Salvage team only finding weapons I send out my salvage team till they come back with the orange box. It costs me some gold but I seek out top gear. The problem is that I'm only getting weapons and not any armor. Every box is a light weapon, heavy weapon, or the top mounted weapon. Why are there no armor drops? I have way too many gold weapons and won't keep paying gold for salvage if armor doesn't drop. Love the game. My rating is over 2600
hello Johnny,can you please tell us what kind of Multiplayer in this game? it is PVP or Co-op,realtime or not? i would like to see this game have coop like overkill 3,it a lot of fun to play with other people.even that game you can only sit and shoot
Clarification please I Unlocked this Special OverKill mission on my iPad Pro (have screen shot), NEVER ON MY IPHONE 6S+. I cannot get my iPhone to ask for the cloud save from my iPad, so I have to play a local iPad file because if I open the game on my iPhone, it saves a level 1 FreeBlade to the cloud, Forcing me to choose local on the iPad. Can you please explain/clarify this based on your above statement, and also why "Toggling" Blessings only takes you to a page to buy more, instead of deactivating the Blessings. Because based on my experience and gameplay, this would be in direct contrast to what you have written. Very Much enjoying the game, it needs some technical work, glad you're are here. Update: I should note that when I started playing this game, it was on my iPhone 6s+. I removed it and the game center profile and then installed the game on my iPad Pro (with game center and iCloud drive enabled) and played on it primarily. I later then installed it to my iPhone and ever since then it always and only let's the iPhone save to cloud
I am personally holding off on buying out the legend salvages for this reason, waiting until more items are included. Feel free visit the Finder Log and list your Findings if you would like. I would like to see what people are picking up form drops and salvages!! This may give others ideas of what can be found (I will be adding the Max Stats/attributes this week for my items in use/rotation) Warhammer FB WarGear Findings Log (Spoiler threat-low): http://forums.toucharcade.com/showthread.php?t=277203
Amusingly, I seem to have the opposite problem- my legendary salvage keeps on coming back with armor. I have three shoulders, two masks, and two knees all 260+ legendary while my Knight is still scrubbing around with an Epic 198 melta he's had for a week. That said, I love the mechanic anyway. Saving my gold up from missions has let me acquire top tier loot despite not wanting to Iap extensively. Speaking of which, anyone hit an odd forge bug at level 40? I'm getting ~160-170 level green/195 blue/220 purple loot from patrols, but I can't forget it into anything of value any more. In the past I was able to upgrade large quantities of epic into legendary at a tiny chance (I have two items I made via forging), but now since my forge caps at 200 it seems the best gear I can make is ~200 blue. Even if I stuff it full of epic or legendary. Anyone else having that issue?
yeah same bug i cant upgrade past 200 wgr. How much do u spend for salvage team to get legendary stuff thou?
Forge What does second 200 gold forge do? Same as the original forge, just 2 of them? Or can you make higher items. I'm done level 7, forge max is currently 174 purple. Still trying to sort out how to make purples with blues. Last of 4 b and 1 p created a 174 p.
Depends really. If you're very unlucky, getting the legendary will run you for 300 Gold. I never try to get it with less in my bank- I don't use IAPs for gold, a good three days of quests and Daily Challenges will get you enough. Trick is, there are six salvage drops every twelve hours- some are rarer than others, but if you deplete the high chance ones the rare ones are guaranteed. So get your free salvage (probably ore or Green), watch the video, then start spending Gold. 20 G for the 3rd Salvage, then 40, then 80, and the last is 160 G. 300 Gold all told for a guaranteed max level legendary drop- damn sight better than that 400 Gold Epic Supply Drop. Now everyone gets better gear and the devs will nerf it in a hotfix @ TGF: The second Forge is just that, a second forge. No better than the first, simply more quality. I kept both mine busy, but it's ultimately a pretty useless investment imo. You rarely need to be forging more than one item unless you're experimenting with mixes.
Sometimes, the trick is that less is more. Try forging with only two high level items of gear- you'll have to find the right ones to get 200 WGR, but it is possible. I find stacking six slots of gear saves you on Ore, but occasionally actually decreases your final output's quality. For instance, I just stuffed a 174 purple melta and a 160 green stubber in my forge, and came out with a 200 blue chainsword for 227k Ore. Add a 152 green chainsword and it instantly drops to 164 green for 179k ore. Hilariously large ore savings, but the actual quality will be destroyed.
