Assuming the new lightbulb cannon is basically another £8 iap? Loved this game, but think it suffers a fundamental design problem. It's got the completable structure of a premium app, but relies on a freemium model / iap. So needs to keep on generating income with new additions to what, for many of us, is already a "completed" game. I don't really feel this has proven the most inspiring mix of the two game types. Great for a while but, by definition, it pretty much runs out of places it can go. Edit: and having gone for it in the early stages, I'm guessing the active user base has dropped off. So having leveled up early, it's basically me against the total hardcore nutters for anything worth winning!
I'm having the same issue, bummer. I haven't played the game much, have been saving it for when I have a decent amount of time to focus on it (simply love the graphics!) so I wasn't so happy to see it wasn't transferring progress between devices.
yeah, it USED to work and then stopped... I played all through chapter 1 on my phone and it never picked up a newer save. But my ipad immediately picks up a newer version when it opens. not about to to overwrite my progess on there though. even though i love the graphics, i just dont play much anymore due to this issue
Pretty much. I'm not spending IAP money for a new weapon that I absolutely don't need because I'm already dominating all the content available. Great for their business model cuz I'm sure they're making a ton of money off people who have to have the cool new toy but they're ignoring our serious concerns while they roll out new content. They did new end game content for us in the new release? So what!!! It rewards at gear level 150? With enemies at level 35? WHO ARE YOU KIDDING? I think I'm done. This will probably be my last post. If anyone at Pixel wants to contact me I'm The_Fin_Actual in game. But don't worry I'm not expecting anything. Zombie Gunship gave me 2 million free coins when I reported a serious issue with their sync, but no amount of free gold here fixes the score cheating or the lack of level appropriate content.
I did a search on all the cheats out there for this game, quit a few. I am with every one, getting tired of the cheats in the events. I have done the latest event and destroyed everything, killed everything and had my multiplier at X8 for most of the time. Top score 2.5X higher than me. This must be an indication that there is no point at all playing these events AS THERE IS NO CHANCE OF GETTING IN THE FIRST 50. Each level must have an indicator of just how many points can possibly be made. All to do with policing and like other games I have played on line like Battle Supremacy there seems to be little or no interest in doing anything about the problem. Its almost like to compete you have to cheat............... If you are creating a gaming inviroment....MAKE IT FAIR.
For what it's worth, I've seen some examples of extreme scoring volatility in Freeblade, which just might account for the bizarre nature of the numbers we're seeing -- I did what felt like a near-perfect daily run this morning with a 6X execution at the end, figured I'd suck and got ranked Legend with about 222,000 points. Tried to replicate it to improve the execution, got it to 8X and scored half that with a time three seconds slower but about 5 percent more health. Of course, I got pushed to #60 by the end of the day, marking the second time I've finished Legend...or would have, if the cut hadn't been tightened from the top 100 to the top 50. Honestly, I'm starting to think the real problem with events isn't scoring or even cheating but rewarding -- how the game goes about paying people for their time on event runs. It's not that the bulk of us need to win every event...that'd be crazy, to say the least. Also, in a game where players' guns haven't (yet) been turned on one another, it doesn't matter to me how much stuff other people have -- what matters is that I rarely get anything consequential from events. What if, instead of gold and ribbons, Legend only won a orange weapon and ranks from Novice to Hero paid 5 to 50 tokens -- tokens you could redeem to buy any of the last week's legendary rewards for 70 tokens, say, with other stuff available at lower prices? That way, even failing an event wouldn't be the true failure it is right now; a diligent player hitting Novice daily could get a guaranteed orange weapon every two weeks, or anything else 70 tokens could buy. At that point, you could keep the big piles of gold in tiered events, which have a much more equitable distribution curve and would serve to better differentiate each event type. Of course, pretty much anything that could be done to dailies so it doesn't feel like you're getting flipped off whenever you rank below Hero would help...
This is a huge bug................... I can not play the events, it shows " can't connect the server now , NFCA-3" ! What is the meaning of the code ? I tryed so many ways to solve that , I reinstalled the game,I downloaded the latest version ,I turned off the wifi and reopened it ,but it's always the same . I am frustrated already! Anyone has the same problem ? I really like the game , but if don't let me play the events ,I'd rather remove the game !
