We have increased the reward for optional objectives in single player mode. Now we are working on matchmaking issues in PvP. The code for 7 rare cards still works! EKUKXZCDUG will be valid till April 30, 23:59 GMT. Btw, some lucky devils have already reached the Legendary League! Here they are: 1. MightyBlow 2. cobblestonemdm 3. ! Selfseeker ! 4. Gotho.Fury 5. Mintimperial69 6. ~[xx007]~ Congrats!
Yes, you are given weapon parts for replaying the missions - they are just added in the weapon parts field in the right upper corner without any notifications. The crates on the missions are full again.
Are the leader boards viewable Also you might consider a weapon/movement buff for the power ups. Say legendary cards hit wit +1 level, exceptional +1, rare+2 etc. Thanks!
Has anyone else been getting defeats in multiplayer when still alive? I've had several matches where I've had on the order of 150 hp left and been tiven a defeat. Why is this? It's very frustrating when I should be able to recover from that position (the enemy has oodles of delay and I have the heal upgrade, for instance). Sorry, just wanted to be told it's not a bug.
Just finished another round of forging and thought I would share... 20,000 parts, 100 attempts, attempts on hard with no runes 48 failures, 52 successes (48% failure rate) Distribution: 20 common, 39 uncommon, 25 rare, 15 epic, 1 legendary Net Result: 11 common, 19 uncommon, 11 rare, 10 epic, 1 legendary did 3 extreme forging attempts with runes... produced 3 additional rares. Most of the epics and the legendary are useful depending on which class I am using, so not bad. all the C, UC, and most of the rares got broken down for parts. I am curious, are folks keeping any of the rares to use or are they mostly salvaging those at their earliest convenience? (weapons not other items) edit: completed another round of 20k parts, 100 attempts on hard 46 failure, 54 successes (46% failure rate) Distribution: 21 common, 28 uncommon, 41 rare, 6 epic, 4 legendary Net Result: 11 common, 15 uncommon, 25 rare, 1 epic, 2 legendary sadly only a handful of useful cards this time, even one of the legendary cards was crap. I did get 2 rare move cards so that was a plus. Hoping the next round will net a few more good cards lol.
So I am stuck on the last mission. I have completed all options except keeping Brother Carl alive. I was wondering if any of you could give me some advice as to how to best complete this part of the mission. I do pretty well and can get Carl down onto the mid area but then new spawns from the beginning start coming down and Carl turns right around and heads back to the beginning and get overwhelmed and killed. Any hints or advice would be great, thanks. Edit: nvm...after trying unsuccessfully for days, I somehow managed to have the perfect combo of wolves and gear spawn and pulled it off. Managed to finish with my scout at full health, my terminator buddy (lvl7) at full, brother carl at at 75% and my scout buddy (lvl7) at about half, but only had one wolf alive at the end. At one point I had 5 wolves out on different parts of the map. I kept all my companions with carl at the beginning and when I activated frell I just ran past him and kept going, ended up having him and one of the big guys that spawn with him ignore me and head straight to carl. Having all the wolves helped immensely. Be sure to spawn them like crazy every chance you get. Hope this helps.
I don't know where you got that YouTube post by sanuku from, but following the link takes me to footage of space wolf. So I assume by "this" you mean space wolf. Space wolf is not iPad only.
PvP unsportive behaviour?! Regarding PvP battles it seems to me that after the time limit runs out for the opponent there is no consequence for that. Some opponents when about to lose just leave the game unfinished which is quite unsportive if not un-wolfish. Space wolves even when the chances are odd, at least try to damage the foe as much as possible and take some foe with them when going down! The developer should build in some punitive consequences (automatic defeat, credit fine etc.).
PvP challenge I'm waiting since an hour until my opponent either declarea defeat or proceeds with the battle ... else I'm stuck in it, cannot go back to start a mission or a new challenge or optimize my decks - the other choice would be to declare defeat myself - thanks dude!
Warg159 epic match That PVP match was epic! The match could have gone either way. The stun and counter stun we're going so frequently, I thought we would see the power ups expire. I salute you!
Bugs??? I'm new to this forum so am not sure if the following has been reported before. 1. "Leader of the Pack" Tactical armour perk does not activate (ie increase Rage bar) when a pack member dies. This is illogical, as this is literally "taking damage", and honestly should automatically send the hero berserk! At the very least the armour perk should activate ANY time a pack member takes damage, and that includes dying. 2. PvP - when promoting from one tier to the next (1 to next 5 level) and continuing PvP in the same session, I do not get the higher gold value for winning the battle at the next tier (even though the start of the battle clearly states I will get more). I end up getting the same amount of gold as the previous tier so I feel short changed. This does not get done properly unless I restart my session (restarting the app). This has already happened twice. BTW I've experienced the horrible bug where I kill the opposing commander, but he remains alive and kills me, and another where I still have some amount of health and suddenly end up in Defeat without seeing my hero die. Thankfully this has only happened a couple or so times, and seeing these I realise these are more likely server lag issues rather than fundamental bugs in the game. Wondering if Herocraft can confirm this? This is a cracking game! I only wish I could choose Blood Angels instead of Space Wolves... Perhaps the next iteration? Would be awesome to fight against Eldar!!!
PvP curse strikes again Ok I said it too early - I just experienced the PvP bug big time. I was playing ChaseLettuce, and my hero was whittled down but with the Health Regen I managed to get back up to just over 1000 units of health, and brought the other hero down to 800 something, and my rage bar was full, and my two soldiers were nearby ready to pounce on the other hero, then BLAM, the Defeat graphic came up when it went to my turn. How could this happen? Also after winning a battle against Lord Carr, I got a rematch and *just* before the match started it just hung there saying "waiting for opponent" and even after waiting for several minutes, nothing happened. Lord Carr must have resigned but I couldn't claim the win then - unsporting!
The latest update of Space Wolf includes: - iPad 2, iPad mini and iPod 5 support (iPhone 4 and iPhone 4s are on the way!) - effort PvP bonus rebalance (-2 effort points instead of -3), feel free to share your thoughts about it! iTunes link: https://itunes.apple.com/app/warhammer-40-000-space-wolf/id840103145 Facebook: https://www.facebook.com/40kspacewolf