I'm just about to give up on this game. I've been hit with multiple forging quests. Forge 8, then 10, then 8, then again. WTF?!?!? I really regretted the IAPs I've made.
And.... Just got a weekly quest to build 16 gauntlet items. What is the point of it anyway? Let's say an average forge is 200,000. I would need to amass 3.2million ore not to mention grind out patrols to amass about a 100 items for the forge. Feel my pain yet?
I'm still getting Boost XP from Salvage drops as well as mission rewards even though I am L50. I thought that was supposed to be fixed? Also, the option to decide when I want to use blessings instead of them being automatically used on my next mission would be great.
You can just grind replays of the first chapter levels. Using the lowest items is always best for these ridiculous forge quests. That way forges cost under 10k and are done in a matter of mins.
Salvage drops are retarded. I'm at level 50 as well and I get the EXACT same stuff over and over and over again. There's clearly something wrong
Objective loyalty quests I hate getting a "Complete 5 Objectives" quest for 50 gold when I don't have any objectives left. Does anyone else find this really annoying? I should just get the 50 gold since I've already completed all of the objectives.
You think thats bad I have to forge 16 rare items.......there goes the week. Lets hope 1.5v rids us of this annoyance. I completed the "5 objectives' by doing 5 of the old ones, easy 50 in gold ...............16 rare items I ask you! Lastly the salvage drops are not random. 1- 30 ore, 2-blessing, 3-blessing, 4-green crate, 5-purple crate, 6- gold crate. Once and a while no2 will be a green crate. Used to get gold crates occasionally, thats out out of the window in V1.4
Thanks. Redid some more recent objectives and it didn't count towards the 5 but then I did some older ones and it worked. Some counted, some didn't, but wasn't long before I had all 5.
I got a ridiculous forge 20 rare items quest now. I really hope 1.5 lets us pass on quests to go to the next one
I think the fix they applied was supposed to prevent you getting XP boosts from watching adverts on the blessings screen (just before battle) - not remove them from the salvage screen. Not that I see there being much difference between the two, but it's more of a developer decision than a bug.
I want to like this game. I've hovered over the delete button several times, but I keep remembering the joy I got out of the first hour of gameplay. You get so few rounds in before your energy/repairs halts progress. I've looked into the loyalty system and I'm all for spending money, but I don't see how it will help. I'll still run into repairs after the same period of time, I'll just wait less time to come back to the game. I'd rather play for a longer period up-front than just have a shorter wait, so for this reason I'm hesitant to spend anything. And I'm someone you'd class as a "whale" in some other games. As I say, I REALLY want to keep this game on my iPad, I'm just struggling to see a way forward. How do you guys progress in the least painful way possible?
Ok, noted. Still highly annoying to watch an advert to get the second salvage drop and get an XP boost.
In a word, Toughness. Forge or find parts with progressively higher Toughness ratings, and the first thing that happens is you stop dying during patrols. Then you three-star campaign missions on replays because you have enough health left to help reach the medal thresholds. Ultimately, you have enough health to play the game whenever you want -- that is, basically to sortie down to 1 percent of structural integrity with a reasonable chance of completing any mission. The loyalty bonuses aren't very helpful for extending your time in-game -- you'll find the accelerated repairs generally counterbalanced by the two added patrols, which means you play longer and more frequent patrol binges with about the same amount of campaign time. In my book, the main improvements are forge quality and ore production, which further hone the game's greatest qualities...as long as you have wargear that'll forge into anything worth a damn, that is, although Johnny tells us that'll be fixed with patrol rebalancing in 1.5. There's also a few ways to game the system: If you get forge quests, make the Green Tide runs to farm parts for them when they won't compromise your stats during patrols. Each mission attempt costs a flat 8 percent of structural integrity, which means you can do five missions before dropping to 60 percent -- in free mode, that's three patrols, plus two (possibly three, depending on repairs made during play time) more missions. Do the bulk of the parts farming at the end of the day, when you're going to bed; Green Tide can easily be played down to 1 percent in almost any build without significant threat, and you'll wake up back at 100 percent. If you're going into patrols at max level (most people here are level 50, I'd suspect) and you have a Boost Loot Quality or Boost Ore from salvage or daily rewards, watching both ad videos will give you the other one...and, because you can't get Boost XPs at max level, a Boost Knight Power. That's not a huge thing in most respects, but having one means the mission costs you no structural integrity -- if you can do that for a few patrols, it can extend your time in-game significantly. Also, if you're focused on trying to play the game as much as possible (still working through the campaign, or spamming old missions to get some of the better drop items), stop watching ads so you can apply them exclusively to repairs. Freeblade gives you about a dozen ad plays at the top of the day, but after that they start to become intermittently available; I use mine for patrol blessings because Toughness lets me laugh at the repair clock, but I did the exact opposite at level 45 before Thunderstrike because those pre-patch patrols were wicked (and returned wicked loot, which the game hasn't had for an age).
Thanks so much for such a detailed reply. I'm still on board with this and taking your advice. I really do like the gameplay, even just replaying older levels (let's face it they're all very similar). It's just a great feeling, so I'm consuming this game in short bursts throughout the day.
Not a problem -- I've been in-game for longer, not from the outset but for long enough to approach it as more of an industrial grind. Right now Freeblade's returns on investment are frankly terrible, due to PixelToys waiting at least two months now to fix the patrol-loot nerf, but the core gameplay is still quite enjoyable on an iPhone 6s -- it's reminiscent of the fascination people initially had with Nintendo Wiis. I'd still like to see daily-event rewards addressed in the very near future, though, because they still don't make sense and go a long way toward exacerbating the inequalities of the game, both real and perceived. It remains frustrating to make Master in a daily event and earn a whopping 10 gold, when I can make 20 off a quest by...destroying four vehicles, or surviving the perils of the game's second mission. If the gold weren't bad enough, there's also the irony of going from one event in play at all times to two but having the legendary weapons available at any given time falling from 100 to 55 (technically 75 across the five tiers, but since you can't play in other tiers it's basically 55), so showings that might have gotten you a legendary before still leave you screwed out of one like the rest of the 99-point-something percent. At a bare minimum, daily events could use a significant boost in gold, say 20/40/60/80 for the top four ranks in ascending order; that'd at least make people whole if they put down 10 gold for a replay just to do better. Beyond that, though, legendary weapons DESPERATELY need to go from the elitist numerical count they're at right now to a percentage-based award, so people have an actual chance of seeing one in their lifetimes. Even a top-5-percent award for an event with 10,000 players would give 500 people the weapon of the day, in turn offering average players the world over a fighting chance at being recognized instead of being reminded every 24 hours that they're not good enough (or, you know, cheating enough) at Freeblade.
I haven't played a weekly/daily challenge for probably 2 weeks now. Just can't be bothered. I don't have the ability or desire to cheat the system for the unique weapons. Honestly, where is the incentive to push yourself up the charts by spending gold when there is virtually no possibility of being rewarded? I could play the tier challenge to try and get a small amount of gold but motivation to play has dropped off with that being the only reward. Right now I am sitting on a forge stubbers quest and I can't face playing the first chapter missions to clear it. Can't even be bothered scooping up easy daily quests for ore. I log in for the daily reward and salvage, check if there is a daily quest with a gold reward and if not, I log out again.