I have taught postgraduate statistics at a decent university (admittedly in social sciences, so that hardly counts). And yet the forge is enough for me to throw my hands up and think "scratch this for a game of soldiers!" I reckon I might be able to crack it given enough time and data points. But the relationship between colours, inputs and outputs is so fundamentally weird that I'd really need to get my thinking hat on. From very lazy dabblings, it looked more like a logic puzzle than bog standard stats. From my limited tinkering blues, in particular, appeared to do some very odd things. There seem to be some pretty weird ceiling effects, to say the least. Edit: it's almost inevitable that, having posted this, the answer will turn out to be laughably simple and I'll look like a total stats arse :thumbs:
Although I can’t reveal any specifics about the multiplayer mode at this time, please do keep your suggestions coming; whilst I can't guarantee that we'll be able to include them all, it'll help shape development of this feature. As always, as soon as we're ready to share what's in this mode, I'll be back with more information! Suffice to say, the level should be running on the iPhone 6s Plus. I’ll make our development team aware of your circumstances so we can try and track this down - thanks for the report. For the benefit of everyone having issues with iCloud stuff, we’ve found that for some players, Freeblade seems to be disabled by default on some devices. You can check if this is the case and enable iCloud support by doing the following: - Go to your device’s Settings - Select iCloud - Select iCloud Drive and ensure that ‘Freeblade’ is enabled on the list of applications. With respect to the language used on the blessings screen, good spot; we have improved the clarity of this in the next update of the game. The extra forge allow you to craft multiple items at the same time. I find it pretty useful when the requirements start stepping up and I need two or more items for the next mission. __ There's been some comments made regarding the Forging. Thanks for these - please do keep them coming! We will be reviewing some of the forge cap issues raised here and hope to make improvements to this for the 1.3 update to the game.
Suggestions Johnny can you tweek the salvage drops for legendary items? I'm seriously only getting weapons everytime. Secondly I would suggest a multiplayer mode to be similar to Avatar Fight , a game found in both ios and Android. There are teams that are created and compete for #1 . The fighting is done automatically by the game..its the equipment, player lvl, boosts, and luck that affect the outcome. The players fight in rounds where there are 5 vs 5. Teams consist of 40 players. During the round the surviving players battle the next set of 5 players from the opposing team minus 10% on attributes 'exhaustion penalty' but have full health again for the round. If the winning team of a fight round has for example 2 surviving players from a fight round they continue to battle in the next round plus 3 more players from the same team join them to replace the dead ones. The rounds continue till one team has no more players alive. Strategy is implementated by choosing the player groupings...strongest first, weakest first, random, etc. Its really exciting to prepare for battle against another team. In game team chat is a must and a world chat.
3 Finger Tap-iPad I would LOVE and option for 3 finger tap to shoot Mounted Weapons MANY times you can double press on multiple shield targets and accidentally trigger your Mount. Please include a 3 finger tap options for this 1 finger-light 2 finger-heavy 3-finger mounted
Please no I would rather play with all of the stuff I've earned/purchased and determine a win based on my gameplay skills and WarGear I have an app that uses statistical data and generates results based on plausible scenarios that are input by the user.... It's called Calculator.....but it doesn't have chat
Yes No-Pay 2 Play (energy system, the absolute worst IAP mechanic...everything else is optional/farmable (assuming you can play because you have to pay or wait for repairs to play) THEY NEED TO TAKE ''REPAIRS'' OUT OF THE GAME...MOST OF US A FARMING A COMPLETE GAME AND WILL NEVER PAY FOR ENERGY TO PLAY A COMPLETED GAME NOT TO MENTION YOU WOULD THINK THEY WOULD WANT YOU TO PLAY AND ENJOY AS MUCH AS YOU WANT.....CANT BUY IAP IF I HAVE TO SPEND FOR REPAIRS (Although gold is fairly cheap, to me, maybe not others) YOU REALLY WANT TO TELL YOUR PLAYERS OF WHOM ARE EXCITED AND SPENDING WELL ON OTHER IAP IN THE GAME THAT THEY CANT PLAY UNLESS THEY BUY GOLD AND REPAIR THE FREEBLADE? I PERSONALLY THINK THAT IS A SLAP IN THE FACE, BUT I LIKE THE GAME AND I HAVE A JOB, AND THE GOLD RATE IS FAIR FOR WHAT YOU PAY/GET. I WOULD MUCH RATHER SUPPORT DEVELOPMENT BY PAYING FOR IAP DROP BOXES OR SALAVAGES ETC BASED ON FUTURE UPDATES AND EXPANSION. EVEN AT LOYALTY III BUT THERE IS NO REASON AT THIS POINT TO SPEND ANOTHER DIME EVEN OUT OF CURIOSITY OR BORDOM There are 2 kinds of free to play/IAP devs. Basically, Candy Crush (wait or pay to play) or Hearthstone (play as much as you want and buy if you want to). I'm surprised there are not tickets, or life requests, as I really like this game. It's a shame. *yes caps were locked, I want this element removed from the game and I wanted to make certain this was heard/read
''Long Shot'' point Bonus/Quest Objective You can nail some INCREDIBLY long shots, especially on infantry, statues and other destructable environmentals. How about including a Long Shot point bonus during missions? This would be like the Brutal Streaks, Kill Streak, and Destruction Points bonuses and can provide additional quest objectives