’t like the game as much).

    As I said, I asked for a way more difficult game.....but for reference I know for a fact almost nobody played WHQ in hardcore which imho is the only way to play that game (normal is super easy and boring). And imho DW hard difficulty should have been the normal one (with all enemies powers avaible).

    You never know tough...they can always tweak difficulty in the future new expansions and make the game worthwhile for you too (something I really hope myself too, even if I liked how it is a lot, more than the other two games mentioned).
     
  7. Bullwinkle

    Bullwinkle Well-Known Member

    Aug 24, 2011
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    I am, because you also got gold for killing every monster. This was a pittance in the early levels, but as you faced tougher monsters, it increased significantly. You could really maximize it if your dwarves had the ability that doubled gold, or used a goldfinding weapon. You could get a couple thousand in the Reikland dungeons with good combos.

    I don't disagree with this in theory. In practice, I'm finding it leaves characters feeling stagnant, because with such limited loot drops it's extremely rare to find something that makes me change my character. And since the characters don't have inherent abilities, it's just the same thing over and over.
     
  8. subgenius

    subgenius Well-Known Member

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    Pretty sure the equipment bonus of "ignore enemy armor" is either not working or wrongly explained. Several of my weapons with this characteristic are doing pitiful damage to resistant foes.

    I have to say, nearing the end of both quests I'm also having many of Bullwinkle"s feelings. Incredibly grindy gameplay and generally boring and useless drops mission after mission. I'm hoping to reach the point Pitta keeps raising where crazy items and encounters start coming around and things get nuts, but for now I'm loosing motivation quickly.
     
  9. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    Many items, like spells, have class restrictions.
    So you can’t equip a dark elf sorceress spell on your slayer.
    Some other skills and items are generic, and everyone can equip them.

    The system gives you a lot of flexibility, but your empire captain won’t ever be a wizard of course.
    You still can assign them specific roles...from support to tank to mass control etc...generally anyone can be one of them, even if at first glance (or till you find the right items/skills) they will cover their natural/usual role.

    For example, right now....most kills are done by my elf glade guard....she fires 3 20-30 damages arrows per AP, he has 8, and his speed let’s her do one deathblow after another.
    Days ago it was my dark elf sorceress, which is now support/mass control.
    At the beginning, it was my Empire captain.

    Mind you, things to bring in battle are pretty limited so you have to make choices and leave even great items behind (something I like I lot, better than first WHQ where you can bring a cart of weapons and potions inside dungeons).
     
  10. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    I would’t call it crazy but I sure got way more skills and spells last week than the previous ones.
    I’m not sure it’s just luck...but that’s what I experienced.
    The second campaign has enemies where resistance really matters (it wasn’t imho in the first one) so it’s mkre difficult for sure.
    It really depends on which level you approach it tough.

    I’m now level 8 with everyone and between freeze, super bows and multiple sword slashes after command skill, I’m almost unstoppable.
    That why I’m starting a new game as we speak....going to try again a full elven party.
     
  11. Maelwolf

    Maelwolf Well-Known Member

    Mar 18, 2016
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    Fair enough, I found I never had excess gold in WQ1 as especially past level 6 character levels were very expensive. I’ve actually bought a few spells/skills in WQ2 as they seemed more affordable. This may well change in higher levels though.

    I don’t mind the limited inventory slots in WQ2, although I do think they are TOO limiting. I’ve seen skills, spells, and items that can change my character, but generally with the limited slots I’m going to focus on weapons and healing leaving the more interesting abilities out. Perhaps if skills/spells used different slots? Having weapons, items, armour, spells, and skills all share 4+ slots doesn’t leave a lot of room to play around with configurations.
     
  12. Bullwinkle

    Bullwinkle Well-Known Member

    Aug 24, 2011
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    Yeah, I see there are several here who are enjoying it, and I'm glad for them. I'm still hoping the game will get tweaked in a way I find more interesting. Regardless, I do hope Perchang succeeds with it. I'm just disappointed--with Deathwatch, this makes two busts in a row for me. Not what I was hoping for from the sequel to one of my all-time favourite games.
     
  13. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    2K gold per dungeon here would be WAAAAAAAY too much imho.
    You could by a top weapon AND level up a 10 level character, which is insane imho.
    Imho you should have enough money to buy something or level up someone every 2 quests or so.
    If you find the game easy aready, having access to all that gold would make it a cakewalk.

