If it's shaded in red, it means it is EQUIPPED (like a weapons). The AP cost is for equipping and unequipping passive items (versus the weapons, where the cost is for usage and switching weapons is free)....they decided this long ago during development. If you tap on it, you can un-equip it for the cost of the said AP. Then you can re-equip, also for the said cost AP. You would want to change equipment sometimes (armor or shield or whatever), but it is costly....honestly it's something you will consider only later in the game, you won't have that much of items selections at the start. Hope it helps!!!! EDIT: forgot to mention the most important thing....it's not random if not specified. You always get those perks (they should be in your stat panel too) but the HP gain which is 20% probability.
General rule of thumb regarding STATS, as many are asking. Strenght: harder hits Speed: deathblow trigger Dex: miss less Int: spells and healing They don't show the actual math as per a design choice, same was for the predecessor.
Thanks Pitta! I would never in a million years have guessed that's what it meant, but makes sense now.
No problem! If you need something else and I know it, I'll gladly answer! Treasure the Armor of Sigmar...it's a great amor imho. I'm not sure it's a unique item....I'm looking for another one since days!!!! It has great resistances but even better is the 20% HP every turn.....it seems trivial but it stacks up and, lucky me, prevented my Captain NOT to die on several occasions, especially when alone surrounded by Trolls and Warlords. Remember you just need 1 single HP to remain alive and replenish APs.
Like all the improvements suggested but my #1 thing still is the whole inventory / store thing. It just boggles my mind that this wasn’t made better. Huge pain in the ass to go back and forth to compare things with so many clicks and then making it not all that easy to immediately even know whether an items can even be equipped without knowing what all the initials stand for. I usually like store screens similar to this: 1) Have a list of store items with prices on one side of the screen and your characters on the other. 2) Select the weapon/armor on the store list. 3) Select the character (ones that the item can’t be used on are marked so you can’t select them) 4) Stat boosts or negative impacts for each character will display as you select them in comparison to what they are currently using. Think something like this is fairly common in RPGs today.
Do the Slash/Crush/Piece percentages mean that is the reduction of that damage type, so if someone hits you with a 25HP crushing attack you will take 20HP in damage?
Finally joined the fray ! Been away with no WiFi so only just downloaded and on the 2nd mission . Early impressions are wow. Seemed to have taken all the best bits from hunters , deathwatch and the 1st warhammer quest . Loving the way you can hire different warriors at each town . And back into the game .... Well worth the wait
iPhone 6+ & IOS 10.3.3 = no playing for me Today's patch (now version 1.003) still does not make the game playable for me. After the scrolling story text the game just crashes to the home screen. iPhone 6+ with IOS 10.3.3
Good but needs balancing? Nice looking game! Some feedback: 1. Find the navigation of the map a little unintuitive and not sure why I can revisit the same missions over and over at the same location once I've already completed them? Maybe I'm missing something but how come a place is magically repopulated with bad guys so quickly? 2. Getting ambushed too early on by some ludicrously powerful armies that can totally overwhelm. Seems a bit unbalanced? Could be my fault for having levelled up only one of my characters quite far, whilst other character was 2 or 3 levels lower. Would be better if ambushes were a little more 'fair' based on both levels etc. 3. Store/Inventory - agree this could be completely overhauled as comparing an item in a shop with what you have already is very cumbersome 4. At the end of a fight in each room, the game could refresh all cooldowns because its a bit silly having to end turn until all cool downs are reset. Also in the last room, why force us to move all characters to the designated victory location if all enemies have been defeated? 5. Hope later on there is a little more variety in the melee/ranged combat as gets a little samey quite fast.
Not jaibroken. Not many apps. Plus did a hard reset to clear caching etc. plenty of free space 58 gb. Including apples own apps 94. Didn't realise it was that many. But still under your 100 limit. So of course after hard reset none actually actively running. Even tried flipping the orientation of the screen. Had a couple of games in the past only work one way till the developers corrected that.
Im personally against the possibility of revisiting the red quests again after completion, but I can tell you you will find a large number of people moaning against this (same as first game). When the red towers are not lit (ie Ive already completed them) I just wont go there anymore. Old world I saw not a fair place I actually quite like the grivious wound system tough, keep you on your toes while traveling (its the same thing as old WHQ ambushes, but this time its outside gameplay dungeons). Well not everyone does that before opening a new room. Stupid? Probably yes, but I play as I could be ambushed anytime and doing differently would break immersion for me. The target tiles are there for a reason too. You could still suffer some effects after defeating last enemy, and you could die for it. Like you have 3 remaining HP, without any remaining potion or water....and be on fire while afar from target tile. Been there, done that. Its also future proof in case they will add other effects to rooms, or they add traps, or ambushes.....(hint hint hint). When you hit the target tiles, you are assumed free and out of any danger.
Thank you Nullzone, I joined this forum for just this game and thought the name would be fitting I apologise as I meant no offence in my comment, just that when you love something dearly it can be hard to see the flaws within. I know you, developers and other testers worked super hard to bring this game to us all. Seeing comments maybe more testers and focus on crashes would have been way to go but I am sure Ben and team will be reading this and think I am an arrogant fool for saying such things. With that in thought I retire to administer the corruption of those souls foolish enough to claim goodness.
If the game don't work, request a refund, don't downrate the game! I'm pretty sure Perchang isn't fighting refunds at this point.
Personally I'm not asking for a refund, I want the game to be fixed and the sooner the better but I still have some patience left... Also I'm not rating it until I can play it... It just hurts to see people call out how great it is when it won't even work for others (I'm not alone). *** heads back to cave to go smash some more rocks ***
I'd like to be able to see the reward before starting a side quest. I'm sure in the first game you could click the icon for the reward and see its info?
Yes exactely. In the first game when you clicked the card flipped and showed the details. Here you cant unfortunately.
This. A million times, this! Such a waste of time. With TBS it's critical to shave unnecessary garbage time wherever you can or a game can feel so. Damn. Cumbersome.
Very much this, I have to say although a lot of people complained about it, I really liked the rotate to see characters inventory feature in the first game as it just made it so easy to see your characters inventory at any point - the shop I find quite hard as i cant compare the items to what I have - plus the abbreviated names make it hard to know who they are for - i guess this may get easier as I get more familiar A general question, has the game been made so its deliberately harder to heal? Am plodding through the first act and am a couple of dungeons in, have already used the two potions that I started with and none of the shops sell replacements and none of the initial characters seem to have heal magic unless im missing something? I love the graphics and the lore that's been added to this but im a little concerned its lost a little of the accessibility and intuitiveness of the first game
So I notice that the torch says it can be used by anyone, but the two hander cant equip it. In addition, Id love to get a drop down menu for items with more flushed out explainations, especially in regards to the abbreviations used to describe who can use what. Its manageable for now, but if more characters get added, its going to get confusing who TY GH DR OP MW, etc, etc, is.