This is a huge bug................... I can not play the events, it shows " can't connect the server now , NFCA-3" ! What is the meaning of the code ? I tryed so many ways to solve that , I reinstalled the game,I downloaded the latest version ,I turned off the wifi and reopened it ,but it's always the same . I am frustrated already! Anyone has the same problem ? I really like the game , but if don't let me play the events ,I'd rather remove the game !aaa
For my part, it wasn't so much a need for the cool new toy as a matter of honesty -- I said earlier that I'd pay for a livery with a good crate-finding chance, and the one here has 10 percent, which is definitely competitive. Beyond that, though, I'm more than a little stunned that there isn't a way in-game to get a lightning cannon; when I didn't see them in new objective rewards, I assumed they'd been added to stock patrol loot to at least unlock the item type for forging. Not so much? I'm starting to feel like there's a fundamental disconnect between most of the developers and the playerbase, an inability to assess the ramifications of design decisions and fix priorities that's become increasingly worrisome. Case in point: after widespread screaming about forge quests, 1.4 includes a 20-percent item cut, so a 10-item quest now takes eight items...which are still misery to forge. But I got a destroy-vehicles quest which had been slashed from an already laughable 10 (which I can get from a single Speed Freekz replay in Chapter 2, or almost any patrol mission) to...four vehicles. While I appreciate the sentiment, it's grossly misplaced...which carries through to larger problems like implementing a daily-dole reward system over restoring patrol loot, which would naturally and completely obviate the need for a reward system. I can definitely understand that, man. I'll probably stick around because I think these problems will eventually get solved; I wouldn't have spent my spare time playing patrols for junk items and a 50-million-ore stockpile if I didn't. It'd be good if more of the developers came here besides Johnny, admittedly; absent an official game forum this seems to be it, and sometimes it feels like we're relaying messages to space aliens through Johnny, in the hope they'll be properly interpreted.
Had a stuck salvage animation today, so no crate there, and no way out but a hard app quit and restart. I like the idea of building up the right to a legendary reward over a few days of novice performances. Of course there will be those who baulk at another currency, but I think this is best idea to reward the work people put in. I doubt it's necessary, but perhaps something else could be fazed out.
Not possible from drops so far, and like The new 'claw' it's locked for forging until you cough up money. I'm STILL getting the event replay crash: after the advert it shows the blessing screen then freezes on event start-up. After months of this I thought the devs had finally fixed it. This deal's getting worse all the time.
Well...say what you will about Thunderstrike (and I've said a lot), but you can at least receive a free gauntlet from Nekkruncha No More, which lets you forge more. Which is why I'm shocked, so to speak, that the lightning cannon didn't follow suit -- yet another fix I'd try to make in 1.4.1, if I were following things out here.
has any one managed to find away around the "30 Kills" Loyalty Quest problem. Just in case a dev forgot to add a weopon to the label, have tried them all to no avail.
Oh yes forgot, for all those who bought the lightning canon and only got a level 110. You have to get in touch with Johnny on this site and he will send you gold to help forge it up. To do so I had to use allot of my purple weapon stock but finally got it. Because I had had the lightning cannon it was in my forge list. Have been told that the problem will be resolved and the Lightening cannons will revert to 350s in the next update 1.4.1 From what I can see there needs to be some real debugging needed. In addition the patrol page, the 'new' label stays even after you have done the patrols. One more thing concerning my annoyance with the events, done the recent one and first time was in the X6 and missed a whole heap of planes and buggies and received 137,000 points. boosted my health again and reran the event. I was 8X for most of the run plus killed everything and only received 108,000 points. There is something wrong here.. Just referring to past posts who have noticed the same. OK sounds like I'm winging allot but I am still playing the game, I enjoy it. I am hoping this all gets to the developers so they can fix and improve.
I think there needs to be some transparency over the exact effects of time and health on the scores of levels and events. Tried the Nekkruncha maps a ton, but still no claw for me. frownyface.
I have personally found a new appreciation and respect for this game. Repairs do not effect me in the least, I can afford to pay and play should I wish as gold is heavily rewarded (so you do not really need to pay or buy anything should you not wish too) not top mention there are daily blessings and rewards I have so much gold I am going straight for the SALAVAGE legends and am getting some pretty great stuff. To me the game is a grind my legend items until some mutilplayer hits and it will be total decimation to all in the name of the imperium Soon I will have updated my legends finders log and be posting those findings and their stats after full upgrade...(upgrade prices or incremental states will not be included only final stats) Shout out to Johnny But need cloud saves working between multiple devices (player ID's are different?) PS MIFI (Bluetooth): Controller Support: (and yes will beta test ) Right Trigger-light weapon Left Trigger-Heavy Weapon Right Shoulder-Melee Weapon Left Shoulder-Mounted Head Weapon Right Analog Stick-Target Reticule Left Analog stick- Press up to zoom Buttons-Shield Block
There's no real trick to it, save that you have to be 1) playing Campaign and 2) still have free item space when you do so -- the mission brief should display a low chance for an orange gauntlet, but if it doesn't you're probably at item capacity. Of course, the supply of gauntlets runs dry pretty quickly, so I basically gave up my hopes of mining infinite components for legendaries, but...I certainly had a gauntlet blueprint in short order.
Can we get a pop up confirmation box when scrapping items? Just lost a pretty good purple Stubber (my fault) but a pop up would have helped in this case