    This is a valid point I too considered at first (meaning, I know where you come from).
    In this game you don’t have access to the whole lot of items right of the bat, ie you don’t even see them for some reason (war setting and all considered).
    Seems to me they drop in bunches, tied to your level (I may be wrong, that’s just my impression)
    While thematically (imho) makes sense it really can discourage people to play further if you aren’t satisfied with the power progression, which some people like to be much more faster than others.

    This is an interesting point from a design perspective.
    I don’t have any answer of course, I’m not the dev, but I do find this interesting.

    Personally every 3-4 dungeons I got something ‘new’ from the game so my engagement was satisfied...being it a new interesting skill, a level up, an interesting story tidbit, etc....
    I can perfectly understand that if someone isn’t lucky in loot or things like that...engagement can be lost.

    So....should be loot absolutely random (as I think it is now) or should be tweaked manually a bit....to give you something every now and then?
    For example I’m a shield lover.
    I don’t like the vampire.

    It unnerves me to no end always finding vampire shields while I have a collection of griffin shields for my captain, and I have yet to find the other one I saw in the trailer.
     
  14. Bullwinkle

    Bullwinkle Well-Known Member

    Aug 24, 2011
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    You suggest something interesting here. I've been prioritizing levelling up over buying equipment, and I'm beginning to think that's made the game more boring. In truth, unless you score with +1 AP or inventory, you're probably better off buying equipment once you get past the first couple of levels. At the very least it would give me something more interesting to use for a while.

    This, this, this. I have occasionally found interesting items, but they're useless because I just don't have anywhere to put them. In theory, this should offer interesting decisions, but in truth once the decision is made re: which one I'm going with, all I'm left with is a hunk o' junk that sits, forever useless, in inventory. The game would do a LOT to relieve boredom if it would stop making you choose between stat bump/AP/inventory and just have each character progress in these automatically as you level according to class, or have a fixed slot array specific to each class.
     
  15. Bullwinkle

    Bullwinkle Well-Known Member

    Aug 24, 2011
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    WHQ1 used a mix I thought worked very well.

    Random loot definitely came in tiers; you could get something good like a masterwork item, for example, from an early random drop, but those were rare, and the special ability items wouldn't drop until you were higher level. It's true what Maelwolf said re: most of the random items being junk, but there were enough loot drops that you'd get something nice, or at least useful, with reasonable regularity.

    Then there were the guaranteed drops from the dungeons. This was handled very well: you'd open a new tier of fixed loot at levels 3 and 5 (and then superb loot by travelling to the last expansion area). This meant two things that helped increase player engagement. First, you had incentive to level up besides the increase in power; it meant you could get better stuff. Second, if you had a character that needed something--my Marauder needs a better sword, for example--you knew that once you hit levels 3/5 you'd readily be able to fight your way to acquire one. Either way, you could guarantee player progression was never far away.

    I'd argue that more loot drops is better than guaranteed loot drops. It also doesn't help that most of what you can get in drops is theoretically found in stores; it takes away the delight of finding something special when you know you can just go buy it.
     
  16. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    I would be cautious comparing WHQ2 that’s out since....4 days (!!!) to WHQ1 including all campaigns. I can’t wait to see WHQ2 in 1 year.

    Actually I had the best skills and items and characters out of white dungeons and event ambushes.
    Never from shops.
    Maybe I was just lucky...shops aren’t that interesting unless for normal items.
    Actually I like this more...never really liked you could find an Uber magical sword in regular village shop, never made sense to me.
     
  17. Bullwinkle

    Bullwinkle Well-Known Member

    Aug 24, 2011
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    True, BUT...I can only play the game that's in front of me.

    I like that better, too. But then I shouldn't be getting a dagger for finishing the last quest in the storyline!
     
  18. stubbieoz

    stubbieoz Well-Known Member

    Jun 23, 2015
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    All your injuries are healed upon levelling up. Thats the only way to heal them.
     
  19. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    That’s true.
    I think one thing that doesn’t help in that compartement for you is maybe a little bit of bad luck and the fact that you get at the start of the game two of the very best weapons (Sorceress initial staff and the fire hammer).
    With that start it’s pretty natural to expect better things, loot wise.
    I’ve had much more ‘grow’ satisfaction with elves and a second captain, even if I must admit that my Sorceress found a new spell basically each dungeon since some days and it was pretty awesome.
     
  20. Roger the Alien

    Roger the Alien Well-Known Member

    Oct 19, 2017
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    Injuries

    I think it would be a good idea to add another encounter in cities.

    Temple: Pay X gold and heal 1 injury as well as get a random blessing or whatever. Something like that.

    Leveling up is counterproductive right now because at some point it will be too expensive to heal your injuries.
     

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